Alpha Anxiety (Compute's Gazette)

Sure, everyone knows the alphabet...but how well? You may go back to the ABC's after tackling this puzzle. It's a good example of a program that's educational for children, and entertaining for game players of all ages.
The article for this game can be found on page 71 of Compute's Gazette Issue 21 (March 1985)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 96th TAS from this series.
This game is an example of where my attention was drawn by other things. I never knew this exited, yet I owned the magazine. Heat Seeker was a game that quickly caught my attention and kept me from seeing other things in this magazine.

Game Difficulty and Ending

There is no difficulty selection. The game is time controlled...so you must beat the game before the timer runs out. Once done...you hear a jingle, and the game resets for another try.
The more time you use, the less you have to play with on the next round. Because this is a TAS, the time increases more and more....thus proving that one round is all you need to do to show case this game.

Effort In TASing (BOTed)

After I ran through this game manually, I realized all the details that I needed to BOT it. In this case, it was necessary to find the best RNG Seed. After 813 seeds, I found the fastest solvable round. But...how did I determine the correct seed? After each RNG application, I used a calculation called the "Manhattan Distance". After each calculation, I compared it to my previous best. If it was better, then I saved the movie and held onto the project file for me to manually play the game out to the end.
To further explain my use of the "Manhattan Distance", the game is played from A to Y. Between each sequential letter (A to B, B to C,...., X to Y), the distance is calculated and then totaled to have an ending score. The lower the score, the faster the game. The board layout is a 5 x 5 playing field. Each square is one move, thus equaling one unit for the calculation being used. This game takes 65 moves to land on all of the letters in sequence.

Human Comparison

This video may be for the Commodore Vic-20, but it plays the same as the C64 version.

eien86: Claiming for judging.

eien86: Another victory for our BOT overlords. This game is brought to a fast completion thanks to RNG exploitation and algorithmic evaluation. This makes for another entry in the C64 Compute! Gazette collection. Accepting to Standard

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9723: nymx's C64 Alpha Anxiety in 00:34.43
nymx
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Here is a comparison video of my manual effort, verse a BOTed version. Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6585] C64 Alpha Anxiety by nymx in 00:34.43

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