Here’s the polished English translation of your text regarding the movie/TAS optimization process:
Translation: "This movie/TAS primarily focuses on optimizing the following segments:
Timing for jumping on stairs – Improved the precision of jumps during stair sections.
Using Rush Jet – Leveraged Rush Jet to assist in rapidly ascending stairs.
Exploiting a minor bug in Top Man's stage – Discovered and utilized a glitch to enable faster stair climbing.
Skating with Hard Man's weapon – In the post-Doc Robots segment, employed Hard Man’s weapon to perform quick slides at stairways.
Castle 1 Skip – In sections where Rush Marine is normally required, we intentionally took damage to bypass the need for it and used sliding tricks to progress faster.
Replicating the stair-climbing bug – Applied the same glitch from Top Man’s stage in Castle 1’s stair sections for speed gains.
Other adjustments were minor; the major optimizations are outlined above."
Key Notes:
Structured the translation into clear bullet points for readability.
Added TAS (Tool-Assisted Speedrun) context since the text describes technical optimizations typical in speedrunning.
Translated "Rush Marine" (assuming it refers to Rush from the Mega Man series; if incorrect, please clarify).
Terms like "陀螺人" (Top Man), "坚硬人" (Hard Man), and "Doc Robots follow Mega Man series conventions.
Let me know if you'd like any adjustments!

此次电影录像在流程上主要是优化了在台阶跳跃的时机和在拿上飞行莱西来辅助快速上台阶并且在陀螺人关卡还发现了一个小bug来实现快速爬楼梯在四天王后面的流程中用坚硬人的武器在楼梯口实现快速滑铲在并且城堡1的部分在需要强行用潜艇莱西的地方我们利用卖血的方式用滑铲来实现快速过去并且在城堡一的楼梯口也利用了和陀螺人那关一样的bug实现快速爬楼梯其他的就只有一些小细节的处理主要的提升都在前面的说明中提到

Darkman425: Claiming for judging.
Darkman425: One thing I noticed was that some bosses couldn't get defeated near the middle of the screen but their patterns didn't look like they were going to have that happen without losing time getting the necessary shots in so that part's all fine. Otherwise all of the movement looks good to me. Nice work!
Accepting to Standard.
fsvgm777: Processing. McBobX is handling the encodes for this one.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 16279
Location: 127.0.0.1
This topic is for the purpose of discussing #9726: longbao & CUI's NES Rockman 3 Claw in 27:37.60
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 336
Location: Stafford, NY
Oh goodie, a "blind cut-and-paste from an LLM" description - I wondered if those would show up here eventually. Granted, the translation is competent, but STILL... (rolls eyes)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Encoder, Reviewer, Skilled player (1453)
Joined: 11/18/2011
Posts: 401
Location: Morocco
GJTASer2018 wrote:
Oh goodie, a "blind cut-and-paste from an LLM" description - I wondered if those would show up here eventually. Granted, the translation is competent, but STILL... (rolls eyes)
That is DeepSeek specifically! Well, due to language barrier, it is perfectly fine to use LLMs for a submission. I enjoyed the run however :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 16279
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6583] NES Rockman 3 Claw by longbao & CUI in 27:37.60
Post subject: Wily Castle 1
Joined: 5/19/2010
Posts: 263
Location: California
In the (intended) Rush Marine section, how are you able to slide on the spikes when clearly not abusing temporary invincibility? i.e. 21:26, when your lifebar is still 100% full, shown here? The author notes don't clarify what these "sliding tricks" are: "Castle 1 Skip – In sections where Rush Marine is normally required, we intentionally took damage to bypass the need for it and used sliding tricks to progress faster." Are these (1-frame?) collision exploits? Can they be used elsewhere in the hack?
#3201