Supertank (Compute's Gazette)
In this unusual action game, your goal is to prevent hostile tanks from crossing into your territory. By aiming carefully and avoiding direct hits, you may make it to the rank of Marshall.
Why TAS This Game?
The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 97th TAS from this series.
Seeing the cover of this magazine brings back a giddy feeling! At the time, I only had my
Commodore Vic-20, and was very interested in the game "Bagdad". I always wondered what the
C64 games would have looked like; however, I had no way of knowing that my C64 was on its way for Christmas!
In regards to this specific game though, I had no memory it, since I wasn't able to play
it at the time. It would be about a year later, after I typed other games in on my C64, that I would get to this game.
Game Difficulty and Ending
Difficulty in this game is based on the type of tank you choose. I choose the "Sherman", since it was the faster moving and shooting tank. Its armour is the weakest of the bunch, but it doesn't matter...this is a TAS!
There is no ending...so I go for the top rank of Marshall, which is achieved by obtaining a score of over 1000 points.
Effort In TASing (Not BOTed)
This was a straight forward game to TAS. The only problem I had, was having the motivation to go through 101 shots to get to rank of Marshall...this highest the game has to offer.
Human Comparison
This video may be for the Commodore Vic-20, but it plays the same as the C64 version.
The game is the 4th presented game at time 5:03.
DrD2k9: Endpoint choice seems valid. Accepting.