Joined: 8/30/2020
Posts: 173
Location: 🇦🇺 Sydney, Australia
This 1988 arcade game seems to have been well-received for advancing the "dot-eat" genre and for having voice-acted cutscenes, but I'm only interested in the secret ending.
Its existence was theorised after the VA clips (heading "Unused Stuff") were dumped from the rom, then later confirmed by reverse-engineering, but it's not certain whether the triggering conditions are achievable in the game without hacks. The developers of the remake clearly thought it was bugged since they included a patch (heading "The Arcade Archives Release") specifically to change them.
Gaming.moe (heading "UPDATE: We Found The Secret Ending") wrote:
However, getting under 17 stages is trickier than it sounds — even more difficult than never taking a death, which is no small feat. Currently, I’m playing and routing to see if this is even possible through normal play, as the most I’ve been able to take the counter down to is 18. (That’s getting all no-death warps along with the optional extra warp in Round 18 Blue — which, may I add, is really hard to get.) The ending may effectively be impossible to reach simply because of the way the conditions are set up, but there’s a chance one could reach it: if a random O panel drop could yield a warp, then it may be feasible, but even if it is, that makes the whole thing dependent on luck/RNG.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope
Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.