Here are some my comments.
** Levels 1-1 to 1-3 **
- Overall no complaints.
- No complaints for Mouser battle.
** Level 2-1 **
- At frame 11117, you bump against a wall, losing your forward momentum. One should avoid this.
** 2-1 sand scene **
- At frame 11995, in sand digging, you move when you could be digging. I understand you did this to handle the enemies.
- At frame 12047, instead of sliding over the enemy to skip a row of sand, you picked the enemy up and threw him. = Extra delay
- Consistently, your digging seems to be much slower than it needs to be. I'm fairly certain it could be made a lot faster.
- At frame 12276, you didn't skip a row of sand despite being in the right position in regards to the enemy.
- Apparently, you tried to move to the right in order to be able to slide over the enemy, but you weren't able to do it, which caused 1) delays when moving to the right 2) even more delays when moving back to the left to avoid the enemy.
This scene could be made a lot faster.
Killing Ostro with invincibility was rather cool though!
In answer to your concerns about the star's behavior, I'm sure it can be manipulated somehow...
- You use autofire a lot.
- Frame 13613, you bump against a wall, losing your forward momentum.
** Level 2-2 **
- Frame 15207, you use a Beezo as platform, losing a few frames of momentum.
- Frame 16097, sand digging scene, you managed to do the skipping of sand row, but it looks like it can be done at least 5 frames faster.
- Frame 16273, same thing.
- Frame 16414, same thing.
- Frame 16776, same thing.
- Frame 16942, same thing.
- Frame 17009, a lot better - only 1 frame delay.
- Frame 17422, at Ostro, you should have actually picked the first mushroom instead of the third one, to walk faster sooner. Would have saved a few frames.
- Frame 17717, at Ostro: It's an effecient tactic, but I'm
drooling: could you kill Ostro from the under side?
** 2-3 **
- Frame 16853, can the slow climbing made shorter, by jumping the ladder for example?
- Frame 18849, how about picking something up to walk faster? If the plants don't help, perhaps you could luck-manipulate a Beezo there?
- Frame 19721, the jump was a good idea, but are you sure that you could have made it a frame shorter? There was some room between Toad and the platform...
- Frame 20498, sand scene: 2-3 frames of delay this time. Almost perfect, but not exactly.
- Frame 20666, the Shyguy is too far, are you sure the trick actually saves time here?
- Frame 20815, about 16 frames of delay here. The trick wasn't even nearly perfectly executed.
- Frame 20924, about 10 frames of delay in the trick.
- Frame 21180, about 6-8 frames of delay.
- Frame 21282, about 2-4 frames of delay.
- Frames 21381-21450, you should have moved differently in order to gain maximum horizontal motion at the first instant it's possible, instead of bumping against the wall etc. Saves maybe 10 frames.
- Frame 21641, to reach the key, you jump 1-2 frames too late.
- Jumping the sand up looked very unoptimized.
- Handling of Triclyde looked very good.
I think I have seen enough to know that this movie will surely be
beaten - my estimate is that it will be beaten by 30-60 seconds.
However, this is a very anticipated movie, and I don't think it's failing
in entertainment, so I vote yes.