Experienced player (612)
Joined: 4/24/2005
Posts: 612
Syncs up all the way for me. I used Rice's Graphic Plugin and NRage's Input Plugin, the 1.60 version. I'm actually really enjoying the progress thus far even though I know very little at a player's perspective but I did watch my brother play through this game so I am some what familiar with it. Good work so far on just about everything; The route, the gameplay, the TASing, etc., it all looks promising.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Excellent. Also, does anyone have a video of what I've to do when I get inside Woodfall Temple. My route says 'Hover Glitch to ledge with switch (-4; you: 15 bomb)', however, I remember Petrie saying something about using that extra bombchu here.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Can anyone explain where I can find Rice's graphics pluggin?
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
AKA wrote:
Can anyone explain where I can find Rice's graphics pluggin?
www.google.com
Those who sees this must accept that TAS'es almost skips the whole game..
Joined: 1/22/2007
Posts: 5
I usually get emu stuff on ngemu.com http://ngemu.com/plugins.php?cat=3&os=win32&type=gpu
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Homepage ☣ Retired
Joined: 7/26/2006
Posts: 1215
I didn't have a problem playing it at all. http://tas.monotoli.org/mov/mm/ file 03 starts where 02 leaves off (slightly better quality than mukki's, and shows the rest of clocktown that was missing from my earlier video)
Joined: 3/29/2006
Posts: 273
Location: Sweden
It actually played fine for me when using that rice plugin, which is unusual.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I can confirm Rice's plugin to work beautifully for me and others as well. it would appear from now on that Rice is the plugin of choice for this game. Here is AKA's change of the .m64 to include Rice plugin as part of the movie file and here is a direct link to the zipped Rice 6.1.1 plugin.
Homepage ☣ Retired
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
Thx For RiceVideo. Argh, I wanna learn how to watch .m64 from a save state, also does Rice work good in OOT?
Those who sees this must accept that TAS'es almost skips the whole game..
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I've tested out Rice's plugin, here is what my screen looks like -- http://s157.photobucket.com/albums/t48/slowiain/?action=view&current=ZELDAMAJORASMASK-1.jpg As you can imagine, I can't possibly work with this plugin. I'll be sticking with Jabo's Direct 3D6 1.5.2 as it has served me well thus far. If you were able to run my previous WIP using Rice where I used Jabo then there's no reason why you cannot continue to view my WIPs using Rice. This just makes it much easier for me...
Experienced player (612)
Joined: 4/24/2005
Posts: 612
djs wrote:
Thx For RiceVideo. also does Rice work good in OOT?
Rice's Graphic Plugin works well in Ocarina of Time with Guanobowl's WIPs as well as having the usability of Hi Res Textures which can be a nice incentive to view his progress.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Mukki wrote:
I've tested out Rice's plugin, here is what my screen looks like -- http://s157.photobucket.com/albums/t48/slowiain/?action=view&current=ZELDAMAJORASMASK-1.jpg As you can imagine, I can't possibly work with this plugin. I'll be sticking with Jabo's Direct 3D6 1.5.2 as it has served me well thus far. If you were able to run my previous WIP using Rice where I used Jabo then there's no reason why you cannot continue to view my WIPs using Rice. This just makes it much easier for me...
That is most likely mupen turning green on its own, which has happened to me with JFG occasionally. unless the game ALWAYS looks like that when you use that plugin; then yeah stick with Jabo.
Homepage ☣ Retired
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
The green colour is just the way the image turned out. My sister recently installed new software which has messed up my .bmp files :( If you look more closely at the image you'll see that the background is completely black in some areas, which is my main concern.
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
Lol.. Anyway, Whats total time so far?
Those who sees this must accept that TAS'es almost skips the whole game..
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
That was my logo when I encoded the first segment. Quite fitting :) The total time at the moment is ~00:38:12.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Now that's a clever use of frame advance!
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
mwl
Joined: 3/22/2006
Posts: 636
It'd be a nice picture to use when the run is submitted.
Joined: 7/16/2006
Posts: 635
Yes it will. Anyways, one issue with the new WIP. You switch to the Deku Mask too early. You can get closer to the bank before switching. Otherwise, excellent work. Also, here's the hover break you wanted a video of http://www.youtube.com/watch?v=SO9f4JN3KjI
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
this isn't a simple tas, especially with all the desyncs.
mwl
Joined: 3/22/2006
Posts: 636
nfq wrote:
this isn't a simple tas, especially with all the desyncs.
Of course not. Don't you get it? It's meant to be a joke...
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Thatnks again for the video Petrie :) I thought it was something along those lines.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Since it has been a while since my last update I'll give one here. I've done Deku Palace and it looks great. I'm having problems with the Deku Flowers on the road to Woodfall. I'll jump in, do my thing but when I play it back Link always flies off in the wrong direction. As always I'll do my best to overcome this and I'll post a WIP after getting the bow. Hopefully this should happen within the next week or two. Also, I think using a Death Warp after getting the bow will be faster than Song of Soaring.
mwl
Joined: 3/22/2006
Posts: 636
Mukki wrote:
Also, I think using a Death Warp after getting the bow will be faster than Song of Soaring.
Good call. I just timed the difference. Deathwarp: 11 sec. Song of Soaring: 20 sec.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Another update -- At the moment I'm still getting absolutely nowhere. 13 desyncs and somewhere between 5000 and 10000 rerecords of fixing on a single frame of input that just refuses to stay in sync. I hope for the life of me that this is not a dead-end and that it is possible to pass. My normal methods of desync fixing have all failed and I have resorted entirely to hex editing, which so far is unsuccessful. As you know I am entirely committed to finishing this run as long as it is possible, but what is happening at the moment seems to be outwith my control. I'll battle it out for a few more days before evaluating whether a TAS of this game is even possible to finish.