Joined: 8/14/2007
Posts: 21
You would still need to get all 20 masks (not counting the three shape shifting ones) just to get the Fierce Deity Mask. Would having the bombers notebook empty be ok for a 100%, even though you already have all the items, heart pieces, and masks from those quests?
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
The recoil flip does work as normal Link. Although its was basically just a boosted ground jump as opposed to the the super flip or side step. Still it may well have a few uses.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
That's pretty good stuff. It'd be worth trying out on the other short horizontal hovers eg Woodfall 1. Also, has anyone had any more thoughts on which graphics plugin should be used in V2? I'd like to kick off that .m64 sooner rather than later.
Joined: 7/26/2006
Posts: 1215
I vote jabo 1.6, if only because it is consistently pretty on all (windows) machines. Also, I recommend the antidesync mupen which will clear your .fla each time you start. It will still sync on the old mupen assuming the machine playing back has no .fla...
Mitjitsu
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Joined: 4/24/2006
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The "antidesync" Mupen doesn't create acceptable AVI's.
Joined: 7/26/2006
Posts: 1215
AKA wrote:
The "antidesync" Mupen doesn't create acceptable AVI's.
Like I said, it can be played back fine on others. the antidesync would just help with the sram screwing up sync so he doesn't have to delete it all the time.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Mukki wrote:
Also, has anyone had any more thoughts on which graphics plugin should be used in V2? I'd like to kick off that .m64 sooner rather than later.
http://www.bluetoaster.net/tasvideos/plugins.html Try Rice, then work your way down. I think Jabo 1.6 (D3D8) handles Majora's Mask the best, but you never know.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I agree that Jabo 1.6 runs the game the best and would make a gorgeous .avi. However, because Bisqwit and DeHackEd couldn't run the movie and encode it that makes it a bad choice to use for that reason. I remember it being said that windows Mupen64 has an audio bug that means it cannot produce publishable .avis so even if someone does come along who can encode it the .avi would not be usable. Hopefully I'm wrong about this, or someone fixes it because I'd like to use 1.6 :) I guess we could look to glN64 or Glide64. I don't have a voodoo card and apparently glide wrappers don't emulate it perfectly. Could that cause sync issues?
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Posts: 3300
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Mukki wrote:
I remember it being said that windows Mupen64 has an audio bug that means it cannot produce publishable .avis so even if someone does come along who can encode it the .avi would not be usable.
Huh? I can encode AVI's just fine with windows....
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Yeah, but the resulting .avi wouldn't be of publishable quality because of the Mupen64's audio bug. It's a bug that Bisqwit has fixed in the linux version. I should have linked to this post.
Joined: 7/26/2006
Posts: 1215
Bisqwit can use the windows mupen (that's how he did v1 of this run), and I believe he uses a special client-server thing to send the encode to a listening mencoder, which can be on a linux machine, and fix audio on the fly or something.
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Ah! Well then we have nothing to resolve :D Here is WIP 1: http://dehacked.2y.net/microstorage.php/info/1019249176/Majora%27s%20Mask.m64 I've posted this to make sure that there is no flashRAM etc. since that was somewhat of an issue last time. If anyone experiences any difficulty then please let me know.
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Joined: 1/12/2007
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I still had to manually delete the .fla file to play that, and it desynced regardless of which video plugin I used.
Joined: 7/16/2006
Posts: 635
It appears the first start press comes too early. Oh, and BTW, Mukki, are you using regular Mupen or Anti-DS Mupen?
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I'm using regular, mainly because I don't trust anti-desync. If I get halfway through to find that it desyncs in one place on one emulator and another place on the other that would cause a lot of problems. However, since the title screen still desyncs it looks like I'll need to rethink that view.
Joined: 7/26/2006
Posts: 1215
Mukki wrote:
I'm using regular, mainly because I don't trust anti-desync. If I get halfway through to find that it desyncs in one place on one emulator and another place on the other that would cause a lot of problems. However, since the title screen still desyncs it looks like I'll need to rethink that view.
Savestates don't work across mupens but you can play back the movie up until a desync to switch halfway in if needed. but if you use antidesync, I don't think it'll be a problem...
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
I was thinking, about 2 months ago when I was trying to come up with a route for MM, I came up with this, but I'm not completely sure on the times. Cycle 2: -Get the Anju&Kafei Bottle (good opportunity to collect Rupees?) -Get the Goron Mask Cycle 3: -Damage Boost over fence to Great Bay, hit Great Bay Owl -Get Zora Mask, Hookshot, and Egg 1 -Swim back and boost over fence (this is where the route looks a little iffy) -Go up Ikana, hit the Owl and jump into the River, carries you to Swamp -Get Koume&Kotake Bottle -Continue as normal Since the Song of Soaring is acquired in the Swamp, and both Great Bay and Ikana Owls were already hit, not alot of time is lost. The only lost time I can think of is swimming back after getting the hookshot, and deathwarping may work unless the Pirate's Fortress is like a temple and you start from the entrance when you die. Pros: -Saves about 10 Bombchus from Skull Kid Skip -Start Swamp closer to Lost Woods -Have Hookshot when starting Woodfall Temple (Saves alot of Bomb Hovering) -Have Zora Mask to do Big Octo Skip, saves a few seconds of climbing the ladder. Cons: -Have to Swim Back from Fortress (Deathwarping may work, haven't tried it) -Romani Bottle may be faster than Anju&Kafei Bottle Just a thought, if this wouldn't work just forget I said anything.
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This route is very roundabout; as you said, the excessive swimming and moving across Termina Field will add up to a lot. Also, the Kafei bottle involves so much dialogue and waiting around that it would no doubt exceed the few minutes or so needed for the ranch bottle. This doesn't present itself as much of an opportunity for collecting rupees either as we already have all we need from the chests. The most gaping hole is that we wouldn't have the arrows so we couldn't get the hookshot rendering most of your route impossible :)
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
You can knock down the hive with a Deku Bubble thing. Yeah, I'm mostly used to unassisted MM so the Romani Bottle is pretty difficult to get to the ranch on time. I haven't seen the route you're using for v2 either so I have no idea how to compare it. Oh well, I tried at least =/ good luck with the run, I was trying to TAS the first cycle and it desynched at the very beginning of the run. That HAS to be frustrating dealing with that constantly..
Joined: 7/16/2006
Posts: 635
Something very similar to that was the route before the hover glitch's discovery. It has its ups and downs, but the current route is considered to be faster.
Joined: 8/14/2007
Posts: 21
Personally, I'd avoid getting the Anju/Kafei Bottle, mainly for the reasons mentioned above. Of the 6 bottles in the game (Goron Race, Romani Ranch, Anju/Kaefie, Koume/Kotake, Beaver Race, and the one from the Graveyard) would it be faster to get the Graveyard one over the Romani Ranch bottle? All you need to do is get the Captains Hat just before night on the third day(which will need the Sonata of Awakening and Hookshot) then luck manipulate Dampe under the graveyard on the night of the third day, this might be something to work into cycle 2, although some of the route may need reworked and split up between the second and third cycles to accommodate this. The problem I can foresee (aside from possibly reworking the route) is actually GETTING to the graveyard on Cycle 2, as I'm not sure if you have all the gear needed to then... Edit: Too many engineering classes makes English go bad...
Joined: 7/16/2006
Posts: 635
I'm fairly certain that wouldn't work out. On cycle 2, we wouldn't have the Sonata, and on cycle 3, by the time night of the 3rd day rolls around, we'll be past the point where it's needed. Further, there's a LOT of cutscene associated with that bottle, so I really don't think it could be faster. Note that you don't need the hookshot, though. Some clever jumping can get you over that gap.
Joined: 8/14/2007
Posts: 21
Would there be a way to glitch into the grave at the end of cycle 2, possibly skipping the Captain's Hat? This would depend on how the grave was actually situated over the hole, if it's just square base over the square hole, it might be possible to enter it like you can to get the Sun mask early.... With some luck manipulation, it could possibly go by pretty quickly, as there'd be only 4 cutscenes, and it's doable at the end of cycle 2....
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Just thought I'd mention something that I saw in the SDA 100% run. On top of the clock tower, deku link spins underneath the skull kid before firing his bubble. skull kid then drops the ocarina onto link, then after the mini-cutscene finishes link immediately picks it up. Would this not be quicker than what you did in the first version of the run?
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Joined: 10/24/2005
Posts: 1080
Location: San Jose
ZFG has found some mysterious warps in Majora's Mask. Now, I'm not sure of the details, but a video should be coming soon, meanwhile you can read lumps of text here:
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~