Have you been following Petrie's route? If not, I think you should be, though getting the Hookshot early may be a good idea.
In one of the rooms on the Stock Pot Inn's second floor, there is a chest that is only accessible on the night of the third day, when the Clock Town residents have all evacuated.
Um, no you don't.
You enter the Inn via the Deku flower in East Clock Town, then make a left and enter the first door. In that room, next to the fireplace, is a treasure chest containing a silver rupee. Note that the door is locked unless the townsfolk have evacuated, so you'll want to get it along with the stray fairy per Petrie's route.
Now I think of it, it doesn't actually waste any extra time just getting the silver rupee now from Stock Pott Inn, because I'd still need to get a few rupees to get 200 and therefore getting the Adult wallet (and that means getting a few extra rupees I mentioned earlier. Getting 99 rupees in Termina will waste 4 tranisitional scenes overall and could you please tell me what you mean by smashing the pots. I don't nearly posess the knowledge of this game as compared to OoT. I'm only doing this at the moment since everyone else has backed down from doing this although if no one can get it to run then it might not be worth continuing and I hope the next version of Mupen sorts the desync issue out as thats way more important than having soft resets. Even although its way ahead the thing that scares me to death is entering Snowhead without the lullaby. As for the ISoT, I could always play it later if it becomes aparent that I won't have the nessary time left although there is 2 things I would argue for playing it afer getting the Goron Mask.
1. Avoids more cutscenes where Link is told what day and time it is
2. You can hover into the clock tower once all masks are obtained.
Final question, what is the scarecrow song and why is it needed.
Right, right, I always thought it would be a good idea to play the Inverted Song of Time in the MIDDLE of your quest anyway so time would run out just as you get back to the clock tower and you won't have to wait around for the door to open. But you've got a good point about the time-of-day display, too. I guess it depends on what all you need to happen at whatever time in your quest, since I'm not familiar with the route at all.
I think the Scarecrow Song works just like in Ocarina of Time, where if you play a song to one of the scarecrows standing around in town, you can play that song later at spots where Navi changes color to summon the scarecrow at some faraway ledge for you to hookshot yourself to it. I'm pretty sure the song is erased after you use the Song of Time, though, but you might want to check on that.
put yourself in my rocketpack if that poochie is one outrageous dude
Just use Bugmenot.
Still desynchs for me in the same place as it did for another person a bit back, when you're jumping backwards during the very first part where you have control after the cutscene, you don't quite make the platform and I can't watch the rest of the movie. Around 10200 or so.
There is a minigame on the (inner) Great Bay Coast (offshore Zora Hall) which involves breaking five pots. If you can break all of them with a single boomerang toss as Mikau, you win 90 rupees.
The Scarecrow's Song has the same functionality as that in Ocarina of Time. You set your own tune, and there are certain spots in the dungeons where you could call the scarecrow and hookshot to it. This saves time in Snowhead Temple. As BoMF said, you have to redefine the song in every three-day cycle, so only do it in the third cycle (the long one).
They only ask for 2 mins of your solitary life, which is far less than it would take me to upload elsewhere.
mwl wrote:
There is a minigame on the (inner) Great Bay Coast (offshore Zora Hall) which involves breaking five pots. If you can break all of them with a single boomerang toss as Mikau, you win 90 rupees.
The Scarecrow's Song has the same functionality as that in Ocarina of Time. You set your own tune, and there are certain spots in the dungeons where you could call the scarecrow and hookshot to it. This saves time in Snowhead Temple. As BoMF said, you have to redefine the song in every three-day cycle, so only do it in the third cycle (the long one).
Oh I remember that now, that'll be hard as hell to optimize and will easily run into 1000's of re-records. I could do that game twice, first time entering GB and obtaining the Zora mask and second time while on the way to the GBT.
So I learn it after getting the Goron Mask, I take it you say yes when the scarecrow starts mentioning a song that he knows of. There is a few locations so wheres the best place to learn the song.
So I learn it after getting the Goron Mask, I take it you say yes when the scarecrow starts mentioning a song that he knows of. There is a few locations so wheres the best place to learn the song.
No. All you have to do is take out the OoT in front of the scarecrow and it'll ask you to play a song. Then, when it asks you whether you want to learn "a mysterious song that allows you to manipulate time," say no. The SoDT and ISoT are learned implicitly along with the SoT, so there's no need to learn them from the scarecrow.
The only two scarecrow locations that I know of are the Trading Post and the Astral Observatory. You won't ever be going to the latter in this run, so you only have one choice. Have you looked at Petrie's route yet? I'll work on a more detailed version in the next few days.
Then don't expect too much input from me! /snooty
I don't know a whole lot about Majora's Mask, but I can still give opinionated opinions.
I'm sorry to be blunt, but if you don't know the game well -- and by that, I mean very thoroughly -- it's rather unlikely that you'd be able to make any helpful contributions here (except perhaps for comments on technical issues, such as emulator-related ones). MM is a complex game, not one like Mario that anybody can easily pick up.
AKA: why do your videos have that blinking logo? and the red thing in the lower left?
the m64 desyncs for me during the log jumping within the first 10 seconds of player control no matter what I do.
Would a pre-defined savestate at the start make any difference. Anyway I only have 1:45 left so I'll get the silver rupee and back flip to the clock tower.
They only ask for 2 mins of your solitary life, which is far less than it would take me to upload elsewhere.
If you had picked a nicer upload site in the first place, we wouldn't have to waste all these minutes discussing it!
And believe me, you should care what Zurreco thinks.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
mwl wrote:
it's rather unlikely that you'd be able to make any helpful contributions here
Not to be blunt, duder, but you need a better grasp of sarcasm. Seriously, I don't know if I should just change my name to 'Don't listen to me unless I'm in Off Topic or people request my advice.'
Also, MM isn't so complex that people with experience can't give feedback. However, like I mentioned, I'm probably only going to give stylistic feedback, since I'm not a huge fan of the game.
Here's a possible route modification:
As AKA and bkDJ brought up, you don't need the Bow to retrieve the hookshot from the Pirates' Fortress. You could use bubble blasts as a Deku to shoot the guards and the beehive, which I've confirmed.
Now, bubble blasts take time to charge up and are not as easy to aim. For a TAS, it might be practical to get the hookshot before the bow so that Woodfall could be done in one segment.
What do you guys think?
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I believe that the bubble's have auto-target with Z, with which you can target the hornet's nest I believe whereas the hookshot you have to aim. (Hookshot also auto target's enemies, so that might work as well, assuming the hortnet's nest is targetable... but the time saved by bubble shooting will not be hindered by the mere scuffle of aim) But the hookshot in woodfalll would save time- there are ladders where you'd save time climbing by instead shooting the very top of the ladder, and there are lit torches that are made of wood that are hookshot-able.
EDIT: This doesn't work. (Can you see why?)
Here's the proposed new route for completing Woodfall Temple in a single segment:
* In the entry chamber (1), roll off the platform and hookshot to the left torch (2).
* Jump onto the flower-shaped platform and hookshot to the torch surrounded by butterflies. (I have the exact location at which to aim if needed later; the positioning is a bit tricky.) Climb onto the platform while avoiding the switch and enter the door (19).
* Follow the path to the mid-boss' chamber (16). Once inside, defeat the Dinofol (4 HP) with a Gilded Sword (or Deku stick) jumpslash.
* Head to (4) and shoot the eye switch, then Deku hover to the Gekko's chamber (18).
* Finish the initial phase of the Gekko battle with a regular sword slash. In phase two, use Goron pounds followed by Fire Arrows to defeat the duo quickly.
* Get the boss key, and head to (20) to shoot the torch (21) with a fire arrow.
* Enter the now-unlocked door and drop down to the platform with a Deku flower. Climb onto the platform with four blue rupees as Zora Link, then hookshot either one of the torches and proceed to Odolwa's chamber.
* Defeat Odolwa (20 HP) with repeated quickspins.
Here's the movie of the the first cycle
Now put yourself in my position if you faced 28 desyncs within the first 21 mins of a game would you want to continuw knowing full well the game will get much tougher. Unless in the likely event someone wants to continue it themselves or most likely update Mupen and other various stuff then it'll be the end of the road for me. AVI on the way in the next hour or so. FF this time as it exceeds 100Mb.
EDIT:
Why would you have the fire arrows, you don't get them until you're deep inside Snowhead Temple. The route seems pretty solid and will last more or less 5 mins. Although how does not having fire arrows affect the route. The funny thing about this game is despite all the tricks and possiblties all the main dungeons will be done in the inteneded order.
EDIT_2: I also beleve that quickspins cause desyncs. Timed horizontal slashes will be used instead.