Former player
Joined: 6/6/2005
Posts: 384
Adequate title, since the game's painful to play. Half of it's the lack of radar. Half of it's the ridiculously awful and loose controls. I imagine it could be made perfect and damageless in a TAS, but... when you get randomly shot from someone and you don't know where that someone is, that's some annoying crap right there. Anyone anymore familiar with this game than I am? ><
Joined: 9/21/2011
Posts: 1
Newcomer here, just started on trying to TAS this game. Here are some aspects of the game: The main thing is shootdodge, AKA bullet time. If you shootdodge you can avoid enemy shots while shooting back, but at the cost of slowing down. I believe to TAS this game effectively requires minimal use of it. TASing the first level has me using it just once. Max slows down as you run and shoot, as just opposed to just running. Painkillers are used to heal over time. Though, in critical health, Max can auto-heal 1/4 of the maximum damage. In the early parts of the game, shotgun is preferred for one-hit kills, whereas the M9 can kill with 3 shots. Pump-action is slower than sawed-off, and getting Dual Ingram is the fastest way for max damage. I haven't tested the Jackhammer though... There's at least two instances where entertainment might be sacrificed for speed, quoted from the Faq here: http://www.gamefaqs.com/gba/919070-max-payne/faqs/29071
In Empire of Evil, there's a room with a drumset which Max can use. In Angel of Death, one of the mansion rooms has a piano that Max can use. Try playing the Max Payne theme song! :)
And finally, there is a Hard Mode, Dead on Arrival, though I'm confused as to how to start a new game on Hard Mode without getting all the weapons transferred from the old save. I'll try to fill in more info soon and get a WIP for the first act soon.