Rockman movie. Completed in the length of 16:57.93 at October 2nd, 2005.
It is 1:23 (83 seconds) faster than the previously submitted Rockman movie.
The making of this movie, which is v6 in my personal numbering, started in February 2005 when Finalfighter contacted me and demonstrated a ceiling-jump-wrap trick, which you will see near the end of the Cutman stage.
Before that, I was making v5, very slowly, in hopes that I will somehow be able to improve v4 by about 5 seconds.
Soon thereafter, I found out that it's actually possible to get the Magnet Beam from the Elecman stage without possessing either the Hyper Arm (Gutsman's weapon) or the Elec Beam (Elecman's weapon).
I did some testing, and found out that despite the fact that Elecman's killing takes tons of time with the regular weapon, the gain gotten by using Magnet Beam in the Gutsman stage still outweighs this loss.
Enough of the memories. Here are the plain numbers:
  • Elecman stage: Lost 781 frames.
    • In the stage, I gained 520 frames, but in the boss, I lost 1281 frames because I only had the regular weapon.
  • Iceman stage: Gained 524 frames.
  • Fireman stage: Gained 274 frames.
  • Bombman stage: Gained 368 frames.
  • Gutsman stage: Gained 1811 frames. This outbalanced the loss from the Elecman stage.
  • Cutman stage: Gained 380 frames.
  • Between-levels: Gained about 90 frames.
  • Wily1: Gained 296 frames.
  • Wily2, Wily3, Wily4: Not precisely measured.
I am very indebted to the following people for making this movie possible:
  • Blechy for pointing out that the small score balls accumulate to time
  • 4matsy for pointing out that getting 50000 points for each boss makes the movie faster
  • Highness and AngerFist for continuously whipping motivation to me
  • Feitclub, Truncated, Spider-Waffle, Boco and many others for constructive feedback
  • Morimoto for the strategy in Cutman and Iceman stages and for motivating me to start making v5 and v6
  • Finalfighter for the ceiling-jump-wrap trick, the Wily1 spikeroom zipping trick, the Wily2 Cutman rematch escape trick and many kinds of constructive feedback
  • AlphaBeta (?) for a commented disassembly of the Rockman ROM
  • Blip for movie support in FCE Ultra
As usually, the techniques that were used in this movie are mostly listed on the Rockman Tricks page. If something is not explained, please ask it in the discussion thread and it will be added if possible. Otherwise too, please comment on this movie and give feedback.
About v4, many people complained of the usage of the pause trick as a "cheap" way to kill enemies. Therefore I used it as little as possible now. It was only used as a last resort when otherwise there would be loss of time. In fact, avoiding the trick sometimes gained speed in the form of lag reduction.
Ps: I'm sure that some people would like to know. Besides the fact that this movie was played tool-assisted like every other movie on this site, the following unorthodox techniques were also used:
  • Using Nesmock and dd (standard unix tool) to copypaste sections of the movie between different versions of the movie (every single stage of this movie has been completely redone at least 3 times, when new improvements have been found).
  • Programming a robot to play some sections of the game: namely, the sections where weapon refills are acquired. It requires luck manipulation and tons of retries, and such laboursome work is best done by a robot. BisqBot also optimized the Wily3 boss battle.

FAQ

Q: Why did you shoot three elec beams in Wily1?
A: To dispose of obstacles ahead. There are three blocks that can be either picked up or electrocuted away.
Q: Can't you zip through <...>?
A: Please read the Rockman Tricks page in detail to analyze whether your idea is feasible. Although it's possible that I've overlooked some possibility, most ideas just don't work, and the reasons to that are explained on that page.
Q: About drops from killed enemies...
A: The type of the drop doesn't depend on the type of enemy killed. The only thing it depends on is the "random seed", which is a number that changes 60 times in second and is affected by the number of objects on screen at each moment, the screen scrolling position and other volatile factors. The statistical chance to get a big weapon refill from a killed enemy is 2:100, regardless of the enemy (unless the enemy never drops anything, like bosses).
In this movie, I delegated most of the weapon refill acquisitions to BisqBot. Details on this can be found at this forum discussion.
Q: A jump in the Cutman stage looks like it's not as fast as possible.
A: There is delay. Rockman has to move 1 pixel to the right, or otherwise he'll miss the platform on the right when he jumps. Unfortunately Rockman starts walking slowly, and that the room is lagging heavily doesn't help at all. But it's still the fastest way in that place.
Q: What is that trick you use in Wily2, alternating between the screen edges?
A: Please read the Rockman Tricks page in detail ― it explains everything you need to know. Particularly, this trick is the "horizontal screen wrapping" phenomenon. The wall is first entered using a magnet beam, later using the "grabbing the ladder too high" trick, by pressing up+down at the top of the ladder.
Q: Why do you pause during two jumps in the Cutman stages? You're not avoiding damage there...
A: Actually I am, but the point is that the room is lagging heavily (the game is handling many onscreen objects plus the one magnet beam from previous room). Pausing gives some lag-free movement (because some collision checks aren't done during pause) at the cost of two frames, and in that room it was worth it.
Q: Why is the graphics broken at...?
A: (At Gutsman stage) Because I zip so fast that a special object, that was supposed to remap the graphics of the enemies, never activated.
A: (At Fireman stage) Because the game creators assumed that nobody will ever catch the boss's weapon while a ground flame is still active on the screen. The graphics used by the flame is remapped as the "CLEAR POINTS" text graphics.
A: (Last battle) Because the game creators assumed that nobody will ever beat Wily while the plastic pieces are still on the screen. The graphics used by those pieces get remapped as Wily's graphics.

Possible future improvements

  • Kill the flea after the refill in Wily1 in faster manner.
  • Time each and every jump so that it won't eat the 2-pixel walks, but only 1-pixel walks.
  • Don't take the second small refill in Wily1 ― it was never used.
    • Alternatively, don't take the third refill in Wily2. The gain gotten with the four beams near the end of Wily2 doesn't cover the expense of getting that refill (but then you will need the small refill).
  • New zipping tricks already found!
The biggest problem in the making of this movie has been that by the time I get one part completed, a flaw has been found in the previous one. This movie is constantly in the state of being rendered obsolete!
Even now, this submission file has already been updated three times. The original submission was 17:00.52, but it was first shortened to 16:59.47 (last battle redone), then to 16:58.97 (Elecman optimization), and then to 16:57.93 (Wily3 boss, and consequently, entire Wily4, redone ― this after the submission already receiving 30 yes-votes).

Joined: 8/3/2004
Posts: 380
Location: Finland
Indeed a clear YES vote. This one almost defines glitchfest. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
So nobody agrees with me that this run should be the first to get 2 Stars?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/30/2005
Posts: 199
Dunno really, sure this maybe is the best run, but if we (you) (I) still want the star to be a stauts symbol we should give the run one star, or else the next run should get three star and four and then it's scheise to just to have one star and people start fighting about whether his or her run should have eight stars or not. There are so few runs that have a star today so I don't see why we should make any changes. The latest SMB3 run for example is as good as this run, in my opinion.
Joined: 10/2/2005
Posts: 79
I say that this should get an animated picture... So many great moments to show off... Why not show all of them? I got registered just to say that.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I have only watched the first version, but I voted anyway. I don't agree with two stars. A two-level system for recommended/standard is fine. It's more than obvious that this movie should inherit the star of its predecessor, though. Looking back... Bisqwit said this 2005-02-13.
I'm aiming for at least 30 seconds of improvement, but even 50 might be possible...
---- EDIT: If you are still updating this submission, and you want somewhere to put the powers of Bisqbot to use, how about the luck manipulation in Gutsman stage?
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Regarding "I'm aiming for at least 30 seconds of improvement, but even 50 might be possible...", 50 seconds was actually going to be quite close (about 53 would have been the result), until Finalfighter demonstrated how it's possible to escape the Cutman fight without the game crashing. This gained another ~20 seconds.
Truncated wrote:
If you are still updating this submission, and you want somewhere to put the powers of Bisqbot to use, how about the luck manipulation in Gutsman stage?
Possibly. It may have adverse effects on the later stages though :-/
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Somewhere deep in Capcom's software development labs, people are crying themselves to sleep. Yes. Very yes.
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [418] NES Mega Man by Bisqwit in 16:57.93
Editor, Active player (296)
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Patashu wrote:
Sorry, but I already looked there and couldn't find it. Is it the horizontal screen wrapping phenomenon or somewhere else on the page?
Yes, it is the horizontal screen wrapping.
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
...holy fuck. This wins the internet.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I've been away for the weekend and this is what I come home to. Yay! :) I can do nothing but bow to you Bisqwit. You totally owned the game. Way to go! Truly a "two star" material if you ask me.
Joined: 11/15/2004
Posts: 804
Location: Canada
You certainly made a mockery of the programming in that game! Great job! There's a typo in your acknowledgements in the AVI. You thank Finalfighter for his "enthusiasism".
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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hopper wrote:
There's a typo in your acknowledgements in the AVI. You thank Finalfighter for his "enthusiasism".
Ah. I wasn't certain of the spelling of that word. Even now, I had to look it up to see what I did wrong.
Joined: 5/9/2005
Posts: 7
Wow, that video was incredible. almost.... touching?
Joined: 5/3/2004
Posts: 1203
I vote Phil finds a way to shave 5 frames off this movie and claims his rightful place as the king of Rockman.
Active player (278)
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He should. I bet Bisqwit made a lot of mistakes that you can't see
put yourself in my rocketpack if that poochie is one outrageous dude
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I definitely did.
Active player (278)
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No, Morimoto and Finalfighter should. They are good at thinking up strategies
put yourself in my rocketpack if that poochie is one outrageous dude
Fihlvein
He/Him
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
xebra wrote:
I vote Phil finds a way to shave 5 frames off this movie and claims his rightful place as the king of Rockman.
That's exactly what I thought. But it's about perfection, not who made it so that's ok isn't it? ^^
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
H. M. D. must be crying himself to sleep right now. Yes.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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RT-55J wrote:
H. M. D. must be crying himself to sleep right now.
Nah, as a programmer myself, I can say that if I were in his place, I would be quite amused. These are (mostly) not failures at programming, just oversights or intentional compromises, that I am abusing in this movie. Even if there are actually failureous logic errors, it wouldn't fit in the programmer's mindscape to be insulted or hurt from seeing someone using creativity against his own creation. So I'm fairly confident, that if he ever sees this movie, it will be fascinating, and amusing to him. (I would be glad to hear it from him though.)
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
xebra wrote:
I vote Phil finds a way to shave 5 frames off this movie and claims his rightful place as the king of Rockman.
I don't understand what your goal is with posts like this. Are you just trying to restart an argument? I personally like that this forum seems to have a higher maturity level than the average forum. Hopefully that fact remains for a long time to come, but posts like this accomplish the opposite.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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And I'm not sure it's right to act as though it's easy to duplicate a movie with minor improvements. You still have to record the entire game in super slow motion with many retries, which takes a long time. Unless you come up with several crazy new strategies, it can be very difficult to squeeze a lot of time out of a movie that already aimed for perfection. And sometimes improving one spot makes a later spot turn out worse no matter what you do, which is frustrating.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/3/2004
Posts: 1203
jxq and Bomf: Chill, my jabs at Phil are all in good fun. The (perhaps imagined) higher maturity level should exist not because we refuse to poke fun at each other, but because we don't take insult when we do. I would argue it is your posts that "accomplish the oppoosite" by making a mountain out of a molehill, but then I'd just be doing the same thing, perhaps. Bisqwit: Failureous, lol. you should petition Webster to get that one added :) .
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"I was just joking you guys, jeez"
put yourself in my rocketpack if that poochie is one outrageous dude