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Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Dan_ wrote:
i'll need to get better at Stingray so I don't have to use that skill
Beating him flawlessly with zero is really easy. Stick to the wall, as he comes down, stay a bit below him, and just hack him to bits. If he's going crazy and you need to fall into the water, just keep slashing so none of the mini stingrays hurt you.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
I downloaded it from DC, I thought it was really bad. But that's just cuz he doesn't use savestates and slow-motion and stuff
Joined: 12/20/2004
Posts: 226
BUMP What does everyone think of my MMX4 Zero run, it is also up on SDA and the time for Zero is 48:29. I am satisfied with this most of this run, the only really shitty part is final form sigma. I also did an X run, but it is sloppier. You might notice that I did the run more than 3 months ago and the reason why I'm mentioning it now is because I want to improve it. I thought the nesvideos forums would be a good place to get ideas from, since time attacks are all about perfection. Some stuff I could improve: -In general I should have jumped off the wall using dash jumps to keep up momentum (dunno why I didn't do this in my run). -There is a faster method of killing the boss in Split Mushroom's stage. Just fall down and ryuenjin (the flaming uppercut) like crazy. This would save about 10 seconds. -I could use a slightly better path in the 2nd area of Frost Mammoth's stage, I should just dodge past some of the ice birds because they don't freeze the screen if you escape them quickly enough. -I think constant dashing makes the screen scroll faster in Jet Stingray's stage, can someone confirm this? -You say just attacking Jet Stingray without Hyouretsuzan (the icicle) is faster, I should probably try that but I doubt it is faster, especially when you fight him the 2nd time around without the ceiling. -I think Slash Beast can be killed faster by using less jump slash and more raijingeki. -My Colonel fight could be cleaner and his bugginess when he slashes can be abused more (you can do double or triple damage when he slashes, look at the run). -Iris can be slightly improved using a slightly different strategy when she starts firing the laser. -When fighting Magma Dragoon without the armor, I could have spaced myself out more dodging the uppercuts and punishing him with slash into raijingeki. -Next time I'll try to hit Split Mushroom with the Raijingeki when he falls down after spawning clones. -First form of Sigma can be killed about 10 seconds faster if I just hit him with ryuenjin every chance I get. -Second form can be killed slightly faster if I use Rakuhouha (the giga attack) a bit. The final form can be killed faster if I use some hyouretsuzan, don't make so many stupid mistakes, and get luckier on the gun form. He kept on using THE END, making it slower than if he just shot energy beams. Wow, this is a long-ass post. I would like some comments and feedback about the Zero run and improving it.
Joined: 8/3/2004
Posts: 325
heh i dont really remember that run very well but in most speed runs ( non-assisted ) the main things that waste time are generally playing the levels flawlessly and for megaman i guess hitting the boss at the exact time hes vulnerable again you should play the levels a few times and try to pick up the best places to jump and such and you will most likely save a minute or 2 on your entire run if you can improve that ill try to watch the run again when i get back from vacation and see if theres any huge time wasters..
Post subject: Improving 48:29 X4 Zero run
Joined: 12/20/2004
Posts: 226
No one has anything to say? I guess either people liked watching the run and didn't mind the Sigma fight too much or I covered most of the improvements I need to make. Well, I am not going to redo the Zero run yet, right now I'm running X3 (The run should be high 45 minutes/low 46 minutes range). Don't worry, I will do the Zero improvement after I finish the X3 run. Some interesting stuff I found out though: -Constant dashing through Jet Stingray's stage does make it scroll faster, but only by 1 or 2 seconds. Still, nice to know. -Hitting Split Mushroom right as he falls down after spawning clones everytime hardly saves any time at all, if it even saves time (1-2 seconds at most) Mlandry: I appreciate that you are trying to help, but if you look at the run, I'm almost positive I optimized most of my routes. I will admit that I made some excessive mistakes getting hit in Split Mushroom's stage, and both Jet Stingray's stage + the 2nd area of Frost Walrus's stage can have better paths. The most I can save with my new stage paths is 20-30 seconds. I am looking for more specific changes in my overall strategy (especially bosses), rather than general tips.
Joined: 12/20/2004
Posts: 226
Slight update, even though no one seems to care about this run. Odd, because there was a lot of discussion when Brightstar's much slower run was up on SDA. First off, I have finished my X3 run and it is under 45 minutes due to some shortcuts and path changes, yay! I have started working on this run again, and I tried fighting Jet Stingray without using icicle until the final hit and it is a few seconds faster, but only the first time you fight him. Why? Because the second time you fight Jet Stingray there is no ceiling, allowing you to hit him the moment he becomes vulnerable, whereas the first time the ceiling means you have to wait a second or two before he comes down.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Hi Mike :) I think alot of people do care but they are sometimes simply to lazy to reply ^^
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: If it's less than 10 years old, I prolly haven't played it
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
Well, I'd love to offer construvtive commentary, but I don't know enough about the game. About all I can say is that the run was fun to watch, but hopefully you knew that already :p
Joined: 12/20/2004
Posts: 226
I did two practice runs today and in one I got a time about 10 seconds faster than my previous record, but in another I did a lot better and I got a nice time of roughly 47:24 (the only bad battle was the General). This means I'll start recording tomorrow and will probably accept any run that is lower than or equal to a 47:40. If you really want to input a suggestion, now is the time to do so. Angerfist: I appreciate the reply, but I think the main reason why people don't post is because I am probably the most knowledgeable person when it comes to speed running this game, and they probably don't have anything else to add. Xerophyte: Thanks for the compliment, I already did know the run was entertaining :P, but there are some mistakes that I really don't like which makes me want to improve this run even more. EDIT: In this run I'm just gonna icicle Jet Stingray to death, because I practiced killing him without the icicle some more and the times varied by a few seconds. In addition picking up the life capsule beforehand wastes a second or two anyways, so it really isn't worth it to kill Jet Stingray without the icicle IMO.
Joined: 12/20/2004
Posts: 226
When I said send in suggestions now if you wanted to, I really meant it, because I just finished the run. It is roughly 47:27 according to SDA time (don't quote me on that, I am bad at judging the exact time). It looks REALLY nice IMO, and the sigma battle is way improved on every single form. There is only one moderate mistake costing me about 5 seconds, but other than that the mistakes are incredibly minor. Sorry, the run won't be up until at least a week because I record my runs on VHS and I mail them to get captured.
Post subject: The runs are up!
Joined: 12/20/2004
Posts: 226
The X3 and X4 runs are up. They are available at SDA. The X4 run is timed at 47:31. Here are some Nesvideos style bullet points. -Takes damage to save time -Abuses Programming Errors (Colonel weirdness, just watch his life bar) -Items: 100% The X3 run is timed at 44:39. It could stand a little improvement, but I think it is overall a good run. -Takes damage to save time (watch Doppler stage 2) -Abuses Programming Errors -Aims for fastest possible time For those of you unfamiliar with SDA timing, the timing starts the moment you can move your character, meaning I'm not timed until after X talks to Zero in X3. I am interested in what people have to say about either one of these two speedruns. Your comment does not have to be very enlightening, I just want to know what people think.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Yay, i'll get watch them tonight as part of my normal bed time viewing material :)
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Any plans of doing X2? If so, I know Boco and I could help quite a bit. The route would definitely have to be changed. If you are interested, I'll go into more detail, but if you have no plans to do so, I'll save it.
Joined: 12/20/2004
Posts: 226
Thank you for your offer Blechy, I just finished an X3 naked run and now I am working on an X3 100% run. Afterwards I am definitely considering running X2, and I will need help from you and Boco because: 1. I haven't played the game much, meaning I am pretty bad at it. 2. I don't know a lot about the game. I will probably do a naked run before I do an 100% because it forces me to get good at the game. About the route, what has to be changed? I thought all that needed to be changed was doing Wire Sponge's stage before Wheel Gator's stage, because the Buster upgrade is incredibly hard to get without the chain. That and is there any way to manipulate Bubble Crab into running into the wheel without savestates?
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Err I didn't mean to speak for Boco, but I know she's more knowledgeable about running this game in realtime than I would be. I think getting Gator's capsule even with strike chain is surprisingly difficult- the easiest by far is using the dash boots from Ostrich's level. You'll probably want to test this- I guess that is really the main route change after all. In a minimalist run you can really start from anywhere since you're not going for anything(unless the capsule) that requires a previous weapon. However, know that Wheel Gator is the only one in which the X-Buster woudl be more efficient than his supposed weakness, in realtime. Bubble Crab should be a cinch to manipulate. As long as you are above him by the time he recovers, he'll jump up in an attempt to get you. Flame Stag follows the same pattern as long as you use bubble splash. Morph Moth will be easy, but it will probably be very hard to make it change before it goes into a period of invulnerability(which happens a fixed time after the start of the battle). Magna Centipede should be easy, just react quickly to where he pops up. Crystal Snail shouldn't be too bad after some practice, it's just a sort of interesting way of fighting, as you need to keep his shell away from him by dashing away from it. Ostrich will just be a matter of not letting him get offscreen so he has to jump from the background, and also very precise timing, as there is an opening of about a quarter-second in which you can hit him a second time when he's frozen. I manage to do this probably a little over half of the time in realtime. Wire Sponge is pretty easy- be sure to take off the remainder of his life while he is hanging from the ceiling so he doesn't charge(15 seconds or so I think)- also, try to finish him with a charged Ostrich blast as a normal one causes a death animation which takes a slight amount of time, despite looking cool. Wheel Gator's the real bitch- lots of luck manipulation was required, and you're probably going to want to use X-Buster over Strike Chain since it doesn't force him to go back under. He'll basically be similar to the Chill Penguin battle, except his invulnerable periods are way longer. His battle in the time attack is pretty poor, heh, I don't really know if it can be easily manipulated in realtime.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
In response to your runs. I really enjoyed the X3 run, it was extremely well done! You almost made no errors, and managed to put almost all the bosses into a loop to kill them extremely fast. I don't think an emulated run would look THAT much different than yours. Nice job.
Joined: 12/20/2004
Posts: 226
Just a little update: Blechy, I haven't been working on X2 as of the moment, but I will work on it sometime. Right now I am working on a Mega Man Zero S-rank speed run. Yes, I know McBAIN has an S-rank run up, but his was not focused on speed. A few notes on X2: -Maybe it is just me, but this X game has the shortest stages. -I was having some trouble manipulating Bubble Crab, but I think I just need to practice jumping over his head. -It seems impossible to force Morph Moth out of his cocoon before he goes invincible if you have no arm upgrade (remember I'm first trying this naked). -I will have to try and see if I can prevent Wire Sponge from charging up, letting him climb up while low on life and hitting him with dashing buster shots might work. -Violen is giving me a lot of trouble. He has patterns, but they are hard to read. In addition, whenever Violen moves or changes the block formation, his patterns becoms harder to read. That and whenever he hits me with his morning star, that is over a 1/3 of my life gone. BoltR: Thanks, I'm glad you liked the X3 run. There are actually a few things I want to improve in that run, but I probably won't get to it in a while. There are actually new X3 runs (the url has changed from the last time) up on SDA: a naked run and an 100% run. In the naked run I am satisfied with my performance, but I get sloppy towards the end of the 100% run.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I was wondering (a question to mike or anyone who knows the answer) which version is the latest megaman x4 run? I have it but do not know which version it is.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/20/2004
Posts: 226
The latest version of the Zero X4 run should have the number 4731 on it, which is the time from start to finish. Another way to find out is to look at the final Sigma battle. If I don't take any damage then you have the latest version. If anyone wants a more specific list of improvements then what I have in my comments, just ask. P.S. Zurreco, Radix received my MMZero S-rank run and it should be up fairly soon (probably within a week).
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Sorry to derail this a bit, but... When is your Megaman Zero movie going to be viewable by the public?
hi nitrodon streamline: cyn-chine
Joined: 12/20/2004
Posts: 226
Zurreco look up, you responded faster than I could edit my message. It was pure coincidence.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I saw :)
hi nitrodon streamline: cyn-chine
Joined: 12/20/2004
Posts: 226
The Mega Man Zero S-rank run is up! You can get it here at SDA. I welcome any comments or suggestions about the run. Sometime in the future I will try to speedrun the other two Zero games.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I already saw it. I was very impressed. Hope you don't mind if I base a timeattack off of it :)
hi nitrodon streamline: cyn-chine
Joined: 12/20/2004
Posts: 226
Zurreco I don't mind at all. If a time attacker copies something from my runs it means I did something right :D
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