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  • I used virtuaNES.
  • I used death.
  • I aim to shorten the time that takes to captuer.
This game is action game.This hero is very very delicate.He dies very easily.If he fall from his height,he will die. When this movie is made, the part in which it has a hard time most is operation that jumps from the rope to the rope.

Bisqwit: To clear the confusion, this movie was made with VirtuaNES, but converted to FMV with nesmock. According to the author, it was also successfully converted to a Nintendulator movie, but this format wasn't submitted.

Bisqwit: Rejected in favor of faster submission. Sorry. Try harder next time! Thanks for participating.

TASVideoAgent
They/Them
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Joined: 8/3/2004
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This topic is for the purpose of discussing #836: Ginger's NES Spelunker in 06:51.02
Active player (325)
Joined: 2/23/2005
Posts: 786
Holy crap, it's Donkey Kong meets Super Pitfall! I'm going to vote No. This movie didn't really entertain me too much, mostly because I'm not framiliar with the game, and because there were a lot of things that looked like mistakes and unnecessary pauses. Perhaps if the author explained a little bit more about this game and the techniques used...
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
The route looks good, and there are some nice optimizations here, but there are also quite a lot of unnecessary pauses and minor imprecisions (such as waiting too long after a bomb explodes, hesitating before jumping off some of the ropes, getting stopped once by the moving bumpy ground, firing a flare that gets in the way later, etc.), so I'm also voting no.
Joined: 1/31/2005
Posts: 121
That's funny... Spelunker (Japanese) [p1] is the only japanese version can run on Famtasia 5.1. But Spelunker (Japanese) isn't able to. And it looks like a bad hacked version. During the movie I see some areas are disappearing for a while...
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
So.. shouldn't this be cancelled/rejected since there is a faster submission?