Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
JFG is going to take so long to do, there's no way it's being finished before anything else. And I changed my mind, I'm making a test run for Knife's Edge- Nose Gunner instead of making a run for it. Plus, what help is a N64 wishlist if I sniff for all the best games and claim them?
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Sin and Punishment test run is done. best plugin: Jabo's 1.6. hard mode available, go for high score/100% kills, but hard as all hell due to monsters everywhere. TASable? HELL YEAH.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
comicalflop wrote:
Sin and Punishment test run is done.
Plus, Vidar and antd have shown interest in it. But if you know those two as well as I do, you know it's not promising for a solid WIP to come out for a long while.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
C'mon now. If you REALLY knew me, you'd know I never do test runs ever for any game that turns into a TAS.
What I do is download speedruns for games, and I become majorly excited by them.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
laughing_gas wrote:
I don't recall any speedrun for S & P. Anyhow, a good TAS choices is Turok 3, it emulates well and looks like it could have a lot of action.
youtube has a high score run of 90,583,444. (except the links aren't working, I have to restart my computer to watch it. on my frickin' huge todo list). I got 320,578 from the first level in the test run, so I'm guessing on hard mode fully tool assisted it's very beatable.
Turok 3... make a test run. I downloaded it once, I forget what my opinion was at the time.
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
nfq wrote:
turok also has no desync problems like many n64 games have. too bad turok 3 desyncs like Hell, otherwise i would have TASed it and killed alpha fireborn with one razorwind slash in oblivion difficulty.
Thought I'd chip in my .02 about Turok in general, since it was my favorite (and in the past month, my most frustrating) game. BTW, I don't have editing privileges, but if you would like to add that the "Turok - Dinosaur Hunter (U) (V1.2) [!]" rom emulates perfectly with Jabo's Direct3D8 1.6, TAS Input Plugin 0.6, and Jabo's DirectSound 1.6. Haven't had one problem with a desynch or strange emulation, although the polygon texturing when you're close to an object leaves something to be desired. I remember it was pretty bad in the original game, but it's worse when it's emulated.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
mmbossman wrote:
nfq wrote:
turok also has no desync problems like many n64 games have. too bad turok 3 desyncs like Hell, otherwise i would have TASed it and killed alpha fireborn with one razorwind slash in oblivion difficulty.
Thought I'd chip in my .02 about Turok in general, since it was my favorite (and in the past month, my most frustrating) game. BTW, I don't have editing privileges, but if you would like to add that the "Turok - Dinosaur Hunter (U) (V1.2) [!]" rom emulates perfectly with Jabo's Direct3D8 1.6, TAS Input Plugin 0.6, and Jabo's DirectSound 1.6. Haven't had one problem with a desynch or strange emulation, although the polygon texturing when you're close to an object leaves something to be desired. I remember it was pretty bad in the original game, but it's worse when it's emulated.
Done. really, the only "plugin recommendation" I make is the video plugin, since when you look at it between N64 TASes that's the only plugin difference. All of them use the same sound and RSP, and it's pretty much the same with either N-Rage or TAS input plugin. but I'll get the Turok page up, with screenshot, recommended ROM, and such if you guys test out the other Turok ones (not the Rage Wars, that one sucks dino-balls.)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
comicalflop wrote:
but I'll get the Turok page up, with screenshot, recommended ROM, and such if you guys test out the other Turok ones (not the Rage Wars, that one sucks dino-balls.)
Rage Wars was fun in it's own right, but totally non-TASable. Enjoyable for multi-player though. I'm downloading marshmallows SDA run of Turok 2, which may become something I look into in the future after my run of the first game is complete, but his nearly 4 hours time-table is certainly not something that would suit this site. But who knows, with an improved route, perfect aim (headshots DO matter in this game), and maybe a few glitches, it might be cut down by an hour, maybe 2 if there's some good sequence breaking. Anyway, I'll test it out in the next few days and get back to you.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Pure multiplayer games probably would not make anything better than concept demos, and they would have to be really good concept demos at that.
I personally could not progress at all in Turok 3 because there was one broken bridge right at the beginning that I couldn't jump across. Beware of Turok 2, someone mentioned once that it might desynch like all hell. If that's the case, try it with Rice's Plugin. that's not the desynch solver, but it's worked so far in successfully watching MM .m64's and OoT.
a 4 hour being reduced to 3 is better than, say, my 5 hour JFG being cut down to 4. the good thing is that with tools you can overcome the crap controls, like the problem with aiming and looking down at the wrong moment (marshmallow describes it better than me.)
and I use my hypnotic power of persuasion and pure awesomeness to compel you to privately divulge to me what secret improvement you're working on.
comi, you're not supposed to jump across the bridge, you have to go to the elevator.
the characters in turok 3 crawl almost as slow as Hedgehogs, but because the game is pretty small and glitchy it can probably be done below 37 minutes.
i hate sequence breaks because i don't know what that means, but i found some for turok 3. i just call them big shortcuts instead.
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
nfq wrote:
comi, you're not supposed to jump across the bridge, you have to go to the elevator.
the characters in turok 3 crawl almost as slow as Hedgehogs, but because the game is pretty small and glitchy it can probably be done below 37 minutes.
i hate sequence breaks because i don't know what that means, but i found some for turok 3. i just call them big shortcuts instead.
Excellent news on the time, and you have just made my new favorite phrase:) Sequence break sounds so.... old and nerdy now. I love big shortcuts ha ha.
BTW, comicalflop... aren't there rules about how long your sig is supposed to be? Every time I look it seems it's getting closer to a short epic novel, if such a thing exists.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
mmbossman wrote:
Excellent news on the time, and you have just made my new favorite phrase:) Sequence break sounds so.... old and nerdy now. I love big shortcuts ha ha.
BTW, comicalflop... aren't there rules about how long your sig is supposed to be? Every time I look it seems it's getting closer to a short epic novel, if such a thing exists.
there is a limit to the signature. Last night I tried making some of what's written as a link, and finally got the "signature is too long".
nfq wrote:
comi, you're not supposed to jump across the bridge, you have to go to the elevator.
the characters in turok 3 crawl almost as slow as Hedgehogs, but because the game is pretty small and glitchy it can probably be done below 37 minutes.
i hate sequence breaks because i don't know what that means, but i found some for turok 3. i just call them big shortcuts instead.
I never played any Turok games. I downloaded Turok 3 and played it for 2 minutes and gave up, hence why I couldn't figure it out.
to me, shortcuts and sequence breaks are different. sequence break, by definition, is doing something really out of order that significantly reduces the time or simply skipping a lot of stuff, like the OoT run. shortcuts are that; short, and big shortcut is like a jumbo shrimp.
The 'Tas shtuff' website has had many games updated, but there's still plenty to go. Hopefully today I can make and edit a lot of entries.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
L4yer wrote:
I always use jabo first, it's the most likely to work correctly.
Its also the plugin that isn't multiplatform (uses DirectX) and does not sync correctly with all the other plugins. glN64, Glide64, Rice's Video Plugin (OpenGL mode) all sync up quite well together. Jabo only syncs for Jabo for quite a few games.
Just a heads up to be careful when using it.
On a side note, my glN64 problems seem to be related to my graphics card specifically (Radeon X1900 XTX). If anyone has experience with glN64, theres some pictures of my problems at http://www.bluetoaster.net/mupen/.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Yeah, it's unfortunate that it has the best results usually but does not sync with the others sometimes. It also is the only one being worked on currently... maybe glide64 also.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'll give Tooie a run through today in mupen, see how far I get. did Jabo's 1.6 or 1.5.2 work for you?
I'm also going to find better screenshots for some of the games that you posted, because they don't give enough about the game visually. it should be of the main character in action.
I've also put "TASable" as one of the criteria, but since it's so objectionable it's going to be "TASble: Yes/No" for games that so far do not have any progress or a runner working on it, and that criteria will not be there if it is being worked on by someone since it is TASable, because that person is running it.
yay, 1,400th post!
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes. However, at the moment I haven't tested a huge amount of games yet, and most with ones that I know where Jabo's/gln64 gives best results.
What I have noticed is that Jabo's and gln64/Glide64/Rice both have similarities. To me (based on a few games I tested, however importantly not all) it appears that graphically both Jabo's gives the same (and sometimes better) result, and gln64/Glide64/Rice gives the exact same graphics between the three of them, and for some games is better, so simply use gln64. This is just personal observation and probably not legit, but yes don't worry all 5 plugins I test.
Banjo Tooie page fixed.