Experienced player (601)
Joined: 10/23/2004
Posts: 706
lol_lee_lol wrote:
...since we're talking about this course, might as well link two theoretical videos ... Starting from the known shortcut but cutting it a lot sharper could be a good idea.
Unfortunately if you cut sharply enough to get to the land (which may actually be possible) you will also reverse past the finish line (which extends into the water) and decrement your lap. What I hope to be able to do (and have gotten quite close on) is to jump all the way to the land along the normal SC path. I've been within half a kart-length of making it and I think a Xenos slide may help. By the way, jumping at the top of the ramp (counter-intuitively) decreases the distance you jump.
Current Project: - Mario Kart 64
DwainiumB
He/Him
Player (57)
Joined: 2/2/2013
Posts: 316
Location: Where the world can see me.
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
Active player (471)
Joined: 2/1/2014
Posts: 928
DwainiumB wrote:
~Video~
Difference being the ending roll into the finish? Im not very good with 'spot the difference'. In weatherton, you hear "ahhhh" when he does his roll into the finish while with DwainiumB's you hear "ahh,ahhhh" Nice little optimization (thumbsUP) I'm an idiot and I need to read more gooder. Thanks Samsara. Didn't realize it was actually Weatherton's updated video.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
solarplex wrote:
DwainiumB wrote:
~Video~
Difference being the ending roll into the finish? Im not very good with 'spot the difference'. In weatherton, you hear "ahhhh" when he does his roll into the finish while with DwainiumB's you hear "ahh,ahhhh"
From the video description:
Weatherton wrote:
I added a play-around section when I had to wait for Bowser on lap 2 and managed a slightly earlier jump off of DK (which necessitated a higher tumble at the finishline). Next up is Royal Raceway.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
DwainiumB
He/Him
Player (57)
Joined: 2/2/2013
Posts: 316
Location: Where the world can see me.
By Weatherton Link to video
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
Alyosha
He/Him
Editor, Expert player (3532)
Joined: 11/30/2014
Posts: 2729
Location: US
wow that is some really amazing stuff! keep it up Weatherton.
Active player (471)
Joined: 2/1/2014
Posts: 928
Holy smokes! I should've stuck around after your lunch break on stream. That was insane.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
Incredible! :D Wow wow wow!
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Glad everyone is enjoying these. Bowser's Castle is next, the only course that has no full test run completed. I'm experimenting with various CPU jumps to see what's possible.
Current Project: - Mario Kart 64
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
This is insane! Loving these laps :D
Joined: 2/28/2012
Posts: 159
Location: Philadelphia
Wow, really great stuff! Really surprised me.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
So this is going to help a lot on Bowser's Castle :) Link to video
Current Project: - Mario Kart 64
Active player (471)
Joined: 2/1/2014
Posts: 928
Can you do a Starting Lap burst into a npc in front of you and fling yourself off the side behind the line( on or off the track?) Very quick find so far!
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
That was the most impressive TAS I've ever seen so far of this game, omg. Just the way that each lap is completed differently from the others is already something amazing, but the actual methods are insane!
Joined: 11/26/2010
Posts: 444
Location: New York, US
Really impressive so far Weatherton!!! You now made this one of my top 5 most anticipated TAS'.
My name is 4N6/Forensics.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Turns out I was able to do the lapskip twice without even waiting at all. Thank you banana bunch! Link to video
Current Project: - Mario Kart 64
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I knew BC would be broken, but you surprised me once again. This will be my TAS of the year when it's complete!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Alyosha
He/Him
Editor, Expert player (3532)
Joined: 11/30/2014
Posts: 2729
Location: US
I'm with andypanther this is TAS of the year stuff! The set up in that video is really smooth too, the cpu's are right there when you need them, great work!
Joined: 2/28/2012
Posts: 159
Location: Philadelphia
Great stuff, weatherton!
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
This is so great! Most people only do time trial TAS but I find actual race TASes way more impressive. Like seriously, some of these strats are insane! I'm with the others on this, this could definitely be TAS of the year.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Weatherton wrote:
4. This TAS will be completed this year.
I actually remembered this quote from you :) Just pasting it here not to rub it in your face but to motivate you even more!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (601)
Joined: 10/23/2004
Posts: 706
AngerFist. I have not forgotten either, but I guess for now I'm going to consider it one year since that post 0:) For now: Link to video Having just completed Bowser's Castle in my GP TAS, I decided to try it in Time Trials. I mentioned this to Beck Abney and within two hours he had set a new best first lap and sent me the ghost. So the ghost I'm racing here is Beck's ghost, the best ever realtime 1-shroomer first lap done in 44"10 PAL (36.68 NTSC) by Beck Abney. A couple notes. First, I had some trouble with the thwomps that track you in the second room. Because I was ahead of Beck's ghost, they chased after me (he did his run with a dummy ghost to divert them). I lost a small amount of time taking a slightly sub-optimal line to avoid being hit (note: I wouldn't use a dummy ghost in a real TAS, so this is a better representation of what would happen in a Time Trials all courses TAS). Also worth noting is that although I started one SSMT at the end of lap 1, I did this only to match the typical strategies. It's actually faster overall to do an MT around the last corner plus an additional SSMT right after starting lap 2. This results in a 0"04 slower first lap, but a 0"03 faster 3-lap. I'm not planning to finish the 3-lap anytime soon (and I expect I'll have some major challenges with the thwomps on lap 2 due to my fast pace) so I'm uploading this for now. Relevant discussion link: http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1408449475/175#175
Current Project: - Mario Kart 64
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
I know that Time Trial can have sub-optimal times on some courses compared to Grand Prix. I know using certain shortcuts on some courses display the message "Race data cannot be saved for ghost" which means you can't view replay either. I used GameShark codes to hack the game and probably set up for 2-Player Time Trial, but you can't save ghost and don't start with a triple mushroom. Hacking 3 or 4 player mode for Grand Prix and Time Trial don't display the time. I bet somebody would make a lua script for VS mode, displaying the times for each player. 3- or 4-Player Grand Prix also has glitchy graphics for 5th to 8th place. Hacking VS mode for 1-player, it's best to select 4-Player Game and use GameShark codes for AI function and 1-Player Game screen setup, the invincibility theme and the final lap jingle overlaps with the background music and it doesn't speed up. Don't do it with Battle mode however as the AI wasn't programmed in that mode. Sometimes sub-optimal times in some courses are the only to save ghosts. Shortcuts that don't allow you to save ghosts in the following courses: - Kalimari Desert - Toad's Turnpike - Frappe Snowland - Royal Raceway - Yoshi Valley - Rainbow Road You know what would be hilarious? If someone does a 2-Player VS TAS on Bowser's Castle? It'll net the fastest time on any mode. Maybe a 3-Player VS TAS on Royal Raceway.
Joined: 11/26/2010
Posts: 444
Location: New York, US
Hey Weatherton how is the TAS coming along?
My name is 4N6/Forensics.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Hi, sorry for lack of updates / progress. I've been making some behind-the-scenes progress on my lua script and helping out with some hacking / patching of Mario Kart 64. I didn't have much time over the last several months but I hope to get some good progress shortly (ideally with some streaming, if you're interested).
Current Project: - Mario Kart 64