Submission Text Full Submission Page
  • Uses Snes9x v1.43 improvement7
  • WIP1 timing, Sync samples with sound CPU
  • Movie length 27:34
  • 99220 frames
  • Re-record count 7997
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Genre: Platform
This is my first TAS I have finished. Planning took some time, and I continuously found more bugs and techniques. Took around a month to make this. This game is pretty cool. Nice stages and skills and so on. I'll maybe work on an improvement if you like this.
About the game; everytime I kick/jump, I lose one frame. Enemy drop depends on the frame they get killed, that's why it looks slow and sloppy sometimes, but believe me, it's worth it. I think it's not possible to zip right, but I zip up and left in this movie.
European version is slower, but has faster texts. Personally I like USA more and chose it. Movie surprised me with its 27:34 time, thought it would be under 25 minutes. Some bosses are slow, and when you fly to other island and collect gems take much time.
Enjoy.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #895: Bablo's SNES Skyblazer in 27:33.67
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
It's a pretty nice run, I'd say, and the bugs that you exploit do make it look cool, but I kind of doubt some things. Such as the text; it seems as if some texts have more delay than others. Also, the first fight you have with the mammoth-looking boss looks very unoptimized, as he constantly reaches vulnerability before you attack him (unless this is required to get in more hits). I'd vote yes, but after you've answered my questions. What a Mega Man-esque game this is, by the way. :)
Player (224)
Joined: 10/17/2005
Posts: 399
Texts are frame perfect, I'm sure about that. For an example if I can press one text away at frame 1100, next text can be pressed away at frame 1190-1210. About the "mammoth-looking boss", I'm not sure which one you mean, but if you mean the one which jumps, it's invulnerable before it lands.
<adelikat> I've been quoted with worse
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Ah, I see. Too bad, because it kind of looks strange sometimes. Maybe it's just my eyes playing TRICKS with me. So I now have enough reason to vote yes :)
Joined: 9/17/2005
Posts: 47
If anyone's having problems playing the movie, the current GoodSNES lists this as "Sky Blazer (Beta2)". The "(E)" version only has 2 bytes different from "(U) [!]" so I'm pretty sure these aren't named correctly.
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
hmm, I'm missing a correct rom.. I only find two dumps with (U) and (E) in my roms >:| perhaps when I find a correct rom I can say how good this is played. I've played this game through so many times with my SNES and couple of times with an emulator.. I'm also making a TAS of this game so perhaps I'll spot something I can improve or could be improved.
- mazzeneko
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
There are two different roms for the (U) version. (12134) and (7581), whatever that means. The (12134) is the correct one.
Joined: 6/14/2004
Posts: 646
Yes vote from me (now that I figured out which rom version to use). It's pretty lucky that you get the speed-boosting attack as your first ability. Definitely enjoyed watching it.
I like my "thank you"s in monetary form.
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
Ah, so that's the rom I needed... Very well played, especially for a first submission. You even remembered the pre-jumps - no one does that :p The game sometimes conspires to be boring, what with the auto-scrolling, but you do a commendable job of pulling entertainment out of it anyhow. I even laughed out loud at one point and I'm usually a dreary & frown-prone character. Clear yes vote.
Player (224)
Joined: 10/17/2005
Posts: 399
Well thanks. :) And what's pre-jump?
<adelikat> I've been quoted with worse
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
The character takes a few frames to start running, and sometimes has that delay when landing, so the movement can be optimized a bit more by jumping to cancel that delay whenever it would happen. For instance, if you jump at the very start of the first level you'll save about 7 frames. Anyway, I didn't notice any mistakes besides that, and it was amusing how you avoid being crushed to zoom through the rooms with moving walls (and made fools of the bosses in the rematches).
Bablo wrote:
And what's pre-jump?
Jumping before an edge you need to fall down so you'll be falling faster when you get there.
Player (224)
Joined: 10/17/2005
Posts: 399
I just tested that if I jump at the very first frame I get control in intro stage and climb on first wall, I have to jump there again, or it has that delay. But it's faster in Temple Infernus (3rd stage) and maybe some other stages which I haven't tested.
<adelikat> I've been quoted with worse
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
The movie is very good, especially for a first submussion. However, it has 24.5 seconds of empty frames at the end, which aren't needed to complete the game. Please hexedit these out and resubmit.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Player (224)
Joined: 10/17/2005
Posts: 399
Now I don't understand... Unless you think that game is completed when I kill Raglan.
<adelikat> I've been quoted with worse
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Bablo wrote:
I just tested that if I jump at the very first frame I get control in intro stage and climb on first wall, I have to jump there again, or it has that delay.
What's wrong with jumping again? It should still be faster, if the first jumps are made short enough (and frame-precise).
Player (224)
Joined: 10/17/2005
Posts: 399
I should jump all the time, and I lose frame everytime I jump. It's faster to take that delay at start than to jump around 20 times.
<adelikat> I've been quoted with worse
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Since the emulator will keep running after the movie is over, you should end it as soon as you start the last hit on the last boss. It should always be the case that the last frame of a movie has a button pressed, and ideally that cutting out that frame results in the game *not* being completed.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Bablo wrote:
I should jump all the time, and I lose frame everytime I jump. It's faster to take that delay at start than to jump around 20 times.
But there was a wall coming up that you would have to climb anyway. Since you reach the wall faster by jumping at the start, I don't see how it could be slower, unless you are saying that the jump delay is saved even after climbing the wall. (edit: Hmm, it is saved if you climb to the top, but it gets set to no delay if you jump from the wall.)
Player (224)
Joined: 10/17/2005
Posts: 399
Well I didn't test normal jump since I found faster way to get on a wall. Anyways I did intro stage again, I don't think it can be faster. http://dehacked.2y.net/microstorage.php/info/423/Sky%20Blazer%20%28U%29.smv
<adelikat> I've been quoted with worse
Joined: 4/24/2005
Posts: 104
Skyblazer was one of my many memorable childhood experiences. With such a skillful TASing, I'd vote yes in a heartbeat. But then again, some improvements is still needed, but they are only minor ones. Keep it real!
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Bablo wrote:
Well I didn't test normal jump since I found faster way to get on a wall. Anyways I did intro stage again, I don't think it can be faster.
Nice, looks like you managed to save 11 frames on the first level. Do you think this 2nd version won't be finished for a while or will you be canceling this one to replace it?
Player (224)
Joined: 10/17/2005
Posts: 399
I guess I'll work for an improvement next year. Right now I'm making TAS of Mega Man 5 and I still need to do more research for rooms where walls move, those rooms are so full of bugs and most of them I found accidentally. Also, mazzaneko said that he is making tas of this game too. If he's ahead I will cancel this.
<adelikat> I've been quoted with worse
Player (224)
Joined: 10/17/2005
Posts: 399
Since the emulator will keep running after the movie is over, you should end it as soon as you start the last hit on the last boss. It should always be the case that the last frame of a movie has a button pressed, and ideally that cutting out that frame results in the game *not* being completed.
Again, after last boss there are texts which need input and after those you see credits and "The End". I checked it again and I stopped movie when no input was needed.
<adelikat> I've been quoted with worse
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Sorry about the confusion. The script I used was broken and I didn't realize that the smv had a bunch of frames at the end that weren't actually part of the movie. There seem to be 4 empty frames, but that won't effect anything. Nice work.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead