How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that...
Does this mean you can climb all slippery slopes? Without the talon trot?
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that...
Does this mean you can climb all slippery slopes? Without the talon trot?
No. You can get anywhere within a certain (large) distance of any edge of the slope. You cannot (for example) reach the first note door without Talon Trot (slope too long) or enter Gnawty's lair in the summer. (The back wall of the tunnel blocks the technique.)
Trying 127.0.0.1...
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How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that...
Does this mean you can climb all slippery slopes? Without the talon trot?
No. You can get anywhere within a certain (large) distance of any edge of the slope. You cannot (for example) reach the first note door without Talon Trot (slope too long) or enter Gnawty's lair in the summer. (The back wall of the tunnel blocks the technique.)
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
Could someone test this? I don't have the reflexes:
Tested Part
1)Beak bomb
2)Hold Z
3)Land as the Beak bomb ends.
Untested part
4)Right before the slide ends, release Z for 1 to 3 frames
5)Hit Z
I got it to work, sort of. I lost most of my speed, though. Could someone test it for one frame? I think it can be done with no speed loss.
Trying 127.0.0.1...
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Joined: 6/20/2004
Posts: 292
Location: United Kingdom
DK64_MASTER wrote:
JSmith wrote:
DK64_MASTER wrote:
anubis wrote:
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that...
Does this mean you can climb all slippery slopes? Without the talon trot?
No. You can get anywhere within a certain (large) distance of any edge of the slope. You cannot (for example) reach the first note door without Talon Trot (slope too long) or enter Gnawty's lair in the summer. (The back wall of the tunnel blocks the technique.)
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
It's strictly horizontal distance; The steeper the slope, the higher you can go up it, as long as you can stand on the slope.
A few misc. mumbo's mounatain points, some of which you may already know:
1)The orange can be collected with a backflip
2)Hit conga's orange crates in 1-3-2 order so that you can grab two jiggies in one dance.
3)You can hit Conga from anywhere when he's done throwing oranges.
4)in Ticker's Tower, for some reason the gaps between the platforms won't reset Banjo's slide.
5)theres a glitchy slope in the white cliff that extends underwater. I have not successfully egg dived on it.
Egg diving in the main room in Clanker's Cavern would be awesome if I could just find where to do it...
kwinse wrote:
Has any progrees been made on this run?
Do you count rewriting the route for the first level due to new gliches as progress?
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
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Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
It's strictly horizontal distance; The steeper the slope, the higher you can go up it, as long as you can stand on the slope.
A few misc. mumbo's mounatain points, some of which you may already know:
1)The orange can be collected with a backflip
2)Hit conga's orange crates in 1-3-2 order so that you can grab two jiggies in one dance.
3)You can hit Conga from anywhere when he's done throwing oranges.
4)in Ticker's Tower, for some reason the gaps between the platforms won't reset Banjo's slide.
5)theres a glitchy slope in the white cliff that extends underwater. I have not successfully egg dived on it.
Egg diving in the main room in Clanker's Cavern would be awesome if I could just find where to do it...
All very good points. as for 2), that would mean 4 orange throws since the distance from 1 to 3 is farther than 1 to 2 I believe. so is a 4th throw faster than a dance? Probably :D and for 3) does that mean we only have to wait until the last orange of the last volley is thrown and then immediately go for the witch switch and shoot an egg at him from the switch platform and in the time it takes to fall he will be hit and we can be ready to collect both? And since sliding and shooting and egg cancels cutscenes, someone should check to see if sliding and egg shooting into a jiggy cancels the dance. THAT would be possibly the biggest timesaver in the run if it works.
for 4) I think that's normal since the "he touched a slope and needs to slide down" parameter is set no matter if you change which slope you are on, as long as it is a slope
Hmm... I've done it before. It must be a luck manipulation thing. Or, you hit the crates in the wrong order. Which one of those jiggies came from the crates and which one did Conga throw? I can't tell.
EDIT: bkDJ: If you shoot the egg at Conga from the switch platform, it goes over his head.
About the Ticker's Tower thing, I think it won't reset the slide because you're directly below another slope.
Finally, the jiggy dance isn't a cutscene. You can do a jiggy dance during a cutscene.
Trying 127.0.0.1...
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I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts. the way we did conga's blocks was the best. I will try to make a video.
I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts.
Then can we pull the same trick with the jinjo jiggy and the hut-busting jiggy?
It seems like all the objects will always come out of each hut at a specific angle, and the jiggy and jinjo never intersect.
Anyway, here sami (I did not use slowdown or savestates so there are MANY errors, but it's the concept that counts)
http://tas.monotoli.org/mov/bk/demo/conga2.mkv