Joined: 7/26/2006
Posts: 1215
You can't get 100 jiggies if you don't push the switch...
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Oh damn :D what I was thinking xD So i push the button. Then I get 3 mumbo tokens in mumbo's mountain.
Current Projects: ???
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Sami wrote:
Oh damn :D what I was thinking xD So i push the button. Then I get 3 mumbo tokens in mumbo's mountain.
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 5/29/2006
Posts: 138
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
anubis wrote:
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that... Does this mean you can climb all slippery slopes? Without the talon trot?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
DK64_MASTER wrote:
anubis wrote:
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that... Does this mean you can climb all slippery slopes? Without the talon trot?
Yeah. I use rolling and flying
Current Projects: ???
Joined: 8/1/2006
Posts: 428
DK64_MASTER wrote:
anubis wrote:
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that... Does this mean you can climb all slippery slopes? Without the talon trot?
No. You can get anywhere within a certain (large) distance of any edge of the slope. You cannot (for example) reach the first note door without Talon Trot (slope too long) or enter Gnawty's lair in the summer. (The back wall of the tunnel blocks the technique.)
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Joined: 10/24/2005
Posts: 1080
Location: San Jose
JSmith wrote:
DK64_MASTER wrote:
anubis wrote:
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that... Does this mean you can climb all slippery slopes? Without the talon trot?
No. You can get anywhere within a certain (large) distance of any edge of the slope. You cannot (for example) reach the first note door without Talon Trot (slope too long) or enter Gnawty's lair in the summer. (The back wall of the tunnel blocks the technique.)
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 8/1/2006
Posts: 428
I wrote:
Could someone test this? I don't have the reflexes: Tested Part 1)Beak bomb 2)Hold Z 3)Land as the Beak bomb ends. Untested part 4)Right before the slide ends, release Z for 1 to 3 frames 5)Hit Z
I got it to work, sort of. I lost most of my speed, though. Could someone test it for one frame? I think it can be done with no speed loss.
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Joined: 6/20/2004
Posts: 292
Location: United Kingdom
DK64_MASTER wrote:
JSmith wrote:
DK64_MASTER wrote:
anubis wrote:
DK64_MASTER wrote:
How do you get the jiggy on top of the mountain after hitting the witch switch (I'm talking about when you enter the level) without being a termite? Can you just get there normally using frame advance?
Yeah - somebody posted a couple pages back with a method for getting to the top by jumping/rolling/etc in the right places.
Oops, I missed that... Does this mean you can climb all slippery slopes? Without the talon trot?
No. You can get anywhere within a certain (large) distance of any edge of the slope. You cannot (for example) reach the first note door without Talon Trot (slope too long) or enter Gnawty's lair in the summer. (The back wall of the tunnel blocks the technique.)
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
Joined: 5/13/2006
Posts: 283
Has any progrees been made on this run?
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 8/1/2006
Posts: 428
AdmiralJonB wrote:
DK64_MASTER wrote:
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
It's strictly horizontal distance; The steeper the slope, the higher you can go up it, as long as you can stand on the slope. A few misc. mumbo's mounatain points, some of which you may already know: 1)The orange can be collected with a backflip 2)Hit conga's orange crates in 1-3-2 order so that you can grab two jiggies in one dance. 3)You can hit Conga from anywhere when he's done throwing oranges. 4)in Ticker's Tower, for some reason the gaps between the platforms won't reset Banjo's slide. 5)theres a glitchy slope in the white cliff that extends underwater. I have not successfully egg dived on it. Egg diving in the main room in Clanker's Cavern would be awesome if I could just find where to do it...
kwinse wrote:
Has any progrees been made on this run?
Do you count rewriting the route for the first level due to new gliches as progress?
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Joined: 5/13/2006
Posts: 283
Well it's just that it's been a few days without any posts, I was just wondering if you guys are still testing the MM route.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 7/26/2006
Posts: 1215
JSmith wrote:
AdmiralJonB wrote:
DK64_MASTER wrote:
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
It's strictly horizontal distance; The steeper the slope, the higher you can go up it, as long as you can stand on the slope. A few misc. mumbo's mounatain points, some of which you may already know: 1)The orange can be collected with a backflip 2)Hit conga's orange crates in 1-3-2 order so that you can grab two jiggies in one dance. 3)You can hit Conga from anywhere when he's done throwing oranges. 4)in Ticker's Tower, for some reason the gaps between the platforms won't reset Banjo's slide. 5)theres a glitchy slope in the white cliff that extends underwater. I have not successfully egg dived on it. Egg diving in the main room in Clanker's Cavern would be awesome if I could just find where to do it...
All very good points. as for 2), that would mean 4 orange throws since the distance from 1 to 3 is farther than 1 to 2 I believe. so is a 4th throw faster than a dance? Probably :D and for 3) does that mean we only have to wait until the last orange of the last volley is thrown and then immediately go for the witch switch and shoot an egg at him from the switch platform and in the time it takes to fall he will be hit and we can be ready to collect both? And since sliding and shooting and egg cancels cutscenes, someone should check to see if sliding and egg shooting into a jiggy cancels the dance. THAT would be possibly the biggest timesaver in the run if it works. for 4) I think that's normal since the "he touched a slope and needs to slide down" parameter is set no matter if you change which slope you are on, as long as it is a slope
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
kwinse wrote:
Has any progrees been made on this run?
I testing MM now. Im in Congas area. I've little busy so progress is little slow, sorry!
Current Projects: ???
Joined: 5/13/2006
Posts: 283
Nah it's okay, take all the time you feel you need. :)
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
How to hell you can get those in a one dance? :D http://img227.imageshack.us/img227/8222/banjokazooieusnap0000ud6.jpg
Current Projects: ???
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Sami wrote:
How to hell you can get those in a one dance? :D http://img227.imageshack.us/img227/8222/banjokazooieusnap0000ud6.jpg
ROFL. Maybe damage boosting from Conga's orange?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 7/26/2006
Posts: 1215
DK64_MASTER wrote:
Sami wrote:
How to hell you can get those in a one dance? :D http://img227.imageshack.us/img227/8222/banjokazooieusnap0000ud6.jpg
ROFL. Maybe damage boosting from Conga's orange?
conga throws 0 oranges between dropping his jiggy and you collecting it edit: so much for the egg shooting cancelling the dance. nevermind
Joined: 8/1/2006
Posts: 428
Sami wrote:
How to hell you can get those in a one dance? :D http://img227.imageshack.us/img227/8222/banjokazooieusnap0000ud6.jpg
Hmm... I've done it before. It must be a luck manipulation thing. Or, you hit the crates in the wrong order. Which one of those jiggies came from the crates and which one did Conga throw? I can't tell. EDIT: bkDJ: If you shoot the egg at Conga from the switch platform, it goes over his head. About the Ticker's Tower thing, I think it won't reset the slide because you're directly below another slope. Finally, the jiggy dance isn't a cutscene. You can do a jiggy dance during a cutscene.
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Joined: 7/26/2006
Posts: 1215
I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts. the way we did conga's blocks was the best. I will try to make a video.
Joined: 8/1/2006
Posts: 428
bkDJ wrote:
I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts.
Then can we pull the same trick with the jinjo jiggy and the hut-busting jiggy?
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Joined: 7/26/2006
Posts: 1215
JSmith wrote:
bkDJ wrote:
I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts.
Then can we pull the same trick with the jinjo jiggy and the hut-busting jiggy?
It seems like all the objects will always come out of each hut at a specific angle, and the jiggy and jinjo never intersect. Anyway, here sami (I did not use slowdown or savestates so there are MANY errors, but it's the concept that counts) http://tas.monotoli.org/mov/bk/demo/conga2.mkv
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Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thanks bkDJ, that movie help a lot :)
Current Projects: ???
Joined: 7/30/2006
Posts: 43
Location: New York
This run looks good so far. How is it progressing?