Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
What :D I mean that water down cutscene. When that is over I go talk to Bottles.
Current Projects: ???
Active player (277)
Joined: 5/29/2004
Posts: 5712
Oh, you mean you just can't run too far away? Hey, you know what I like to do there? Put in the eggs, then jump off the ledge so Banjo's in the sinking water. Well, I suppose it'd be better if I could jump all the way to the sand castle, but I still think it's funny.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Bag of Magic Food wrote:
Oh, you mean you just can't run too far away? Hey, you know what I like to do there? Put in the eggs, then jump off the ledge so Banjo's in the sinking water. Well, I suppose it'd be better if I could jump all the way to the sand castle, but I still think it's funny.
lol xD
Current Projects: ???
Active player (277)
Joined: 5/29/2004
Posts: 5712
No actually, I think the funniest thing is that for so long I had no idea what to do in the sand castle, partly because I couldn't find the bucket, and also because even if I had found it on my own, I wouldn't have guessed I'd need the backwards egg move because I had never tried it and had already forgotten about it. But who wants to use a move that makes a poopy noise anyway?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
yeah, that suprised me a little. It's the reason I'll never play Wario in Super Smash Bros. Brawl.
Homepage ☣ Retired
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Now I start make a Clanker's Cavern test run. I don't even bother make a map because only who can understand it is me :D
Current Projects: ???
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
I couldn't spot much wrong with that. Now onto CC, this is the level I'd hate to do becuase I don't like the smimming physics in this game.
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Acutually there is not THAT much swiming in this stage. And swiming is easy :P
Current Projects: ???
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
and holding R to turn faster works underwater too as well, I believe.
Homepage ☣ Retired
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I know that. I use that every level when I swimming.
Current Projects: ???
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
oh. guess I wasn't paying attention to input. what was going on in the level kept my undivided attention :P
Homepage ☣ Retired
Joined: 10/24/2005
Posts: 1080
Location: San Jose
swimming in this game is very counterintuitive. I hate how the controls are reversed when you face the screen. Good luck, and great run so far Sami.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Player (36)
Joined: 10/8/2006
Posts: 284
I never managed to find 3 of the notes in Clinker's Cavern. It annoyed me so much when I tried a speedrun of this game.
Joined: 7/26/2006
Posts: 1215
kirbymuncher wrote:
I never managed to find 3 of the notes in Clinker's Cavern. It annoyed me so much when I tried a speedrun of this game.
Isn't clinker's cavern the FPS section of Banjo-Tooie where you have to kill dirt in the sewers? :P
Joined: 4/29/2005
Posts: 1212
I think you mean Clanker's Cavern. ;3
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
bkDJ wrote:
kirbymuncher wrote:
I never managed to find 3 of the notes in Clinker's Cavern. It annoyed me so much when I tried a speedrun of this game.
Isn't clinker's cavern the FPS section of Banjo-Tooie where you have to kill dirt in the sewers? :P
Yeah. I think he thinks the Clinker's Caver same as Clanker's Cavern :D
Current Projects: ???
Player (36)
Joined: 10/8/2006
Posts: 284
I think they name them that on purpose to confuse people like me.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
I remember I was always afraid of going down to turn the key in Clanker's Cavern. Always did it in 3 separate drives, one for each turn of the key :D
Player (36)
Joined: 10/8/2006
Posts: 284
I used to do it and have just the tiniest bit of air left, and then drowning while trying to get back to the surface.
Joined: 8/1/2006
Posts: 428
A couple of new tricks with swimming: 1)On the surface, you can hit A and Z 1 frame later to collect an item a short distance underwater without any diving/beak busting animation. 2)Swimming into a steep underwater slope at the right angles gives Banjo a boost along the slope EDIT: Some stuff in Clanker's Cavern: 1)There are glitchable slopes in Clanker's mouth, In addition to talon trot diving on them, if you talon trot off one at an obtuse angle it will mess up Banjo's sprite for a few seconds by rotating it sideways. 2)There is a glitchable slope by the purple jinjo (use talon trot diving). 3)In the grinder near where you learn Wonderwing, it is easily possible just to talon trot to the jiggy and back. 4)At the start of the course, you can get on top of the pipe you started in in several ways.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 10/31/2006
Posts: 24
Sami wrote:
Now I start make a Clanker's Cavern test run. I don't even bother make a map because only who can understand it is me :D
Haha, my own route (Line 134) cuts over 2:30 off marsh's, and I only skip the honeycombs (and walk right past both of them anyway). You're not the only one who knows this level. :P Meh, I watched your TTC test run, and had some notes on that, but I noticed you uploaded a new wip, so I will watch that before giving my notes, so I can see first what you changed. I have not had much chance lately for speed running, on account of I am sick and busy with a site, but I should be able to watch this soon. Though I should note, inside Nipper's shell in the test run -- awesome. Seriously, you just trot in there all casual-like, pummel one crab and swipe the other, grab the Jiggy and walk out of there while they're still writhing around on their backs. Total badass. :D
Joined: 7/26/2006
Posts: 1215
not sure if I mentioned it, but I did make a v2 avi of ttc in the usual place. (tas.monotoli.org) the sound glitches badly at the start of the level screwing the sync. I was too lazy to fix it. and it's not unbearable.
Joined: 8/1/2006
Posts: 428
I should have mentioned this earlier, but on the ladders in TTC with notes along the edges, if you jump at the edge of the stairs by the notes in talon trot, you'll slide all the way up and collect the notes, because the tiny platforms on the staircase give you a boost by ejecting you upwards. I think this would save around 1.5 seconds over the three ladders.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
e_alert wrote:
Sami wrote:
Now I start make a Clanker's Cavern test run. I don't even bother make a map because only who can understand it is me :D
Haha, my own route (Line 134) cuts over 2:30 off marsh's, and I only skip the honeycombs (and walk right past both of them anyway). You're not the only one who knows this level. :P Meh, I watched your TTC test run, and had some notes on that, but I noticed you uploaded a new wip, so I will watch that before giving my notes, so I can see first what you changed. I have not had much chance lately for speed running, on account of I am sick and busy with a site, but I should be able to watch this soon. Though I should note, inside Nipper's shell in the test run -- awesome. Seriously, you just trot in there all casual-like, pummel one crab and swipe the other, grab the Jiggy and walk out of there while they're still writhing around on their backs. Total badass. :D
I have diffrent route as you have. What is your time when you exit the level. I tell when my test run is finished
Current Projects: ???
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
JSmith wrote:
I should have mentioned this earlier, but on the ladders in TTC with notes along the edges, if you jump at the edge of the stairs by the notes in talon trot, you'll slide all the way up and collect the notes, because the tiny platforms on the staircase give you a boost by ejecting you upwards. I think this would save around 1.5 seconds over the three ladders.
Damn :/ I have some freezing problems in TTC so if I start fixing that problems appears again -_- but I think that when CC test is over.
Current Projects: ???