Joined: 7/18/2007
Posts: 109
i love this game!! ive beaten it a lot of times, good luck with this, im really looking forward to this
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
New WIP! Game Clock time: 8:45 http://dehacked.2y.net/microstorage.php/info/1227801512/Banjo-Kazooie-TAS-Sami-%28USA%29.m64 Couple of things: When I go collect Orange Jinjo there is really hard jump, almost impossible in real console. If you have wrong angle, Kazooie break hatch and jump away :p In green room, I kill last two Crabs by using eggs. I get more time to climb upper area and be just there where Jiggy comes and I skip rolling Jiggy showing. Inside Clanker, second blade room. Its faster walk than jump throught the blades.
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Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Just amazing, Sami. The route planning and execution was spotless. Running through all those razor blades without invurnability is so badass. Good job.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced player (533)
Joined: 1/12/2007
Posts: 682
Looks fantastic. Some very nifty maneuvers in there.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thanks :)
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Joined: 3/29/2006
Posts: 273
Location: Sweden
Good job, looked great. :)
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Wee! Good job, the wait was worth it.
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Joined: 3/15/2007
Posts: 131
Awesome!
Joined: 7/26/2006
Posts: 1215
I loved it. I especially liked the little things like gill boosting towards the end, and kazooie jumping from one cubby hole to another without using the feathery flap. :)
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
bkDJ wrote:
I loved it. I especially liked the little things like gill boosting towards the end, and kazooie jumping from one cubby hole to another without using the feathery flap. :)
Thanks. That was pain in the ass to do :D
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Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
This is quickly becoming one of my most anticipated TASes. I especially liked the running through the blades without invulnerability. Nice work.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 6/19/2005
Posts: 180
Yes, the blade run was nicely done. Mad props for this one, Sami.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Is it really necessary to break open the house containing eggs or 1up in Mumbo's Mountain? Will the jiggy appear with less houses broken?
Experienced player (533)
Joined: 1/12/2007
Posts: 682
No, you have to break them, the jiggy is always the last thing that comes out.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Next WIP could you post a savestate, so I don't have to sit through the first 3 levels again?
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
That should be up to you to make save states while watching the run...
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Now I start planning Bubblegloop Swamp route. Its almost same as marshmallow because those crocodiles have to shoot same order. I can collect 5 Jiggys with crocodile-Banjo.
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Joined: 2/9/2006
Posts: 124
You're doing great, Sami! The route planning for this game has got to be insanely hard to do, and the run's looking great. Keep it up. :D
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thanks. I have to redone little part in CC (again!) but only in second blade room to end :) I need those yellow feathers in Bubblegloob Swamp so I take more them in second blade room. In BS I kill those yellow frogs and take some "swamp notes" with yellow feathers.
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Joined: 8/1/2006
Posts: 428
Sami wrote:
In BS I kill those yellow frogs and take some "swamp notes" with yellow feathers.
After the ~1.5 second startup delay, are gold feathers really quicker than using jump & B? If you hit B soon enough you only peck once before landing.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
JSmith wrote:
Sami wrote:
In BS I kill those yellow frogs and take some "swamp notes" with yellow feathers.
After the ~1.5 second startup delay, are gold feathers really quicker than using jump & B? If you hit B soon enough you only peck once before landing.
Any other movement, it takes least two hits kill yellow frog.
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Joined: 7/18/2007
Posts: 109
i wish i could see the WIP, i cant seem to make mupen64 to work. it sends error reports and just closes when i try to open it. does anyone know how to fix this?
Experienced player (533)
Joined: 1/12/2007
Posts: 682
If it's the first time you've ever used it, you have to configure the plugins before use, go to Options > Settings, then select a plugin for each category, then load the rom and load the m64, hopefully it will work.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Maybe somebody can encode AVI? I think there is people who have old computer and can't run Mupen.
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Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Not me. My encodes take way too long and are massive filesize when doing any N64 section more than 3ish minutes.
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