Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The Mega Man 2 segmented speedrun project aims for the creation of fastest completion movies for all segments of Mega Man 2 in easy difficulty and hard difficulty. It's accessible for everybody to participate in. There are two branches: easy difficulty and hard difficulty (not "normal" and "difficult" in order to more easily discern the two). The easy difficulty runs should be made with the US version of the ROM, while the hard difficulty versions should be made with the JP version of the ROM; this makes it easier to keep track of which run belongs to which branch. Note: bold denotes an acceptable time for the final version; others still require improvement. Easy difficulty:
  • Air Man: 01:55 - Omega
  • Quick Man: 01:44 - Omega
  • Flash Man: 01:28 - Bablo
  • Metal Man: 01:27 - Bablo
  • Bubble Man: 01:43 - Bablo
  • Heat Man: 01:50 - Omega
  • Crash Man: 02:04 - Bablo
  • Wood Man: 01:58 - Bablo
  • Wily Stage 1: 02:05 - Omega
  • Wily Stage 2: 01:48 - Omega
  • Wily Stage 3: 01:06 - Omega
  • Wily Stage 4: --:--
  • Wily Stage 5: --:--
  • Wily Stage 6: --:--
  • Full completion: --:--
Hard difficulty:
  • Air Man: 02:01 - Bablo
  • Quick Man: 01:59 - Omega
  • Flash Man: 01:39 - Graveworm
  • Metal Man: 01:29 - Bablo
  • Bubble Man: --:--
  • Heat Man: --:--
  • Crash Man: 02:01 - Bablo
  • Wood Man: 02:02 - Bablo
  • Wily Stage 1: --:--
  • Wily Stage 2: --:--
  • Wily Stage 3: --:--
  • Wily Stage 4: --:--
  • Wily Stage 5: --:--
  • Wily Stage 6: --:--
  • Full completion: --:--
Note that this speedrun aims to be comparable to Richard Ureta's 30:39 run hosted on Speed Demos Archive. As such, it's not allowed to use zipping, such as the shortcut in Bubble Man's level (although this is up for debate, I suggest that this particular trick is not used). Using the up+down trick is also not allowed, but all other techniques are (such as resetting your falling speed with the Start button, which Ureta does as well while still having made a legitimate run). Please send submissions to me via e-mail (omega at avalanchestudios dot net) or PM, whichever you prefer. IRC is acceptable, too. Have fun, and happy running!
Former player
Joined: 11/13/2005
Posts: 1587
I like your idea. I'll start practising right away:)
Player (224)
Joined: 10/17/2005
Posts: 399
Can I use all weapons or use same order Ureta does?
<adelikat> I've been quoted with worse
Former player
Joined: 9/29/2005
Posts: 460
I'd think it'd be easier to come up with a certain boss order, and then to use the weapons you're supposed to have at that point, if you're only gonna play one stage at a time, so that you don't have 4 weapons at the second boss, or have all the other weapons when you start playing the stage.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Since this is a segmented speedrun which aims to make a normally consistent playthrough, we'll use Ureta's order as it has been proven to be the fastest route for human players (unless someone has cool route ideas!) That means you'll only have the weapons that are available to Ureta as well when he plays the stages. In case you haven't watched his speedrun, the order is:
  1. Air Man
  2. Quick Man
  3. Flash Man
  4. Metal Man
  5. Bubble Man
  6. Heat Man
  7. Crash Man
  8. Wood Man
  9. Wily stages
Former player
Joined: 9/29/2005
Posts: 460
Maybe something between Ureta's and the one that's published over here at bisqwit may be the best, since you're only replaying from the beginning of the stage if you screw up, you wont have to do the hardest parts first.
Former player
Joined: 11/13/2005
Posts: 1587
It would be much easier if someone could post the savestates for every stage.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
No, this order is the optimal route for players not abusing the zipping glitch. It's made so that you can most appropriately obtain and use the weapons.
Former player
Joined: 9/29/2005
Posts: 460
Well, I don't think I'm gonna be involved in this, so you do whatever you want too.
Former player
Joined: 9/29/2005
Posts: 460
Was it something like this you had in mind? http://dehacked.2y.net/microstorage.php/info/517/ (No, I have never in my life played this game before, and yes, that's why it sucks.)
Former player
Joined: 11/13/2005
Posts: 1587
Omega wrote:
No, this order is the optimal route for players not abusing the zipping glitch. It's made so that you can most appropriately obtain and use the weapons.
So, zipping in bubbleman stage is not allowed? PS.Omega, could you post savestates for every stage, or at least for bubbleman??
Former player
Joined: 9/29/2005
Posts: 460
The bubbleman stage zip turned out to be so easy and save so much time that I personally believe not allowing it would be stupid.
Former player
Joined: 11/13/2005
Posts: 1587
But I think that turbo buttons aren't allowed, or are they?
Player (224)
Joined: 10/17/2005
Posts: 399
There you go. Zipping through Bubble Man stage nor turbo buttons aren't allowed I suppose.
<adelikat> I've been quoted with worse
Former player
Joined: 11/13/2005
Posts: 1587
Bablo wrote:
There you go. Zipping through Bubble Man stage nor turbo buttons aren't allowed I suppose.
Can't open the page.
Player (224)
Joined: 10/17/2005
Posts: 399
I can. Spooky...
<adelikat> I've been quoted with worse
Former player
Joined: 11/13/2005
Posts: 1587
But I can't :( Could you upload those with silentwhisper.net?
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Former player
Joined: 11/13/2005
Posts: 1587
Thanks :)
Former player
Joined: 9/29/2005
Posts: 460
http://dehacked.2y.net/microstorage.php/info/518/ I just played around a bit and found this, can I use it?
Former player
Joined: 11/13/2005
Posts: 1587
That was pretty weird, but does it save time?
Former player
Joined: 9/29/2005
Posts: 460
I do end up behind all of those dogs, I'm sure there's a more efficient way of doing it, but I couldn't figure one out.
Former player
Joined: 11/13/2005
Posts: 1587
Omega, is zipping in bubbleman allowed?
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I've updated the first post (with somehow non-working HTML at the moment, which will be fixed later). Since I believe it would be best to have the speedrun be comparable with Ureta's run (and to provide maximum competition possibilities), the Bubble Man zipping glitch should not be used, as well as any zipping glitch. A more useful way to get past the robot dogs in Wood Man's level is by simply using Time Stopper.
Former player
Joined: 11/13/2005
Posts: 1587
Omega wrote:
Since I believe it would be best to have the speedrun be comparable with Ureta's run (and to provide maximum competition possibilities), the Bubble Man zipping glitch should not be used, as well as any zipping glitch.
But it can be done on console so, why shouldn't that be used in legit speedrun?