Post subject: Is there a "data write" function in FCEU?
Joined: 12/24/2005
Posts: 3
I am used to using VirtuaNES, where under Tools>Cheat Support there is a data write section where you can enter an address and data and simply click write. I can't seem to figure out how to do this in FCEU, all it seems to let me do is view the data. Specifically I need to write 195 to address 00A2 and 183 to address 00A3. Any help would be appreciated.
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Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In Linux FCEU, press F2 to activate cheat configurator.
Joined: 12/24/2005
Posts: 3
I'm using the windows version fceu-0.98.13-rerecording and I can find the cheat editor but I don't know how to make this into a cheat. I have tried simply adding a cheat to the list with the address and value I want but I don't know what to put in for the compare section and what I enter doesn't seem to be reflected in the "cheat search" area when I refresh it. I am new at this, and only know what I was able to teach myself by playing around with VirtuaNES, so sorry if I seem incompetent.
Joined: 12/16/2005
Posts: 3
NES -> Debugger... -> Memory... -> Memory Poke Enter an address on the left (generally 0x0 - 0x07FF unless you're getting into the cartridge), and a value on the right, and click "Poke Me!" If this doesn't seem to work, it's likely that the game is overwriting it with whatever's supposed to be there. If VirtuaNES provides functionality around that, I don't know of any other way to do the same in FCEU (other than finding game code that's changing that value and modifying it).
Joined: 12/24/2005
Posts: 3
nightwulf wrote:
NES -> Debugger... -> Memory... -> Memory Poke Enter an address on the left (generally 0x0 - 0x07FF unless you're getting into the cartridge), and a value on the right, and click "Poke Me!" If this doesn't seem to work, it's likely that the game is overwriting it with whatever's supposed to be there. If VirtuaNES provides functionality around that, I don't know of any other way to do the same in FCEU (other than finding game code that's changing that value and modifying it).
Thank you! It works exactly like it does in VirtuaNES. That is exactly what I was looking for.