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Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
Ramzi wrote:
Don't say it without posting it. I'm dying here.
Sorry, I couldn't find it anywhere on my disk, and I couldn't reproduce it quickly either :-/
Joined: 3/25/2004
Posts: 459
JXQ wrote:
Ramzi wrote:
Don't say it without posting it. I'm dying here.
The mushroom house death (and all sorts of other tricks) can be found on Genisto's Full Amazing SMB3 Run. Prone to desyncs, depending on which version of FCEU you have. The thread on this run is here.
Haha, thanks. Funny indeed.
Active player (324)
Joined: 2/23/2005
Posts: 786
Name these games.
Joined: 7/29/2005
Posts: 459
Location: Brazil
I killed the koopa troopa and died in the same time, but, something strange happened ô.o ps.: thanks to shii for helping me with names and hosting XD
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Active player (277)
Joined: 5/29/2004
Posts: 5712
Aren't you going to put up any movie files, CtrlAltDestroy?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
Metroid and Metroid 2? The right looks like a GameBoy game and the link say something about Samus. ;-) And the picture on the right looks a bit like the first Ship, with it Samus arrive.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Joined: 4/16/2004
Posts: 1286
Location: Finland
How can it be a GB game when it's run in FCEU?
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
Kyrsimys wrote:
How can it be a GB game when it's run in FCEU?
Yes, that wonder me too a bit. But the picture looks like GamyBoy. And as I think about Metroid I think the ships look like this one on the picture. Maybe a fake picture. ;-)
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Active player (324)
Joined: 2/23/2005
Posts: 786
Those pictures were taken with frame advance, on games that dispaly some crazy stuff between frames when loading images. Metroid happens to be way off on both. The answers: 1943, and Action 52.
Joined: 7/29/2005
Posts: 459
Location: Brazil
yeah i swear that i was going to try 1943 for the first one XD look for the water, and the 4 islands there, its too much 1943^^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Joined: 7/15/2004
Posts: 124
Blaster Master (NES) Even when I run out of health, I can still do stuff.
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
LOL the end of Megafrost's was definitely the funniest thing I've seen in quite a while!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
@4matsy: wtf, how did u do that? :D
CtrlAltDestroy wrote:
Name these games.
the first one looks like Blue Shadow and the right one looks like Contra?
Active player (277)
Joined: 5/29/2004
Posts: 5712
You could check your answers in CtrlAltDestroy's post...
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
The original Zelda: Link's Awakening. It's somewhat like an alternate universe. You could explore it more if you had the flippers but I didn't want to play that much into the game. Check it out This is a glitch a friend of mine taught me a very very long time ago.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Experienced player (527)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
Player (78)
Joined: 2/8/2005
Posts: 130
I could have sworn the right-hand one was Crystalis. A short one of a glitch I found in Air Fortress: video
Joined: 8/10/2004
Posts: 173
Location: Bethel, VT
Acmlm wrote:
Fun with patterns in Nintendo Tetris, leading to a new glitch discovery (Tetris (U) [!].nes)
I think I missed it.... what was the glitch?
Emulator Coder, Skilled player (1299)
Joined: 12/21/2004
Posts: 2687
Right after I saw Bisqwit's mention of Tetris in this thread, I thought "I bet Acmlm will do something with it".
Itstoearly wrote:
I think I missed it.... what was the glitch?
At first I thought it was the way the block pieces didn't fall into place in the second part with the stairstep blocks, but I guess that's normal. The glitch is clearly the way the blocks all magically shift downward (and it clears the wrong row visually) when he gets those matches at the very top. (Also, I'm wondering about the complete lack of pausing while still manipulating pieces - doesn't the current run have rapid pausing in many places to manipulate straight pieces to appear?)
Active player (277)
Joined: 5/29/2004
Posts: 5712
Yeah, he said that clearing lines at the very top also makes the bottom row disappear, and when you get a tetris at the top, it makes a line that won't go away.
put yourself in my rocketpack if that poochie is one outrageous dude
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
I'm still watching that Blaster Master video and laughing my ass off! If only I could post a wav file of my laughter the first time I saw it. It would be thiiiiiiiiiiiiiiiiiiiiiiiiiis long and also I need sleep now
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (277)
Joined: 5/29/2004
Posts: 5712
"DON'T GET IN THE TANK! NOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/14/2004
Posts: 646
daniayaw wrote:
I killed the koopa troopa and died in the same time, but, something strange happened ô.o
Could this be the sequel to fishkick?
I like my "thank you"s in monetary form.
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
nitsuja wrote:
(Also, I'm wondering about the complete lack of pausing while still manipulating pieces - doesn't the current run have rapid pausing in many places to manipulate straight pieces to appear?)
He manipulate it through waiting till he drop down the pieces. Sometimes it takes a bit longer and I think this is the manipulation. One time he wait long, till he drop down a piece. So maybe the pausing is much faster at some places. But nice too see, that it is possible without pausing. Looks much better I think.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Editor, Experienced player, Reviewer (967)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hahahaha. I loved the Tetris video. Great stuff Acmlm. :)
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