Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Now I have these results: http://dehacked.2y.net/microstorage.php/info/1501491139/Kregorio-sonicthehedgehog2WithoutSpindash.gmv Total: 8min. 23s. Rerecord count: 2910 EH1: 22s. EH2: 39s. CP1: 23s. CP2: 57s. AR1: 26s. AR2: 53s. CN1: 26s. CN2: 54s. And I'm stuck in Hill Top Zone 1, near the end. Where you have to climb and then to a failure to run very fast coming to an end. As I can perform the trick at Hill Top?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
please answer me.
Joined: 1/22/2008
Posts: 319
Location: Brasil
try to watch the old submissions before asking
Run..Run...Run.....
Player (51)
Joined: 4/10/2009
Posts: 226
I don't really know what you're talking about in HT1 but I've never been able to do the zip quite like the TAS does. also, are you doing glitches? because if so theres a new one in CN1 not in the published movie that could probably bring the time down to 25, maybe even 24.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
what is the glitches? and how I can do?
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
You should look through both published movies in order to see these glitches. Either that or look back in the topic. Anyways, Hows the work on the improvement going? Its been a while since the update.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I want to say that glitches is when you go up? Or not? If not, can you show me a video or a movie (.gmv) to know what it is.
Player (51)
Joined: 4/10/2009
Posts: 226
theres a .giz of the Casino Night 1 trick here: http://www.soniccenter.org/forum/index.php?topic=2586.msg48570#msg48570 but you need an account at soniccenter.org to download it, and you need gens+ to play the file back. I could probably make a .gmv or edit a run of the level into your .gmv of it if you want.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Im not sure this has been already known, but you could save time in every 2nd Act (Metropolis 3 is the exception.) by having Tails hit the capsule from very far. If you do this, the animals will leave the screen earlier and therefore get to the tally screen faster thus saving a little time. I just wanted to throw that out to you people. ;)
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Okay for those people who all want to make a new Sonic 2 TAS, I have decided to post the times from Nitsuja's TAS onto here for convinience.
Emerald Hill 1      0:17:34*
Emerald Hill 2      0:35:42*
Chemical Plant 1    0:14:17*
Chemical Plant 2    0:33:38*
Aquatic Ruin 1      0:17:49*
Aquatic Ruin 2      0:36:08*
Casino Night 1      0:24:09*
Casino Night 2      0:49:09*
Hill Top 1          0:28:37*
Hill Top 2          0:44:05
Mystic Cave 1       0:25:29
Mystic Cave 2       0:35:40
Oil Ocean 1         0:23:03
Oil Ocean 2         0:31:06
Metropolis 1        0:44:39
Metropolis 2        0:43:59*
Metropolis 3        1:08:16*
Sky Chase           2:06:00
Wing Fortress       1:34:44
Death Egg           0:46:53
Notes:
  • These are NOT my times. They are Nitsuja's.
  • An asterik (*) indicates a level with known improvements.
I dont know a lot of the improvements to some Zones. So please tell me. Other than that, This should be useful in trying to beat some times. Best of luck to whoever will do the improvements. :)
Player (51)
Joined: 4/10/2009
Posts: 226
good timing, I'm working on an improvement, so far I'm 37 game frames ahead and at the end of Emerald Hill Zone. Unfortunately if I try to upload a .gmv to microstorage right now it says "Incorrect key file for table: 'microstorage'. Try to repair it" so I can't upload the WiP. I've been using input splices of nitsuja's movie and will probably leave most of the endings to the levels as he did them, kind of like I did for my sonic 1 TAS. but its a pain in the ass using input splices with a multitrack .GMV. if I do need/feel like changing the end of a level I might need some help with that as I'm not all that creative. also if you know of any improvements I miss or can splice an improvement in that I wasn't able to do I'd welcome the help. also sonikkustar I'm not sure what you mean by having tails hit the capsule from far away. some clarification or an example might be nice, I'm not really sure how it would save any time.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Oh? Well, Ive been thinking about doing the improvement too actually. I'll get a GMV up later. I wish you good luck. Zerd of Fuzness.
Player (51)
Joined: 4/10/2009
Posts: 226
well I've been given a WiP made by upthorn which absolutely puts mine to shame, being 85 in game frames faster then mine. its kind of off putting to be honest, knowing that what ever I do will probably be suboptimal. I was going to keep working on this anyway since the movie is in such a dire need for improvement, but if you are gonna work on it perhaps I should leave it in your hands.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well, to be very honest, Im not that good in TASing Sonic games in general. XD Do you have a Skype? Me & DMTM were wondering if we could talk with you on Sonic 2 and see if we could talk about further improvements. Till then, I still wish the best of luck. :)
Player (51)
Joined: 4/10/2009
Posts: 226
yes I do, I added you to skype. I don't usually like to voice chat during the day though because I feel it bugs the people around me.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Well, I've got metropolis 3. 15min. 58s. 5188 re-record I need help. I can do not without spindash in metropolis 3 and the glitch of the movie published, use spindash. What I can do?
Active player (276)
Joined: 4/30/2009
Posts: 791
Don't do the glitch then.
Player (51)
Joined: 4/10/2009
Posts: 226
you can drop down to the tunnel below with out spindashing, just do that.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Thank you. But I managed to do the glitch without spindash. But my problem now is the long screw, which there almost at the end of the level. If there is no way to avoid it, then I have to go normally. Is there any way to avoid going up so much?
Player (51)
Joined: 4/10/2009
Posts: 226
the screw can push you through the ground. its one of the improvements to the any% run. all you have to do is do a screenwrap glitch, then stand in the middle of it, and jump when it comes back on screen.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Thank you very much, FuzZerd. This glitch saved me a long time.
Player (74)
Joined: 12/20/2006
Posts: 154
dont know how helpful this will be now that you've stopped working on your 100% run, but my route for 100% was: ez1: 1 emerald ez2: 1 emerald az1: 1 emerald az2: 1 emerald cn2: 1 emerald ht2: 1 emerald mc1: 1 emerald however, this wasn't my "optimal" route for a TAS it was just what would be fastest (i.e. lose the least amount of in game time) for a human. Mostly super sonic just doesn't save much time so its not really hugely worth it to go out of your way and get rings. Also yea the current tas is way out of date, really need to see an update.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Here I have this data in Sonic 2, Without spindash. 22min. 29s. 7578 rerecords.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
How I can create a list and insert an image to submit a movie?
Joined: 1/22/2008
Posts: 319
Location: Brasil
this isnt the right topic to ask these questions. and i know know how to do this.
Run..Run...Run.....