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Joined: 6/5/2005
Posts: 139
It's too bad Camilla doesn't get close enough to the ground to do a one hit kill with the holy water (i'm guessing this is a requirement for the glitch to work as I have not found any really detailed information on how it works. There is a post in one of the threads here in which someone said one of the requirements was where the holy water hits the ground). It would be awesome to find a way to one hit kill with one of the daggers/knives or possibly the holy flame (i don't think it would be too far out of your way). I enjoyed watching your WIPs and wish things would've worked out better for you.
I like stuff...
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
It's too bad that more can't be done now, but the work done was a spectacle to watch! As graywords said, it'll make for great ground work for any future improvement of the game so very nice job!
Current projects: failing at life
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Whoa whoa whoa. Did you just kill Death with a single Holy Water bottle? The Simon's Quest type crappy Holy Water? I know they made Death in CV2 a flying teddybear compared to his appearance in Castlevania, but still... This was unexpected. Granted, I don't know if this was common knowledge.
Anyone knows the reason? My guess is that the game checks if you have all the items in the first line, which includes the red orb, which I skipped.
Yes, the game literally checks that you possess the following items: all body parts, blue crystal, cross. Source:
WestBridge_TestInventoryContents_AllBodyParts_BlueCrystal_AndCross
        $A8F8  A5 50:       lda CurrentLevelSceneNumber
        $A8FA  C9 03:       cmp #$03
        $A8FC  D0 15:       bne ++              ; $A913 -> rts
        $A8FE  A5 91:       lda InventoryBodyParts1
        $A900  29 7F:       and #$7F
        $A902  C9 7F:       cmp #$7F  ;Five body parts ($1F), and crystal level 3 ($60)
        $A904  D0 0B:       bne +               ; $A911
        $A906  A5 92:       lda InventoryMiscItems1
        $A908  29 02:       and #$02  ;Cross
        $A90A  F0 05:       beq +               ; $A911
        $A90C  68:          pla 
        $A90D  68:          pla 
        $A90E  4C 72 D6:    jmp _loc_1D672

+       $A911  68:          pla 
        $A912  68:          pla 
++      $A913  60:          rts 
Too bad I didn't know of your project and that it hinged on this aspect. I could have told you this 2 years ago (the date I have last touched my disassembly of the game).
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Thanks guys. I tried to make an avi dump of the whole (unfinished) run with LUA GUI, but the video is always divided into parts. Are there any ways to prevent the dump from being divided? I might make a CV2 100% run (yeah, just like the resolution to my failed CT:Flames of Eternity run) that collects all non-expendable items based on this route in the future.
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Link to video The whole thing. Just in case someone wanna watch it in this way.
Player (172)
Joined: 7/1/2016
Posts: 263
If you do wrong warp in japanese version it takes you to a little bit different place. Link to video If you go to far right - game freeze. You can break game a little bit by messing around. Again, i couldn't find any use of this. But maybe you can.
Skilled player (1223)
Joined: 9/15/2006
Posts: 165
Location: China
Currently I'm improving my old run. I use my route owing to Fortranm didn't do faster than me. I'm not satisfied the last wall sinking glitch in the wip because I waited too long, but I can't do it better. Can anyone do it more polished?
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Link to video Messed with FDS version a little bit. This one is pretty neat. This alone is probably not enough to make it faster to use FDS version due to the long loading times in this version though. Edit: I couldn't get on the top of the left wall of Camilla Cemetary. Could someone please take a try?
Player (172)
Joined: 7/1/2016
Posts: 263
Fortranm wrote:
Edit: I couldn't get on the top of the left wall of Camilla Cemetary. Could someone please take a try?
It requires that jumping-whipping trick to land one block higher than usual? I'm pretty sure jumping-whipping trick doesn't work in FDS version Also in FDS version you can open inventory at Dracula fight and use garlic on him. If i remember correctly you can't do that in US version
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Koh1fds wrote:
It requires that jumping-whipping trick to land one block higher than usual? I'm pretty sure jumping-whipping trick doesn't work in FDS version
That explains a lot. It's not even possible to jump across the pit east of Aljiba. :(
Koh1fds wrote:
Also in FDS version you can open inventory at Dracula fight and use garlic on him. If i remember correctly you can't do that in US version
Yes, garlic disappears when you enter the final boss room in NES version. Using garlic on Dracula can end the inputs early, but it's not that much of a time save though. After testing various wrong warps on FDS version, I think it's safe to come to the conclusion that they work the same in both versions. The glitched room is likely to be the result of the disk loading system. The player is asked to switch between two disks in certain loading zones. The maps of Rover Mansion and Laruba Mansion are stored in different disks. When the wrong warp is performed in Rover Mansion, the game is forced to load a map that is not stored in the current disk and therefore sends the player to a glitched room. Unless a way is found to perform Camilla Cemetery wrong warp (or serious memory corruption)in FDS version, it's definitely still faster to use NES version. Actually, it sounds like a good idea to abuse the save system to warp back to Jova from Rover Mansion! The password system on NES version technically works the same, but using passwords is somewhat controversial. The biggest issue in this case would be collecting enough hearts before getting to Ondol to buy Morning Star since the player looses all hearts after getting a game over.
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Link to video http://tasvideos.org/userfiles/info/37957828373462109 I started a run on FDS version. By the end of this WIP(being back at Jova after getting rib and heart), it's 2 minutes faster than my run on NES with similar route from 2 years ago. I'll finish this run to see how it goes.
Joined: 3/9/2014
Posts: 13
Someone asked me the other day to test something for him on emulator and I ended up finding something by mistake. Not sure if that's known or even usefull thing, but I thought I'd share the finding. If you get damage on the same frame you enter the town or the dungeon zone, it put you in a random glitch place. https://youtu.be/fVfaQdra3w4 https://youtu.be/13xu1ThdlhM I never actually played this game and I have no idea what you are supose to normaly do.
Player (172)
Joined: 7/1/2016
Posts: 263
I played around with ProDuck's glitch and it actually have big potential. It's highly unlikely to get trough the glitch world from the first town to the Dracula's castle, but it maybe possible to skip the bridge, but there is some problems too. Also, seems like it's impossible to make Blob boost and whip-jump trick in JP version. So seems like you also need Red Crystal no matter what. So it wouldn't be super fast TAS anyway. edit: Link to video Here is some demonstration. Basically, it allows you to unlock vertical scrolling and then you can break Y position and go under the obstacles. In this video i skip boat ride by going trough the glitched world that lies under boat ride ) Same should be possible with the bridge
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Koh1fds wrote:
So seems like you also need Red Crystal no matter what. So it wouldn't be super fast TAS anyway.
Do you mean you still need Red Crystal to make Dracula appear even after getting on the bridge with glitches? BTW, some time ago, I found out it's possible to skip the day-night transition on FDS version by triggering a screen transition at the exact moment the day-night transition is supposed to happen. This should help even more in a glitched run since there is less grinding to do.
Player (172)
Joined: 7/1/2016
Posts: 263
Nevermind. I was wrong. There are some places that wrong warp you. Link to video
Skilled player (1672)
Joined: 7/1/2013
Posts: 448
Thank you for this, Koh1fds. Love that Game Boy Ondol!
Fortranm
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Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Link to video Another wrong warp from Burb. Now you can get to Death's mansion from the town where you buy Morningstar without Dracula's Heart. Apparently the regular town warps you to a different place than the monochrome town does. While this wouldn't be useful for any% or even 100% since the entrance of the castle is actually a glitched map, it could be useful for a potential "all mansions" run.
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