Here's another Monopoly game. Unfortunately for acmlm, I won 93 frames over him and the game ;).
FCEU 0.98.15
Aims for fastest time (FCM only not AVI)
Manipulates luck
Genre: Board game
My new strategy consists of:
h = human
c = computer
h = 5 + 5
h = 4 + 4 (Buy Tennessee Avenue. -$180)
h = 1 + 3 (Advance to GO card. +$200)
c = 4 + 6
h = 5 + 5
h = 3 + 3 (Buy St-James Place. -$180)
h = 1 + 2 (Buy New York Avenue. -$200)
Build 11 houses on New York Avenue.
c = 3 + 3
c = 4 + 4 (-$750)
c = 2 + 2 (Go back 3 spaces card)
c = Bankrupt
I didn't like the idea to let computer buy Oriental Avenue so instead, it moves to "Just visiting jail".
My original strategy was to:
h = 5 + 5
h = 4 + 4 (Buy Tennessee Avenue. -$180)
h = 1 + 3 (Advance to GO card. +$200)
c = 4 + 6
h = 5 + 5
h = 3 + 3 (Buy St-James Place. -$180)
h = 1 + 2 (Buy New York Avenue. -$200)
h = Build 11 houses from St-James Place.
c = 3 + 3 (-$750)
c = 1 + 2 (-$800)
c = Bankrupt
It would have been faster in real time but wasn't able to get it.
Btw, this is acmlm'c strategy:
h = 5 + 5
h = 4 + 4 (Buy Tenessee Avenue. -$180)
h = 1 + 3 (Advance to GO card. +$200)
c = 1 + 6 (Buy Oriental Avenue. -$100)
h = 5 + 5
h = 3 + 3 (Buy St-James Place. -$180)
h = 1 + 2 (Buy New York Avenue. -$200)
h = Build 11 houses on New York Avenue.
c = 6 + 6 (-$750)
c = 3 + 1 (Go back 3 spaces card.)
c = Bankrupt on New York Avenue.
When I check Viper's SMW text and Baxter's MM5 text, I don't see such unuseful things. They are describing their movie.
The problem with those instructions, they are constantly changing. I didn't even know it is requiring that because it's the first submission I notice such thing.
Hmm...ok, what the hell, let's start this up again.
Interesting. No, you never specifically said "write short text". Instead, you said these things:
Telling what you think is necessary and what isn't in a submission is the same thing as telling us what to write. So we aren't liars.
Well no shit. You can't force me to write any certain way, except how I'm already going to write. I'll abide by the rules of the site, not your "suggestions".
How do you figure it's immature to point out to others why you disliked my submission? That's just filling people in who might not realize why any of this started. It was relevant to the topic because you decided to start complaining about the SDW submission in this thread. Don't start up something off-topic and then whine when it continues in that direction.
If you can't learn to type your thoughts correctly the first time when attempting to communicate, then you have no one to blame but yourself.
Now quick, don't answer any of this - instead, just bitch some more!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Isn't this supposed to be a topic about a monopoly movie? Why are you people arguing about how long submission texts should be? I'm too lazy and tired to figure out who started this, but if it goes on too much longer, then, um, I'll be asleep by then and I won't be able to threaten you with my mod powers, so make sure you all behave!
@ the ongoing debate over submission text lengths... of all things:
- shorter text can leave out interesting or useful information a viewer might want to know, or may not convey important information
- longer text may seem overwhelming, but it usually has more, in-depth information, so anyone who cares to find out more can
I'd rather be safe than sorry...
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Also, I was not aware it was possible to squeeze out even more frames from this game... but then, I suck at this game.
This seems like a total opinion topic. We should be stating that Phil done an amazing job with the strategy used to gain the second.
Also, IMO, I think that shorter text are better. If anyone has a question, they can obviously ask in a post :\, and most people dont read them anyway. So... My opinion is yay for short text, boo for long text.
As a long time fan of the videos on this site, I have to say that a vast majority of this argument is hilarious.
Here we have a game like SDW that REQUIRES a lot of information on how certain tricks are pulled off, reasons for doing things, etc. etc. etc. ...now, without that info, I would have a lot of questions for JXQ/Fabian, which is precisely why they answered them: THEY SAVED TIME! ...now that I think about it, maybe JXQ/Fabian's lives are one massive TAS...
Oh, and congrats on your Monopoly run, Phil. I never thought anything would be less fun that playing the game, but I was wrong!
Love,
Krunkalastic
You can always not like a certain movie, and it's ok to say you don't like it... but it's not needed to say that watching the movie was the least fun thing you ever did.
Someone thought about how to make the movie, and spend time on making it... you should think about that when writing something like this.
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
A game called Clue for Genesis (and SNES) can be completed even faster, but I think it's not worth publishing unless there's a code to access some suitless mode or something. I guess there are not many other games that can be completed faster than Monopoly. (Beware, here's the Clue thread: http://tasvideos.org/forum/viewtopic.php?t=2477)
Yes! Now if you really wanna draw some ooh's and aah's, speedrun the board game in real life! How fast can he move that car? Will the dice land correctly?
Imo, whoever encoded this and double dragon should encode higher priority runs that are on the queue.
This run is 00:34; which, even on my ancient 800 MHz computer, would still encode in maybe 15 minutes tops.
Granted, I do think we need to concentrate on runs that are just rotting in the submission queue, but... well, it's only 15 minutes.