Post subject: Mario Paint
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I have made a playaround through the first loops of the bug swat in Mario Paint to help test mouse input in ZSNES movies. It was suggested that I post it here for people to view, and as I thought I did a fairly good job of making it entertaining; so here it is. Thanks Nach for the hosting, as i'm still waiting to be set up with new (good) webhost. The latest WIP of ZSNES is needed to watch it.
Active player (332)
Joined: 11/25/2004
Posts: 75
Pardon my ignorance, but, with ZSNES open and the rom loaded, how does one play the movie?
Currently working on: SNES Star Fox, Level 3 (100%, published) SNES Star Fox, Level 2 (33%, after Sector X) SNES Star Fox 2, Expert mode (100%, published)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Misc->Movie Options Select proper movie postition, hit play.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
One other thing that needs to be mentioned is that the movie file must have the same base filename as the ROM (i.e. you'll probably have to rename it to "Mario Paint (JU) [!].zmv") and must reside in the appropriate directory (the same directory where savestates are stored). This alone is quite irritating, especially if you have more than 10 movies from the same game (in which case you must rename-shuffle in order to watch them all).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Player (200)
Joined: 7/6/2004
Posts: 511
I watched it when it was the only the first level. It was very entertaining then, I hope you make a time attack of it. How many levels are there by the way?
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Active player (332)
Joined: 11/25/2004
Posts: 75
It's desyncing on me (you swat all around but don't hit the first two bugs). And I do have the "Mario Paint (JU) [!].smc" rom. Do I have to have any special settings or something?
Currently working on: SNES Star Fox, Level 3 (100%, published) SNES Star Fox, Level 2 (33%, after Sector X) SNES Star Fox 2, Expert mode (100%, published)
Player (36)
Joined: 9/11/2004
Posts: 2623
CRC32:38C9626C ?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Hmm, you could try deleting your config file (You were suppose to delete them on updating to the latest WIP) and see if that solves the desync. Is anyone else having this problem, kind of an important question as this movie is the basis of a test. To answer flagitious's question of length: 3 levels, and then it loops. The difficulty does very slowly get harder, but even after looping it 7 times the game isn't much more difficult than the firs time. I did the first three to avoid boring repitition. I also don't know how many loops there are, atleast 10?
Active player (332)
Joined: 11/25/2004
Posts: 75
OmnipotentEntity wrote:
CRC32:38C9626C ?
Yep.
BoltR wrote:
Hmm, you could try deleting your config file (You were suppose to delete them on updating to the latest WIP) and see if that solves the desync.
Tried it. Didn't work. I'm not sure what the problem is, unless the Linux version I compiled from source has some bugs or something.
Currently working on: SNES Star Fox, Level 3 (100%, published) SNES Star Fox, Level 2 (33%, after Sector X) SNES Star Fox 2, Expert mode (100%, published)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
YtterbiJum wrote:
I'm not sure what the problem is, unless the Linux version I compiled from source has some bugs or something.
Where'd you get the source? If you're using Linux, try CVS.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (332)
Joined: 11/25/2004
Posts: 75
Alright, I finally got it to work. I deleted the entire ~/.zsnes directory, redownloaded, remade, and reinstalled. All in a day's work. I like how you swatted flies with the music on the second level. :) Awesome.
Currently working on: SNES Star Fox, Level 3 (100%, published) SNES Star Fox, Level 2 (33%, after Sector X) SNES Star Fox 2, Expert mode (100%, published)
Post subject: Mario paint
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
So, anyone willing to do a TAS of this wonderful game? Another one which I would really like to see is the old NES classic color-a-dinosaur, even though mario paint is technically slightly better.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Isn't Mario Paint just a painting/composing program? Plus the bug squatting game, for which there already is a TAS, I think. What would a TAS of Mario Paint aim for?
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Kyrsimys wrote:
Isn't Mario Paint just a painting/composing program? Plus the bug squatting game, for which there already is a TAS, I think. What would a TAS of Mario Paint aim for?
Sheesh, people don't have a sense of humor. It was a joke. A joke. :P
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I dont think it's a joke. I'd make a mario paint TAS. When zsnes comes out.
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
I think there was a catch the fly game inside this Paint programm. Maybe this would be good enough for a TAS. But I have no idea if this is endless or has an ending.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
No, i'd make a painting and maybe animation + music.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Make a good painting AS FAST AS POSSIBLE!!
put yourself in my rocketpack if that poochie is one outrageous dude
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
That would be kewl.
Player (36)
Joined: 9/11/2004
Posts: 2623
Make Sprintgod's avatar.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 2/25/2005
Posts: 68
Location: Germany
Just tried to get back into this 'game'.. I remember what a big hit it was among me and my friends when it came out :P Random thoughts about my experiences from only a moment ago: - The size of the animation is fairly small when compared to the actual working area. If I set the least amount of animated frames (4) the animation is still fairly small. No workaround in sight, so I'd have to stick with small animations. - Getting an animation and composed music for it into sync is a PAIN! - The amount of predefined symbols, stamps and whatnot is astounding. - I'm not exactly sure how the TAS should work. FODA's idea of just making a picture/ an animation/ with or without music seemed the most reasonable thing to do. But should it be done at a reduced recording speed, so it'd look done awesomely fast and accurate when played back? Should it be recorded in real-time? Or perhaps not even show the creation of picture, animation and music at all, but just create it beforehand, load the rom with the saved data in RAM, use the Mario Paint load function and playback the project? I might sit down tomorrow and try to fiddle with it a little more, maybe I'll get something done.. already have a an idea. :) Would make a lot of work though, especially the composing part!
Erklärung der Relativität: "Wenn du deine Nase in meinen Po steckst, haben wir beide eine Nase im Po. Nur ich bin relativ besser dran."
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Make the picture music and animation as fast as possible starting from power on. 1. Snes9x doesn't record mouse? 2. Final version of zsnes isn't out. I'd make a photorealistic image entering pixel by pixel like a printer.
Joined: 10/2/2005
Posts: 79
How much resolution do you have available? Some inspiration http://en.wikipedia.org/wiki/ImageDeerfire.jpg
Active player (278)
Joined: 5/29/2004
Posts: 5712
Is that from the live-action remake of Bambi?
put yourself in my rocketpack if that poochie is one outrageous dude