Post subject: California Games
Player (84)
Joined: 2/10/2006
Posts: 113
Location: US
I'm surprised there's no run of this, considering there's runs of Track and Field. California Games was one of my favorite NES games as a kid. I think it could be a pretty good run, too. In half pipe skateboarding, you could show off all the tricks and also aim for points. Surfing you could try for a perfect score, and ride very close to danger, etc. (what is a perfect score? I haven't seen above 8, but I'm sure 9's must exist) Footbag you could show off all the kicks, all the combos, and also hit the seagull. In rollerskating you could speed through the course at max speed. There isn't much to do for tricks other than spinning though. BMX would be really exciting. You could race through the course at top speed while showing off all the tricks. Going for a high score in this would be a little dumb, because to max your score, you should just stop and keep jumping for 10 minutes. Of course in the frisbee game, you could make a perfect throw (max distance) and a perfect diving catch. Anyway, if there is interest in this, I might attempt a run. It shouldn't take to long. Does anyone know any tricks or easter eggs to show off?
Use the force
Former player
Joined: 10/27/2004
Posts: 518
agree with everything said. BMX would kick ass if you pulled off some insane front flips with very little room. showing off everything would be a MUST. go for it.
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i have done footbag on the sega genesis version and it was endless because i could keep hitting the clock bonus. i don't know about the nes version, but the genesis one looks much better.
Player (84)
Joined: 2/10/2006
Posts: 113
Location: US
Hmm, as far as I know, there is no time bonus in the NES version. Was there some trick you had to do to get bonus time in the genesis version? So maybe this would be a rare case where the NES version would be more suited for a run than the genesis version.
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XkyRauh
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Joined: 6/9/2005
Posts: 171
Location: Southern California
The BMX was pretty rediculous, if I remember correctly, because you could hold up and keep mashing B button to do a very basic "hop" that would give you a few hundred points. Combined with the fact that you needed very little forward momentum to rack these up, you could get a rediculous score and annoy your friends. :-) Are forward flips really better? Edit: You don't even have to hold up.. just tap the button once to let your dude roll down the hill, then start mashing B, and watch your score add up. Sheesh!
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
XkyRauh wrote:
The BMX was pretty rediculous, if I remember correctly, because you could hold up and keep mashing B button to do a very basic "hop" that would give you a few hundred points. Combined with the fact that you needed very little forward momentum to rack these up, you could get a rediculous score and annoy your friends. :-) Are forward flips really better? Edit: You don't even have to hold up.. just tap the button once to let your dude roll down the hill, then start mashing B, and watch your score add up. Sheesh!
Barely tapping A and then holding select does it too. In my version (I have the cart), for some reason select stops your horizontal movement (but the tires keep spinning and you can jump), and letting go of it returns you to normal speed instantly. And yes, frontflips are better (as they're much harder to do)
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Player (84)
Joined: 2/10/2006
Posts: 113
Location: US
Yeah, to maximize your score in BMX, you'd want to go through the race doing as many tricks as possible, and then stop at the end (with Select) and hop up & down until your time is up (10 minutes). So I don't think maximizing score would be a good idea for a TAS.
Use the force
Joined: 2/28/2006
Posts: 21
Holy shit, this would be the sweetest run EVER. In other news, I bought a PITFALL! shirt for $5 today at the Virgin Megastore in Hollywood. Anyone else want one?
Player (84)
Joined: 2/10/2006
Posts: 113
Location: US
Ok, I've been doing some research on this game in preparation for a run. I've only read really vague things about how to max your score in surfing, so I played around a bit to try and figure it out myself. What I found was that your internal score is stored in 00cf-00d0. The byte 00d0 is used to determine your final score. So basically, you divide your internal score by 256 (rounding down), then multiply by 0.2 to get your final total score. The game limits your final score to a maximum of 9.0. So with the memory window open, I could watch how the internal score accumulates:
    1 point per frame going 0 degrees = horizontal forwards 1 point per frame going 30 degrees 2 points per frame going 60 degrees 3 points per frame going 90 degrees 4 points per frame going 120 degrees 7 points per frame going 150 degrees 8 points per frame going 180 degrees = horizontal backwards 3 points per frame in the air Bonus for being near the surf, average 0.3-2 points/frame depending on how close you are
Note that being in the air is always 3 points per frame, regardless of your direction or where the surf is. So doing a jump while you're heading backwards is a waste of points--you'd get more just for surfing backwards. As far as I could tell, there's not a penalty for wiping out.
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