• VisualBoyAdvance - Rerecording 9b for windows
  • As fast as possible
  • Collects 0% of the items
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors in game
Metroid Fusion is by far the most linear of the Metroid games, even more so than Metroid 2. All attempts to break sequence end in utter failure -- even getting an early powerbomb tank will do you no good until you actually download powerbomb from the Sector 5 (ARC) data room. It's still a good game for speedrunning, however.
My final in-game time is 0:42, 8 minutes faster than the currently fastest run on SDA.
Ordinarily there is a vine in Sector 3 (PYR) that forces you to take a route with an unavoidable missile tank, but the vine can be destroyed by a shinespark. However, the manuever to pull off that shinespark is long, complicated, and has a margin of error of only 7 frames. No human has ever pulled it off and I have no reason to believe it will ever happen.
The results of randomness for boss doors and enemy spawns are decided the moment you enter the room, while the color of X parasites and the actions of Yakuza and Zazabi are decided the moment they spawn. The randomness is based purely on the frame counter. Unfortunately some of the delays for luck are quite noticeable, but I hope to fix that in a future version.
It's worth noting that the flare in front of the charge beam when it fires will deal damage, so point blank shots deal more damage. This means I should be in the face of any bosses I'm fighting when I fire. Against Ridley the amount of additional damage is minimal, and against SA-X's first form the flare does not actually damage it.
Quite a few bosses are killed faster with missiles than charge beam, but I still blazed through them. Firing a missile leaves you with a looong delay before you can fire any other weapon, but you can still charge during that time. So against bosses that require missiles to kill quickly, I fire missiles in between charge beam shots. Ridley is actually killed faster with charge beam than missiles, but I only delay my charge beam shot 3 frames if I fire missiles in between. So unless the charge beam is worth 20 missiles against Ridley(which it isn't), using missiles in between shots is faster.
I waste as few shots as possible. There are a lot of times when I fire a seemingly random shot, but each of those shots actually has a purpose. Turning around is faster if you shoot 1 frame after pushing the opposite direction, and I can't come out of a flip after doing a wall jump unless I shoot. There are times when I shoot so that I spend as little time making the annoying charging beam as possible, but there are also times where I charge early in order for there not to be a stray shot. I can't explain my inconsistency here.
By far my favorite manuever is, while speed-boosting, to jump without going into a flip. This requires frame-perfection: Let go of the direction for one frame, push jump the next frame, then hold the direction after that. By not going into a flip, I allow myself to kneel on the ground when I hit it(which also requires frame-perfection).
As good as my run is, there is a lot of room for improvement. Around when I was working on my Nightmare fight, someone discovered that it is actually possible to hit Core-Xs with two missiles at once anytime during the fight, not just when it spawns. I wasn't about to restart the whole run then, but for consistency I decided not to use the trick. It might also be possible to better manipulate the Core-Xs so that they are killed sooner and float less. Apart from a few frames here or there, I don't see any other ways to improve this run.
I'm not certain exactly how much faster than my trial run this is, but my in-game time for the trial run was 0:43, compared to the 0:42 in this run.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This topic is for the purpose of discussing #1007: Megafrost's GBA Metroid Fusion "0%" in 1:16:14.23
Tub
Joined: 6/25/2005
Posts: 1377
Having seen your WIPs this should be a yes-vote. It has flaws, but if you close your eyes during the core-X-fights, it's still entertaining :p ;) As this is not going to be redone soon for a couple of seconds, my vote is to publish this in the meantime. now I'm going to watch it, then I'll vote yes :)
m00
Joined: 7/15/2004
Posts: 124
My Core-X fights aren't THAT bad, are they?
Tub
Joined: 6/25/2005
Posts: 1377
Next time I'll add big bright irony tags, smilies seem overused these days. Honestly, I doubt there are many people who will notice that those fights could be improved unless they were told so. now shoo, I'm trying to watch a movie!
m00
Joined: 10/27/2004
Posts: 518
it took a while for me to spot something that made me go DAMN!, but thats primarily because this one is so linear as you said. still a yes vote. its nice that an author so willingly admits his mistakes in submission text. kudos .
Joined: 5/3/2004
Posts: 366
Good job, Mega. Looked great. :)
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
This week will be remembered as the attack of the Frosts!! Seriously though, anything that involves a Metroid game/run Im always 100% interested so congratulations to your accomplishment Megafrost. I cannot vote due to Im unable to get the ROM but thumbs up.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/24/2005
Posts: 405
Location: France
Hear my voice joining Angerfist's one... Good job and a yes vote for you...
Not dead yet... still very busy... damn...
Joined: 8/3/2004
Posts: 380
Location: Finland
Very impressive. Fast completion, multitude of cool tricks pulled off in the process and shinesparking. An easy yes-vote for this.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Joined: 2/2/2005
Posts: 198
Nice job, neat timesaver at AQU or however it's abbrivated.
Joined: 9/1/2005
Posts: 803
Sheer awesomeness. You make the bosses look like nothing at all, even the harder bosses such as Nightmare and SA-X . totally a yes vote.
Joined: 8/13/2005
Posts: 356
Location: Canada
I agree with AnotherGamer that the first trip to AQU was very impressive. I read the submission text after watching, and I'm glad you decided to be consistent rather than start using the new trick, it makes it much harder for me to spot your mistakes. Heheh... Yes vote.
Player (209)
Joined: 2/18/2005
Posts: 1451
Awesome Run! Extremely fast boss-fights, great move-tricks (especially with the use of the Speed Booster) and a absolutely perfect playthrough give only one choice to vote: A big YES! Great Job Megafrost.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 4/11/2004
Posts: 104
FreshFeeling: It's not so much a mistake as lack of knowledge. However, I agree with what you said in a way -- it makes it harder to tell that there is, in fact, some way to do those fights more quickly. Given that this game is linear to a fault (it's no wonder so many sequence breaks are in Zero Mission after this), you'd pretty much have to start over entirely to make it faster, and you've worked on this amazing thing for so long, I'm whole-heartedly voting yes.
Emulator Coder, Site Developer
Joined: 11/6/2004
Posts: 833
I'm not certain exactly how much faster than my trial run this is, but my in-game time for the trial run was 0:43, compared to the 0:42 in this run.
Was this the one from the old version VBA (before nitsuja took to hacking it, and its movie format was rejected)? Because I still have a copy of that.[/quote]
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Awsome run Megafrost, that fight with the omega metroid at the end was sick. Ever considered doing any other metroid games ;)
They're off to find the hero of the day...
Joined: 7/15/2004
Posts: 124
DeHackEd wrote:
Was this the one from the old version VBA (before nitsuja took to hacking it, and its movie format was rejected)? Because I still have a copy of that.
Yes it was.
hero of the day wrote:
Ever considered doing any other metroid games ;)
I considered Zero Mission, but right now I'm figuring I should stick with a Fusion 100% run since I already know how to abuse the game engine.
Joined: 2/19/2006
Posts: 40
Location: Oakdale, CT
I had never even seen the game Metroid Fusion before, so I was very intrigued by your movie. I enjoyed every minute of it. I can kind of see why the 'Metroid Crowd' wasn't all too fond of it as it did seem VERY linear which is kind of the opposite of every Metroid game out there. Still, watching the movie was worth every minute spent. Can't wait to see the 100% run. (And if you ever do a MZM 100% run, Metroid 2 100% run, or an original Metroid 100% suited run, I'd be the first in line to watch it.)
Joined: 12/7/2005
Posts: 149
Location: Sweden
Can you really tell that the game is so linear just from watching this run, without having played the game? I don't think I would. Tons of tricks are employed just to get through individual rooms quicker, and I imagine that they could be mistaken for major sequence breaks to a casual viewer. (I'm thinking of shinespark moves in particular, but there are many others.) Also, although the logical progression is fairly sequential, the level geometry is not linear at all. Many rooms have multiple exits. I wouldn't be able to tell that there is usually just one way to go unless I faced the obstructions while playing.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [497] GBA Metroid Fusion "0%" by Megafrost in 1:16:14.23
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
It's been published already, thanks to DeHackEd, but I'm voting "yes" now. It is an interesting movie.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
As a Metroid Fusion player, all I have to say is...YOU SUCK. ZERO PERCENT SHOULD NOT BE POSSIBLE. You've seriously hurt my feelings. I'm gonna go cry now. ;_;
Taking over the world, one game at a time. Currently TASing: Nothing
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sir VG wrote:
As a Metroid Fusion player, all I have to say is...YOU SUCK. ZERO PERCENT SHOULD NOT BE POSSIBLE. You've seriously hurt my feelings. I'm gonna go cry now. ;_;
Who are you? Samus's daughter? You should be proud of your mother, she showed that against all odds, against someone with her physical abilities at their peek, they still were no match for her intellect and manouverability.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 1/23/2005
Posts: 22
Wow, great movie. I agree, this isn't a great Metroid game, but I'd argue more because it plays a bit choppy and "weird" as opposed to the format of the others. However, I don't really see how this one is any more linear than others; the others just have the illusion of being non-linear. As far as I know, you can't, say, get the plasma beam before you get bombs.
Joined: 7/15/2004
Posts: 124
No, but you can kill Kraid, Phantoon, Draygon & Ridley in any order.