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I too agree with chronological order, although sometimes it would mean seeing the same boss fight twice in a row.
I like my "thank you"s in monetary form.
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The WIP looks amazing, keep up the good work!
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petrie911 wrote:
The soft reset code is X-B-Start last I checked. Is there any need for A and Y?
I was told that it was ABXStart, but either way that doesn't change anything. All it means is that we can skip the time bonus with A or Y now.
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Chronological order would be nice, but that would mean two near identical boss fights right after one another (not sure if that is desirable or not). How friendly is hexing in this game outside of hunting stages? As to me it seems like the best course of action, say after completing Iron Gate would be: 1) See how long it takes to manipulate Dry Lagoon 2) TAS City Escape after IG instead and see how long it then takes to manipulate either Dry Lagoon or Wild Canyon 3) If DL is faster after IG, save the inputs for CE and do DL after IG, and hex CE in later. This process could be repeated throughout the run to let you manipulate hunting stages far more efficiently than strict story or strict chronological order. That is, assuming these levels are as hexable as I'm suggesting. If not, it probably isn't worth it.
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Chronological order can not be done. The second hero level takes place before the first hero level and first hero boss. (Wild canyon takes place before City escape and Big Foot. Especially Big Foot considering that boss is at 'night'.) I believe this is the only time this 'problem' comes up though. edit;Big Foot I mean.
N. Harmonik
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What if a Dreamcast run was doable? Would it then take precedence over this run? If this is done without a memory card, how come the game doesn't lose your progress when you softly reset?
Why, oh, why do I even <i>try</i> to understand my own species?
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N. Harmonik wrote:
If this is done without a memory card, how come the game doesn't lose your progress when you softly reset?
A soft reset doesn't actually reset the game. It sort of just takes it to the title screen.
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N. Harmonik wrote:
What if a Dreamcast run was doable? Would it then take precedence over this run? If this is done without a memory card, how come the game doesn't lose your progress when you softly reset?
If a DC run were doable, it might take precedence in the sense that the advantages are larger and the run would end up being faster if made at roughly the same quality. Both Sonic Adventure games maintain the entirety of your playthrough until you shut the system off. As SP said, a soft reset just sort of takes you to the title screen.
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The "soft reset" idea was very smart, and using it to be able to change between dark and hero sides is also a great idea. Being able to hex some stages into the movie like Ringrush said would really make things way easier!
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Hexing is kind of iffy. It works in general, but some of the more precise things will just barely fail. there's also the issue that some odd things are RNG dependent, such as the amount of time between the final missile in Iron Gate exploding and when the door actually breaks.
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When I hex edited the HOT SHOT input to the .dtm with a soft reset after Iron Gate, I checked, and for some reason the input started a frame late (I tried hexing twice, so yes, it was done correctly). The frame I used was the one when Shadow's life count and such appeared. Anyway, I tried hexing out one of the frames before control of Shadow begins and the fight synced, but oddly, the "celebration" part after the final hit still desynced. So judging from that, this game doesn't like hex editing. I think it has to do with lag frames. They don't appear to be very consistent.
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I examined both .dtm's side-by-side and found out that on the final hit, Shadow was homing attacking a frame late on the final hit compared to the old file. So I removed the last frame of input before the homing attack. The movie still desynced, so I looked further, and after removing that extra frame, I found that the input didn't match the old movie once again on the frame I was hitting HOT SHOT. I adjusted it to be correct, and the .dtm finally synced how it did in the YouTube WIP. Success~~!
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That's sad, it would be so damn useful!
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Holy fuck that was awesome.
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rog wrote:
Holy fuck that was awesome.
It's actually already improved. He used the same ramp trick in the truck part and skipped a section of rolling.
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Crazy run ! Though I'm a bit surprised this ramp trick glitch wasn't discovered before. Totally looking forward to the full TAS, and I agree switching between stories could be more enternaining with a right sequence.
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Its just a shame that route can't be used in this TAS, since it clearly uses the upgrade items which won't have been obtained yet in a new game.
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Drakodan wrote:
Its just a shame that route can't be used in this TAS, since it clearly uses the upgrade items which won't have been obtained yet in a new game.
The ramp trick can be used! =) Sadly, it won't be as fast due to a lack of bouncing, but I estimate sub 1:20 with no upgrades. ;)
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If this doesn't get a star, I will shave something from my body! Crazy shit going on there sonicpacker :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Update: Just got 14:10 (not optimized) on what I thought was a "meh" (i.e. ~15 seconds) emerald position cycle. I'm not 100% sure I'll be able to get 13:xx, but I'm sure 14:10 is improvable. And yes, this is the same cycle I thought would be a very high 14 bordering 15. I managed to use a weird "turtle jumping" strategy that saved some time. I'm glad we were able to find a pretty good cycle given that the soft resets changed everything. Edit: 14:00 =)
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Is that on Wild Canyon? EDIT: Derp, missed where you said about the turtle. Obviously Dry Lagoon.
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UMAD TURTLE? Edit: So after playing around some more, Mapler and I both understand treasure hunting physics a lot better now. We were able to kill the 2 robots by 2:04 and still beat the turtle with this "average" position cycle. After optimizing the end, this gave us a time of 13:85. Pretty awesome for only a 3 frame cutscene skip delay!
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Optimization at it's finest form =D
N. Harmonik
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Incroyable!
Why, oh, why do I even <i>try</i> to understand my own species?
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