Yeah, I'm bored again. And after the insanity of Alien Hominid, I decided I'd think about tackling a game I actually knew fairly well. I owned the cart when I was younger, and I still remember enough to get me by. But I need to play through a few times and make sure I know treasure locations before I get started.
First thing's first, if anyone has any glitches or anything, let it be known now, BEFORE I start the TAS. I don't want this to turn out like SML2 did - finding glitches when I was almost done.
Next, I'll be running some tests for myself to see what's fastest, but if anyone has input on which hats would work best for which stages, feel free to throw your opinions out there.
I'm not sure how long I'll work on the run a day - Wario Land 1 has this weird effect on my eyes. Makes me feel sick if I play too long. I dunno if it's because of the trail Wario leaves behind as he dashes or what. Hopefully, it won't be an issue when slowed down to the speeds I plan on running the game at.
In any case, I'll be working off and on with the game for awhile. I do have a question, though - should I just go for a straight-up ass-hauling through the game, or should I get all the treasures?
Edit: Just screwing around with the game, I found something out - if you hit the dash button again at the right time after starting a dash that puts you into the air (like, you dash off a ledge or something) you can continue the dash infinitely by dashing again right before the first one finishes.
http://rapidshare.de/files/16241159/Wario1.vbm.html Here, check it out. This isn't a WIP by any means. Just me seeing how the game felt at 5% speed. As you can see, I didn't realize the trick until about halfway into the stage. And it looks pretty hax with me dashing infinitely in the air. I haven't picked up the Bull Wario helmet to see if it's any different with that, but I don't see why it would be.
I dunno how useful this'll be in a real TAS, but the way I see it, it can't HURT. Wario moves like a turd in glue, and his jumps are more vertical than horizontal. So this definitely helps skip all the jumping in certain stages.
What I REALLY want to try now is to see if I can put this to any good use in the lava/thwomp stage in world 1. You know the one - Wario's stuck riding a thwomp across a lava sea, then he has to run through tight corridors, breaking blocks so as not to get skewered from behind. I dunno how useful the air dash will be, but...