Joined: 9/3/2011
Posts: 26
what about using the wheel above to get the wrap? I had similar difficulties getting this with TAS tools. https://www.youtube.com/watch?v=S7K8YF2byio
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
In my personal opinion, the level wrap is harder. First, you loose some horizontal speed when running on ground (because you should not touch the D-pad to not get affected by the GSC). Second, after successful level-wrap you need to glitch through the boss room’s ceiling. In order to do it, you have to skip Y pixels between 1265 and 1282 (according to Aglar’s calculation). Y-alignment can generally be done by varying jump height and Y-subpixel position before the jump. Fortunately, in this particular place it is enough to adjust Y subpixels and then perform a full height jump. The only problem will be how to get into the area to the left from the boss (because otherwise you stuck). To do it, you should be pressing left while falling, and hope that your X pixel position goes -1 at exactly needed moment. It’s very easy to do in a TAS, but, of course, there is not 100% probability of doing it successfully in a realtime run.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Link to video SMOKE WEED EVERYDAY (why I did this TAS :( )
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
So, there is a new S1 trick found by Tee-N-Tee: Link to video Based on that, I made a TAS version, which completes the level in 0:08::09; the published TAS is 0:09::42, meaning a 93-frame improvement. It might be possible to gain a frame or 2 in the jump from the switch by changing the braking pattern, but that is about it. Edit: here is a new version in a maddening 0:08::02. I can't see a way to gain the final 3 frames to go sub-7... Tee-N-Tee? Aglar?
Marzo Junior
Player (178)
Joined: 5/13/2012
Posts: 51
[URL=http://dehacked.2y.net/microstorage.php/info/1524100000/s1-sbz3.gmv]07::57[/url] different input starts at frame 987
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
That was unbelievable man.. Nowadays, a trick has to be really unique to make my jaw drop and that, my friends, was one of those tricks :D Great discovery.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Excellent work. I have been trying to improve it, but every pixel/subpixel/speed combination I try ends up being slower.
Marzo Junior
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
So, I have a question. I recently found out in Sonic Retro that there is a bug in Sonic 1 that allows you to enable debug mode on the ending by holding A at the end of Final Zone — without having to input the debug code first. This allows the possibility of optimizing the ending. Would this count as using a cheat code? And would people actually care about an optimized ending?
Marzo Junior
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
In my opinion, I do not believe it is considered as a cheat code. You basically not active it, only it occurs as a bug in the game as another glitch. Like the glitches used to display game credits. Well, that's what I think.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
In case if someone is doing another no zip TAS, I found a trick that may or may not have been mentioned yet. It is possible to fall between the first chandelier and the left wall in Marble Zone 1. The way I did is to jump at full speed on top of the pushable box and having good air. Again, if this has already been mentioned, then forget I said anything.
Dynamic
Other
Joined: 11/19/2015
Posts: 1
Captain Forehead wrote:
In case if someone is doing another no zip TAS, I found a trick that may or may not have been mentioned yet. It is possible to fall between the first chandelier and the left wall in Marble Zone 1. The way I did is to jump at full speed on top of the pushable box and having good air.
I've been thinking about the no zip TAS too. I've found a couple of places in MZ (including the one you mentioned) where Sonic is able to fall through objects if you try hard enough. Apologies if this has been asked and answered before, but is there some way to check (e.g. memory location) to see whether a certain action causes you to zip or not?
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Dynamic wrote:
Apologies if this has been asked and answered before, but is there some way to check (e.g. memory location) to see whether a certain action causes you to zip or not?
If 0x13036 gets executed, you have triggered zipping behavior. Here is a small script that tells if you are zipping or not:
Language: lua

memory.registerexec(0x1370A, 2, function(addr,range) gens.pause() print("Zipping!") end)
You can test it by running into a wall. This address is for rev01; for rev00, it is 0x13036 instead. You may want to restrict the actual definition of "zipping" by looking at the final value of speed after a zip, as was done in the "no zips" run.[/code] Edit: Added quote due to page break.
Marzo Junior
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
According to the scientists, Sonic causes cancer.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
WST wrote:
According to the scientists, Sonic causes cancer.
The name was coined about 20 years ago by a postdoc whose daughter liked the Sonic comics: https://en.wikipedia.org/wiki/Sonic_hedgehog
i imgur com/QiCaaH8 png
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I have no idea who is that guy, but he published Tee-N-Tee’s TAS on his channel without any trace of info about authorship… http://www.youtube.com/watch?v=e0kc6DhH0h0 (upd) oh shi~, he has a lot of such runs
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Yup, here's the deleted thread on r/tas Some of them actually come from TASVideosChannel, which is "nice". The laughable one is this one as you need to correct FCEUX to animate encountering the enemy to be correct. (Screen goes gray then you enter a battle. Which is correct in the publication)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Here's something I made for fun. Maybe I'll make a full run out of it in the future. Link to video
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
Getting all the rings in the trapezoid after the double S-curve by bouncing on two Buzz Bombers got an audible "Nice!" from me. :) Looked real slick!
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
XkyRauh wrote:
Getting all the rings in the trapezoid after the double S-curve by bouncing on two Buzz Bombers got an audible "Nice!" from me. :) Looked real slick!
Yeah that's definitely the highlight of the level. I always knew it was possible but I've never seen it get executed successfully until now. Thanks for the feedback :) Here's WIP 2 with Green Hill 2 and improvements to Green Hill 1 and Special Stage 1. I saved 15 frames in Green Hill 1 with better movement at around 0:52 (ingame time) and about 14 seconds in special stage 1 with generally cleaner movement. Link to video If I'm gonna make a full run out of this I'm definitely gonna need some help. The special stages are gonna be difficult to optimize and I occasionally overlook things like those 15 frames in Green Hill 1. Plus I think it'll be more fun ^.^ Here's the gmv if anyone wants to look at it
Editor, Experienced player (586)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Very cool, I wish you luck on this project, btw if I remember correctly in labyrinth 1 in the japanese or american version there is an alone ring in the upper path, I recommend you doing a research betwhen versions if there are ring differences. I see you chosed doing the special stages too, thats a good choice and adds a 100% goal at the same time, looks promising :)
You can see more TASes on my youtube channel
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Thanks man :D I knew about that ring in labyrinth 1 but I didn't know it was exclusively in the Japanese version. I'm pretty sure that's the only version exclusive ring but I will still check like you suggested. I forgot that this wasn't like S2 and S3&K where you have the one version. Yeah I thought getting the rings in the special stage would give the run a better sense of completion and wouldn't cause any complications. They're in between acts and there's no super Sonic which means no ring drain. Plus I think they look awesome when they're tool-assisted. Just try not to get motion sickness from watching them :p Link to video EDIT: I almost forgot, the gmv.
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I discovered what the purpose of the extra ring in labyrinth 1 is. It allows you to finish the level with exactly 50 rings while taking the shortcut. Knowing this along with the other info I found in my research I know that it really is the only version exclusive ring. I'm running this in the Japanese version now. Desyncs were only caused by lag so it wasn't a huge deal to resync. Here's Green Hill Act 3. Like the first two acts it was relatively simple to make. I have no idea how to do animal manipulation though and I kinda want to save those frames. Link to video
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I forgot to upload the gmv again. Now that that's out of the way, I can happily say that after some research and testing I can get all the rings in the game.
Editor, Experienced player (586)
Joined: 10/22/2016
Posts: 581
Location: Argentina
kaan55 wrote:
I have no idea how to do animal manipulation though and I kinda want to save those frames.
http://tasvideos.org/forum/viewtopic.php?p=291209#291209 kann55^, you need to run the script after touching the captule AFAIK.
You can see more TASes on my youtube channel
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I already found that but thanks anyways. I saved 34 frames with animal manipulation. I think that's the limit because the last rabbit can't seem to be deleted. I could very well be wrong though. gmv