It's not very motivating for non-publisher encoders to encode runs when they just sit on the workbench/on their computer.
I think Maza (and all the others who encode these movies) should get a publishers rights without judging rights.
Or publishers should publish these movies immediatly when they're ready.
Is there a way to determine how many times Dracula charges before turning into an eyeball with bats? The minimum is twice and he charged 3 times for you.
Well I don't know if it's possible to get him to do it twice. I couldn't get it to work no matter what. Though it's possible I could of overlooked something.
I think part of the problem is that publishers = (judge + publish), judging from what Bisqwit has said on a few occasions.
It seems like it'd be easy to seperate, but who knows... we'll see. Lately thers seems to be a lot of slowdown in the publishing/judging process, with something like 9 "Accepted" runs sitting in the queue still (as opposed to before, where they were published very rapidly)
>Lately thers seems to be a lot of slowdown in the publishing/judging process, with something like 9 "Accepted" runs sitting in the queue still (as opposed to before, where they were published very rapidly)
I think it's more of a speed-up in judging than a slowdown in encoding. (Out of the currently 10 Accepted movies, 9 were judged by me.) Previously all judges were also encoders, and encoded and published the movies as soon as they had judged them, so this kind of thing could not happen. At least the queue is slowly shrinking now (if only people would stop submitting new movies... :P)
As we now have more encoders than we have publishers, I hope that publishers will be made separate from judges, so that everyone who is encoding now can be made publishers and publish accepted movies themselves.
That's a good point. I prefer entertainment value over speed (although in the Sonic games, one correlates to the other) And that reminds me... The one "Zelda: Link's Awakening" run that just uses the map glitch hasn't been opened in my emulator since I first watched it. However, I've went back to watch Chrono Trigger a few times, and I've shown off the SMB w/warps to my friends because there's *substance* in them.
At any rate, I vote yes to this video, having watched it twice (and enjoying it no less the second time.)
Just watched this, very nice :)
Just wondering, at around 19:42 where you jump over the devil, couldn't you manipulate him do do that move where he teleports to the other side of you so you don't have to jump?
Det man inte har i begåvning får man ta ut i energi.
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Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Great run OgreSlayeR.
I am just curious, at certain areas Nathan is forced to walk (While approaching Necromancer, after beating Adremelech and walking towards Hugh, and before battling Hugh), and in the movie you... walk, like any good Vampire Killer would. However, isn't it faster to slide just before the "forced walk" is triggered in the boss battle-rooms, and slide into the room after Adremelech? Sliding is faster than walking, after all. I dunno if this is faster, perhaps it has already been discussed, but if not, check it out and see if you can gain a couple of frames there.
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I know. But before it is triggered, you can slide into the "walk"-area. At least I can do that with my GBA, and when the slide is over, Nathan walks the rest of the area he is supposed to walk. Try it, and you'll see what I mean.
Edit:
Like... Here's the great, epic walk-to-the-battle with Hugh:
==================================
H------|----N
H is Hugh, | is the breaking point where you start to walk, N is Nathan.
Generally, Nathan walks the whole line, but if you do like this:
H---o--|x---N
You slide at x, and slide until o, which is faster than walking x -> o
...I suppose?
==================================
Perhaps its a long-shot, but one can always check it out.
EDIT2: Perhaps a charge would be even better? If Nathan charges further than he slides, that is.
However, he might "stop" while passing the breaking point, I can't remember really.
EDIT3: No, he didn't. The charge is, however, only useful before battling Hugh