All the better setups producing Moogle Charm end up in a crash (417F mold 11, 4167 mold 4). I will stick with 4126 mold 1 for now.
There is another very useful trick: as the rewriting by the sketch glitch is very laggy and takes time, it is possible to swap items in the middle of an inventory rewriting. For example, setup 41BF mold 1 produces 0 Flame Shield in slot 55. This is bad because we want at least 2 Flame Shields for Leo against Kefka. However, the sketch glitch rewrites the quantity of the 254th slot but not the type of item. By swapping slots 55 and 254 at a very specific frame, you will move the newly produced Flame Shield to slot 254 before that slot gets rewrote, resulting in 160 Flame Shields!
Other ideas that will probably not be useful: we can merge the item list with the command list by swapping characters during the Goggles glitch. This can be helpful to:
- use the command Possess, which is an instant kill, as a replacement to Bababreath. However, the corresponding item is not useable in battle
- use the command Mimic to mimic the Engulf
- use the battle script to move to the next tier, which allows us to access to other formation molds while still being in the Triangle Island. The formation loaded depends on the aiming of the command. We can flag the corresponding item to have the aiming byte we want, so we have a bit of freedom on the target formation.
The binary representation of the aiming value is the following two-bytes integer:
0 0 foe6 foe5 foe4 foe3 foe2 foe1 0 0 0 0 char4 char3 char2 char1
By aiming our party, we can have access to formations [1;15]
By aiming the ennemies, based on the fact that formations 6, 7 and 8 are available on the Triangle Island, we have access to formations 1024 * [1;15]. All those formations are glitched because there are 576 formations. Unfortunately, the two Zone Eater formations (335 and 501) are not accessible.