Post subject: Rolling Thunder 2
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I did a search and couldnt find a topic for this game. I want to make a tool assisted video of Rolling Thunder 2. However, I'm not sure what really looks good and should be included. I just dont know whether to go for high score, fastest time, lowest score(?), minimal kills.... Also, I think I should show skill by not killing the enemies so fast. Like letting them gather on the screen, then taking them out with several quickly fired shots (turning left and right to aim) and dodging their fired shots. Take a look at what I've done so far, this is my 1st attempt to see what's possible. http://s5.11mbit.in/5pdEou027dEKvs38ekq017hItz4flM128jJP86gv6639jK016hjpPj78/LCa74afl
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I've thought of doing this, but the current version of gens scares me (no slot picking hotkey) Obviously, this game demands for a simultaneous 2 player TAS. I think fastest time is the way to go. About killing enemies style, on my RT tas i tried to kill them as soon as possible. Try to avoid the lag. - why did you start from a savestate? not only it didn't work for me, you have to start from power on.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
yeah i know about that, but i just made this quickly to see what I could do. There is a slot picking hot key? Press SHIFT+N N= the number of the slot.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
oh hmm... well that's better than nothing. didn't know about that. But still i'd prefer just pressing the number (without shift)
Post subject: Rolling Thunder 2 WIP
Player (94)
Joined: 6/25/2005
Posts: 122
Haven't tried to create a TAS in a while so I thought I'd try a fairly simple 2 player run--Rolling Thunder 2. Here's a WIP containing level 1: http://storeandserve.com/download/558933/Rolling_Thunder_2_%28U%29_%5Bc%5D%5B%21%5D.gmv.html While it certainly doesn't look like it, this is actually a no damage run so far. There's a whole lot of "that attack does no damage" abuse though... Notes so far: * Contact with a non-attacking enemy does zero hp of damage but does knock the player back and grant temporary invincibility. That invinciblity can then be abused to safely absorb bullets, etc. * Absorbed bullets knock the player backwards. If the player faces leftwards, absorbed bullets knock the player rightwards. * An invincible player can also shield a non-invincible player by absorbing bullets. * It takes a few frames for a player to draw his or her gun. Once drawn, bullets can be fired on every other frame until the player moves again. * The goal of level 1 appears to be to reach the end with no enemies in sight. Simply reaching the end of the level will not complete the level if enemeis are still alive.
Joined: 10/3/2005
Posts: 1332
The music, the noises. Good lord, it sounds like bad porn! That may not be reason enough to run a game, but it couldn't hurt. It actually looks a lot like Sunset Riders mixed with the no-damage hit from Shadow Dancer. It'll be interesting to see if the game passesses enough variety to fill more than a few levels.
Player (94)
Joined: 6/25/2005
Posts: 122
Practice run of level 2 done. I don't think Boss 2 is optimized but since I cannot see the boss' remaining HP, I have to make guesses as to what hurts him and how badly. He does go down fairly quickly so that's a good sign. http://storeandserve.com/download/560320/WIP_of_Rolling_Thunder_2_%28U%29_%5Bc%5D%5B%21%5D.gmv.html
Joined: 11/14/2005
Posts: 29
This was one of my favorite Genesis games, I would love to see this one TASed. Are you still working on this trazz?
Player (94)
Joined: 6/25/2005
Posts: 122
LodeRunner wrote:
This was one of my favorite Genesis games, I would love to see this one TASed. Are you still working on this trazz?
Not at the moment, no. Busy/lack of interest/not fully satisfied with potential of game/dating again.
XTREMAL93
He/Him
Active player (340)
Joined: 1/6/2012
Posts: 576
Location: Azerbaijan, Baku
RTA speedrun time is 18:23 (any%) and 18:03 (2P) https://www.speedrun.com/rolling_thunder_2 Link to video Link to video