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My first submission. (Still working on another one which is taking forever.) I didn't see any other recordings for this game so thought I'd give it a shot.
I used FCE Ultra 0.98.15 (the version I downloaded from the forums) to record this. My aim was to complete it as fast as possible while taking no damage.
The game is a wacky sort of platform game where you take on the role of Spider-Man and for some reason everything you kill explodes. Spider-Man must take on six villains. Respectively, Electro, Sandman, Mysterio, Vulture, Hobgoblin, and finally Dr. Octopus. You can collect web fluid powerups to shoot pellets at your enemies, but strangely enough you can websling across the levels even when your web runs out.
Most of the tricks I used in the run are ones I discovered more or less by accident while recording. Example: Mysterio can be hit multiple times with a single punch if you're standing in the right spot and if you hold down the A button long enough. A much harder trick is dropping from a web to jump kick at the right moment, and then slinging a second web to grab the same platform. Especially because of the web's limited range. Hope you like it.

adelikat: Rejecting. This run needs some improvements as discussed in the forum. The game itself is certainly a publish-worthy game. Therefore, I "formally" give a green light for the author to work on an improved version.


adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
This is a good game and could be published. Get working on a new version :)
It's hard to look this good. My TAS projects
Active player (406)
Joined: 3/22/2006
Posts: 708
Coincidentally, I just started working on a new run from scratch a couple of days ago. You saved me the trouble of cancelling the submission :p Thanks for the positive votes, but now that I actually know what I'm doing, the new run will be much better. I've also discovered a few new things: 1. I finally figured out a way to shut off Electro's generator while he's still at 2/4 health, which saves a huge amount of time. 2. The dark area is not as tough to navigate as I originally thought. You can still see enemies, just not walls. That should be enough to give me a general sense of where to go. 3. I decided to take damage to save time, specifically because I discovered a cool trick. When you land from a jump, there's a landing animation that freezes you in place for a second (which is why I try to keep myself airborne as long as possible in many places) but there's a trap that shoots electricity in the first level and I found that if I time it right and land on the trap, it cancels the landing animation to do a few injury frames which actually slide me forward. It shouldn't take long to finish. I got through the first level pretty quickly. Just five more to go.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Excellent, can't wait to see the new submission :D
It's hard to look this good. My TAS projects