Genre: Fighting
  • Aims to beat time of the published movie and does so by 1336 frames.
  • I know, I know--I'm one frame short of being leet.
  • No damage taken.
  • Strobing greatly reduced.
  • Luck Manipulated in both the bonus stages and in how the thieves appear on level 7.
  • AI exploited to make enemies fall in pits. (Contrary to the summary of the published movie, that's *not* luck manipulation. The AI's dodge/dash attack code doesn't take pits into account very well. Unlike true luck manipulation, I don't have to wait for the psuedorandom number generator to come up with a particular number--the AI is that stupid all of the time.)
  • Downthrust->Magic makes for a faster combo than Magic->Downthrust.
  • Brand new (and completely stupid) sport--Meat Slalom!
  • New trick--enemies knocked "the wrong way" by ordinary jump attacks.
  • There's no Level 6 magic this time. It's faster to use Level 5 Magic on Stage 6 and it's faster to gather only 8 pots on Stage 7. Sorry 'bout that one--I miss the dragon, too.
  • I ride the Chickenleg in Stage 1 briefly as Stage 1 ends. I do a tail-whip aimed at, well, nothing, because all the enemies are already dead.
  • See Stage 3. See the dragon run. Run, dragon, run! See the bottomless pit. Jump, dragon, jump! (1)
  • Almost all of the movie has been rerecorded. Only the title screen, a short segment of Stage 1 before the first enemies appear and the very start of Stages 4 and 6 have been copied from the previous version. However, since I used the very start of the previous movie, the rerecord count includes all of the rerecords from the previous version.
  • Is anyone else reminded of a certain scene in South Park: Bigger, Longer, Uncut when they see the Level 5 spell?
  • More wordy comments about this movie can be found here.
  • I'm pretty sure that this movie is beatable. I don't think it's beatable by much and I don't think that beating this movie will be easy, either. (On the other hand, I didn't think I'd find so many ways to improve the previous movie.)
(1) For non-U.S. readers, these sentences mock a particularly inane series of children's books called 'The Adventures of Dick and Jane'.
Edit--minor typo fixes, forgot that I had copied frames from the previous version's Stage 4, too.

Truncated: Accepted for being more awesome than the previous awesome movie.
Bisqwit: Processing...


Player (95)
Joined: 6/25/2005
Posts: 122
Atma wrote:
Just out of curiosity, would it have saved a hit on death adder if you had used level 6 magic at the end (or instead of doing a down thrust a normal one then magic?)? I figure it'd at least be worth asking, as I think I saw you miss a pot somewhere along the lines there.
I did a bit more research. The final boss's hp is exactly 48 greater than the damage done by the level 5 spell. A level 6 spell does four additional points of damage. Downthrusts do 8 points of damage each and a back attack does 6 points of damage. Therefore, you can kill the final boss with 6 downthrusts and a level 5+ spell or 5 downthrusts, one back attack and level 6 magic. However, since a back attack->magic combo is slower than downthrust->magic combo, I don't see a reason to use the second combination. (The downthrust takes some time to set up but it recovers quickly. The setup time isn't an issue as one must wait for the boss to rise off the ground before he can be hit again.) The only other melee attack in the game that does 4 points of damage is an animal attack and animals aren't allowed in stage 8. Jump attacks (3 hp + forced knockdown), dash attacks (2 hp + forced knockdown) and basic attacks (1 hp each, 2 hp if the attack knocks the foe down) are all too slow for this situation.
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
YES and STAR! :P
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [543] Genesis Golden Axe "1 player" by trazz in 07:08.38
Joined: 2/25/2006
Posts: 70
Location: Philadelphia, Pennsylvania
yes by far!! i love the sound of the dragon spitting the fire, i laugh every time ^_^
Player (95)
Joined: 6/25/2005
Posts: 122
Minor details: * The screenshot is obsolete--I never hold 9 potions at once during this new run. Personally, I'd go with a screenshot of Tyris=Flare in midair as the second enemy of Round 2 throws himself off the cliff. * The description has an error in it--the enemies go off of cliffs because of incomplete AI, not because of luck manipulation. Enemies advance towards the nearest target (either the player or a riderless animal although they will move up or down under certain circumstances to avoid potential player attacks). I cannot find anything random about where they go. If an enemy with a dash attack is within a certain distance from the player and the player is a within certain distance from a pit, the enemy will always charge. If the player is within a certain range and moving forwards, the enemy will move down slightly and, if there is a pit there, the enemy will always march into the pit. Thieves are another story--they do move randomly and must be luck-manipulated for good results.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I will fix the description. I hope someone else can fix the screenshot.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
"It's not luck manipulation. It's stupidity manipulation!" Great run.
Taking over the world, one game at a time. Currently TASing: Nothing
Player (95)
Joined: 6/25/2005
Posts: 122
Sir VG wrote:
"It's not luck manipulation. It's stupidity manipulation!"
I like that term. I can just imagine the new tag now: "Abuses stupidity". To be fair to the programmers, some of the enemies end up in pits for semi-legitimate reasons. The first two enemies in Round 2 are trying to use the pit to instakill the player. However, there are some cases, such as the first two foes of Round 7, where the deaths are a clearly cases of the AI being completely unable to detect the pit and react accordingly.
SXL
Joined: 2/7/2005
Posts: 571
they're stupid because they were programmed that way. ie, it's a feature, and if it can be abused, it's a glitch.
I never sleep, 'cause sleep is the cousin of death - NAS
Player (95)
Joined: 6/25/2005
Posts: 122
To whoever changed the screen shot: many thanks. I wouldn't have used a picture of stage 7--I thought that would be too much of a spoiler--but I must admit that is one strange looking frame. Nice choice!
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
You're welcome. I thought it captured in important element in the movie, namely stupid AI tricks.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Post subject: My first post here.
Zucca
He/Him
Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
This is one of those speedruns where ending takes longer than the game itself. 47% was where the last magic were cast. ;)
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Joined: 2/7/2008
Posts: 185
It was fun watching so many suicides but I was annoyed at never seeing the stage 6 magic. Just wondering - why do you skip collecting the potions in the first bonus stage?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Joined: 4/3/2005
Posts: 575
Location: Spain
I was wondering, if you never max out magic, wouldn't it be better to play as the guy instead of the girl in bikini armor?
No.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The reason the magic was never full as to reduce the animation time of the magic. The man at his maximum capacity has a longer animation, effectively reversing the point of the whole 'less magic' thing.
Joined: 4/3/2005
Posts: 575
Location: Spain
Flygon wrote:
The reason the magic was never full as to reduce the animation time of the magic. The man at his maximum capacity has a longer animation, effectively reversing the point of the whole 'less magic' thing.
But I thought the man made more damage with his sword.
No.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
As far as I am aware, the only difference between characters physical wise is the weapon range. This is based on real-time observation though, so take it with a grain of salt.
Zucca
He/Him
Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
I'd like to see another tas of this game using Gilius.
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.