Post subject: Mortal Kombat Mythologies: Sub-Zero
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I've been fooling around TASing this game today. This game is one of the few 2D n64 games. I made a small test run on level one today. I play on Very Hard mode and I used the (U) [!] rom. You can ignore every enemy until the two before Scorpion. I fought almost all of them and did combos that gave big EXP so I could have Ice Blast before Scorpion. On VH mode he blocks combos like crazy so freezing saves lots of time. Comments welcome.
Working on: Command and Conquer PSX Nod Campaign
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Scorpion got raped. I dont know much about this game. Looks good though.
Joined: 1/18/2006
Posts: 78
Location: Norway
The replay won't start.. :( It stops right after the second logo and before the start menu. In the statusbar the numbers stop at something like this (400/4000) it's not the framecount, but something else I don't know what is. The rom is the same as yours. Too bad for me :(
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Do you have raw data off?
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 10/27/2004
Posts: 518
my friend had this and brought it over... damn was that game a bitch in the controls department... any thing to make it look fluid and like it doesnt have such problems would be great.
Experienced player (612)
Joined: 4/24/2005
Posts: 612
If I remember correctly, the address with you life bar is random everytime you die, hell maybe it changes on certain levels. It shifts around, so if you were to have some code on like infinite health and fell in a pit ultimately killing you, there was a very small chance of the code's effect lasting on you specifically. This really doesn't have any relevancy since there is no such TAS that allows cheat code usage on here and you probably won't have yourself killed unless it, in fact, saves time. But maybe if you were to find enemies' health codes then maybe there would be some use. I have take this information from the PSX version, from experience, but I am sure it is probably a direct port for/of the N64 version.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Level 2 done. I discovered that if you slide off an edge or into a wind gust and you kick or punch right after the slide, you'll get a nice forward momentum boost. The boss in this level is even worse than Scorpion to do juggling on. I'm aware that the third time I open the inventory it looks pretty slow. Not sure why it took so long to move down to the key. It's a test run though so I'm not gonna sweat it.
Working on: Command and Conquer PSX Nod Campaign
Joined: 1/18/2006
Posts: 78
Location: Norway
The movie works with RAW data off :D had a look at it just now and if you can find out ways to hold on to edges as little as possible I'd say it would be great too see. Tried the game and it's some really hard controls. Can't belive that you manage it looking as good as this
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
It doesn't work. I have the right rom and raw data turned off. When I load the movie, it doesn't say re-record count or what plugins you use or anything. Did you use the newest version of the emulator (v8)?
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yes, I have V8. I don't know why you can't watch it. Maybe someone more familar with the emulator can help.
Working on: Command and Conquer PSX Nod Campaign
Joined: 4/3/2006
Posts: 269
It replays fine for me. Question: does the screen suppose to be upside-down ? Is that's what the hardest mode is all about? If the screen is not upside-down, I think it would be fun to watch it. The upside-down view just makes me sick. It's not enjoyable at all.
Active player (348)
Joined: 10/31/2010
Posts: 93
Location: Honduras
While I know that this is one of the worst games in the series of MK but also is a good game for a more optimized TAS and TAS some improvements that I make the user darkfulgore above. Here I give the tas he performed: Link to video is that you can make many improvements to the TAS of this game you realize darkfulgore in which I'll get to work on this game.
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
Joined: 2/15/2009
Posts: 329
9 year revival? The PSX version has gotten the most publicity recently, but the N64 version is much faster due to load times. My PSX level 1 test is 2 seconds faster than the published run. I hope to match that time on N64. Load time saved could be more than a minute. While it can be tough to get motivated on a game no one has talked about since 2006, I'll tinker with this the next few days.
Working on: Legend of Legaia, Vagrant Story
Active player (434)
Joined: 2/5/2012
Posts: 1693
Location: Brasil
will you manage to improve the actual gameplay?it looks better anyway so even a frame draw should get acceptance lol
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Joined: 10/28/2013
Posts: 130
Location: United States
Jeez, I don't think MK Mythologies is that bad -- I thought it was a decent 2.5D platformer, with some good ideas and some bad ones. I got modest enjoyment out of it, though I haven't yet gotten around to finishing it (I completed Very Easy and Easy, which end about halfway through the game).
Joined: 2/15/2009
Posts: 329
grassini wrote:
will you manage to improve the actual gameplay?it looks better anyway so even a frame draw should get acceptance lol
Same route with better execution. I'm doing a few other things. I wanted to see if there was some interest in this.
Working on: Legend of Legaia, Vagrant Story