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Former player
Joined: 5/29/2006
Posts: 200
Nitrodon wrote:
The units you have blocking the door could be one space closer to the enemy. Because of scrolling, I'm not sure if this would save or lose time.
If I recall my setup rcorrectly, that would run into screen scrolling issues. I'll look into it, though.
You can win in 8 turns simply by moving Seth one space further on turn 3, then moving him as far as possible on the next 3 turns. Two enemies will be killed by counters rather than normal attacks (one on turn 3, and one on turn 5), but the middle area will probably be faster. If you want to break the silver lance under the same circumstances as the current WIP, you should equip it on turn 3 for this strategy.
I suppose I didn't even think of that option because that would require suffering an attack from the shaman. I guess that takes about the same amount of time as killing the shaman outright, though (unless he goes for Saleh, which is of course possible).
I should probably say something about Vanessa's options. If/when she promotes, she'll need 85 additional lance exp if she plans to use Vidofnir (and get that ever-important 5% critical hit bonus). This may or may not require giving her a steel lance. If she doesn't reach S lances, you'll lose about 12 seconds by letting Fomortiis counter, and you would also need more manipulation for that battle. If you don't promote her at all (the animation takes about 20 seconds in FE7), killing Lyon in the final chapter will require a double critical from Seth with 2 more strength than he has now, and you'll lose 22 seconds because you would need to attack Fomortiis twice. Also, chapter 17 could be annoying without a promoted Vanessa, but I suppose you could use Myrrh under those circumstances.
I do intend to promote Vanessa. It's a few seconds slower than in FE7 due to the screen where you select which class to promote to, but seems to save enough time overall.
P.S.: You don't really need to make your entire post a link.
I know, I was just messing around.
Active player (287)
Joined: 3/4/2006
Posts: 341
cheetah 7071 wrote:
I suppose I didn't even think of that option because that would require suffering an attack from the shaman. I guess that takes about the same amount of time as killing the shaman outright, though (unless he goes for Saleh, which is of course possible).
He does go for Saleh. AI-controlled units just love attacking people with less than 10 HP, even if they won't deal any damage.
Former player
Joined: 5/29/2006
Posts: 200
Well, i finished through chapter 15. Chapter 15 I'm fairly confident in strategy-wise, but there may be some small optimizations I missed.
Active player (287)
Joined: 3/4/2006
Posts: 341
Looks good, but as you predicted, I found a small optimization. On turn 3 of chapter 15, instead of moving up to Caellach and attacking him, I think it would be faster to move up to Caellach and not attack him. That way, you don't have to watch the base heal him.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Bump. Haven't seen a post in here in a long time, and a fire emblem TAS that's 75% complete just has me begging for more.
Former player
Joined: 5/29/2006
Posts: 200
Vykan12 wrote:
Bump. Haven't seen a post in here in a long time, and a fire emblem TAS that's 75% complete just has me begging for more.
I do have a bad habit of having good progress for a few chapters, then stopping for months on end. Chapter 16 was fairly daunting to plan, which sort of cut my motivation out from under me. I'll see if I can't drag myself into working on it some more tonight.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I do have a bad habit of having good progress for a few chapters, then stopping for months on end.
You weren't kidding 0_o If motivation's an issue, note that the lategame has that easy egg killing chapter, and the last 2 (maybe 3) chapters are seize/boss kill, which requires a lot less planning than rout maps.
Former player
Joined: 5/29/2006
Posts: 200
>_> I'm finally (maybe) making good on my promise to work on this thing. I think I've got a strategy for chapter 16, but we'll see how optimal/viable it is when I actually make it.
Former player
Joined: 5/29/2006
Posts: 200
Active player (287)
Joined: 3/4/2006
Posts: 341
Not bad. I haven't really looked at the chapter much, so I can't say much about your strategy until I watch it again. In turn 3 of chapter 15, you should have made Ephraim rearrange Duessel's items while giving him the javelin, so you don't need to make Duessel open the item menu to equip the silver lance. Also, I think you could have saved 1 frame by moving Knoll before Ephraim, but lag likes to mess with small improvements like that. Vanessa's lance exp after chapter 16: 194/251. EDIT: I looked it over a few times last night. The current route works fine without changing Vanessa's starting position. She may end up in the same space as Seth in the middle of turn 1 (depending on which character gets priority over the other in this game). It would have been faster to make Seth take Eirika during turn 2, because both Seth and Vanessa end up next to each other that turn. Alternatively, You can modify that route so that it uses the same number of turns, but doesn't require Tethys. It requires moving Seth's starting position 2 spaces forward and making him move his full movement range each turn (picking up Eirika on turn 1). If you choose the modified route, a silver lance would allow Vanessa to kill the mercenaries in one non-critical hit. Also, Saleh seems to have a B in light magic, which is just enough for that Purge tome you picked up. Do you plan to use it?
Former player
Joined: 5/29/2006
Posts: 200
Nitrodon wrote:
The current route works fine without changing Vanessa's starting position. She may end up in the same space as Seth in the middle of turn 1 (depending on which character gets priority over the other in this game). It would have been faster to make Seth take Eirika during turn 2, because both Seth and Vanessa end up next to each other that turn. Alternatively, You can modify that route so that it uses the same number of turns, but doesn't require Tethys. It requires moving Seth's starting position 2 spaces forward and making him move his full movement range each turn (picking up Eirika on turn 1). If you choose the modified route, a silver lance would allow Vanessa to kill the mercenaries in one non-critical hit.
Can change.
Also, Saleh seems to have a B in light magic, which is just enough for that Purge tome you picked up. Do you plan to use it?
I hadn't even thought about this. I just killed the sage in an attempt to save time, and make Eirika easier to protect. I'll definitely see if I can't find a use for it, though. As for the stuff you mentioned about chapter 15, there's no way I'm going back for something so minor. Thanks for pointing it out, though.
Former player
Joined: 5/29/2006
Posts: 200
This version of chapter 16 should be better.
Active player (287)
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Posts: 341
It looks like you can get Vanessa to critical the fighter and knight, and you'll still barely be able to reach the same critical RN against the sage. Vanessa's lance exp: 209/251 (will decrease by at least 4 if you get those critical hits)
Former player
Joined: 5/29/2006
Posts: 200
And, through Chapter 17.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Excellent. But do you mind posting the .vbm for individual chapters instead? I get annoyed having to fast forward through 90% of the vid to get to the new chapter(s). Anyway, keep up the good work, that was fast considering 16 was finished only a couple days ago.
Former player
Joined: 5/29/2006
Posts: 200
Vykan12 wrote:
Excellent. But do you mind posting the .vbm for individual chapters instead? I get annoyed having to fast forward through 90% of the vid to get to the new chapter(s). Anyway, keep up the good work, that was fast considering 16 was finished only a couple days ago.
Chapter 17 was the easiest chapter in the game to optimize. As for portions of movies, just make savestates as you go. if you set the movie to read only, loading the savestate will let yuou play from there. EDIT: I should probably say I changed chapter 16 with Nitrodon's suggestions.
Active player (287)
Joined: 3/4/2006
Posts: 341
That chapter was simple enough, so no comments are necessary. After you finish chapter 18, the rest of the run should be easy. Vanessa's lance exp: 207/251.
Former player
Joined: 5/29/2006
Posts: 200
You'll notice I've stopped caring if my levelups are any good or not.
Former player
Joined: 5/29/2006
Posts: 200
Two turn victory in chapter 19.
Joined: 5/30/2006
Posts: 39
I haven't watched past Chapter 17 yet, but I've noticed you still aren't holding A for enemy phases (according to the input display, that is). Why is this?
Former player
Joined: 5/29/2006
Posts: 200
I just tend to like to minimize my input. You only actually need to press A for one frame to cancel the target, so I only press it for one frame. The talk of holding it was only when I thought I was going to have a desynch-causing hex edit. If this were the second playthrough on the game, I could hold it down in order to make enemies move faster. But no such luck.
Active player (287)
Joined: 3/4/2006
Posts: 341
Chapter 18: If you used two additional characters, there would be a lot less time spent watching eggs gain 5 HP. This may end up being worth it, but I can't be sure. Chapter 19: Short chapter, solid route, not much to say about this one.
Former player
Joined: 5/29/2006
Posts: 200
Nitrodon wrote:
Chapter 18: If you used two additional characters, there would be a lot less time spent watching eggs gain 5 HP. This may end up being worth it, but I can't be sure. Chapter 19: Short chapter, solid route, not much to say about this one.
Which eggs would the additional characters go after? It's not like all that much time is spent watching eggs gain 5 hp anyways. I'll think about this idea, though.
Former player
Joined: 5/29/2006
Posts: 200
Active player (287)
Joined: 3/4/2006
Posts: 341
Chapter 20 can be done with much less killing and enemy movement. First, remove everyone except Vanessa, Syrene, Eirika, and Tethys. On turn 1, move them to unreachable locations so no ground enemies will move and waste time. This is, in fact, the only thing Syrene is used for in this strategy. Vanessa will be attacked by 4 gargoyles and 2 mogalls, and will kill 3 of the gargoyles with a Vidofnir counter. On turn 2, simply drop Eirika on a forest, move Vanessa so Eirika won't get blocked, and manipulate a miss. Vanessa will be attacked by 3 wights and kill them all. Eirika will be attacked by Riev and the ranged attackers who went after Vanessa on turn 1. (The third mogall that appears to have attacked Eirika in the screenshot is actually a reinforcement.) Turn 3 should be obvious. Also, I should note that with this strategy, trading the Vidofnir to Vanessa can be done during the chapter itself instead of the preparations screen.
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