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Post subject: Yoshi's Story
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Just thought I would mention that I am working on this game. Despite its kiddy apearence this game makes for one very entertaining tool assited run. I finished the first page already which you can download here. I will be following the same route as the run on the speed demo archives. If anyone knows of a better route, or things that could be improved from the console run, please let me know.
They're off to find the hero of the day...
Active player (277)
Joined: 5/29/2004
Posts: 5712
You may as well test all the levels to see if there's a better route. Just the tough thing is that you need more of those big hearts to access more levels in the next world, so there's a trade-off there.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
While it seems well played, this game just doesn't seem like it would make for an entertaining run. Maybe if you did a 100% melon run, but not as a simple 'eat everything and that is it' kind of run. *shrug* I'll watch any submissions for this, but I doubt I'll find them very entertaining.
hi nitrodon streamline: cyn-chine
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
It looks very fast but I'm having some trouble with the plugins :(. The best quality I was able to get looks like this and I used Jabo's Direct3D6 1.5.2 with it. Every other I tried were much worse. Anyways, your run looks great and I'll keep checking your wips if you continue, even though it's not much of a pleasure to eyes due the plugin problem.
Which run should I encode next? :)
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Maza wrote:
It looks very fast but I'm having some trouble with the plugins :(. The best quality I was able to get looks like this and I used Jabo's Direct3D6 1.5.2 with it. Every other I tried were much worse.
Use Jabo's Direct3D8 1.6, and after the game starts up, go to the "Rom Settings" tab of the graphics plugin settings, and change "Emulated Width" to 320 and "Emulated Height" to 240. That should make it look something like this.
Joined: 5/9/2005
Posts: 748
I would not mind seeing it as a 100% run either. Max points would be a suggestion from that, but I suppose changing the shy guy colours in the levels until you got the black Yoshi would be tedious.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
I considered doing a 100% melons run, but that would require many page transitions for each level since I would be forced to play the entire level in order to collect every melon. I don’t think it would be very exciting. Also since only one stage can be picked per page it would not feel like a true 100% run unless I restarted from the beginning and played though the game 4 times in order to cover every level. For me to play the game with the proper background, I had to check off the box under the advanced tab 'force normal blending' in the video configuration window. I will be posting a WIP after each page is completed. I would have had blarg's boiler done already but I suffered a desync at the very beginning of the stage and lost all my progress. Also I don’t know if this is just me, but the Blarg's boiler stage is completely screwed up. For example enemies are 1/4 their normal size, and the vases and bones are also completely messed up. I do not think this is a video plugin issue since it happens with every plugin. I think it is a core issue with mupen because even the hit boxes of the enemies are smaller than they should be. Can anyone confirm that this occurs on their system too? It would be greatly appreciated.
They're off to find the hero of the day...
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Well I can't say anything about Blarg's Boiler specifically, but for me the sprites are messed up all over the place. For example, instead of rotating, the sprites flip horizontally and vertically. Makes it very trippy at certain times, especially where there are large rotating objects (in those cases, it breaks up into many smaller sprites, each one flipping individually).
Joined: 6/19/2005
Posts: 180
I'd like to see a 100% melons run done, but I think that means just get all the melons in each stage you go to. A true 100% run would be a 100% points in ALL stages run, meaning it would do every stage. I think a single run through doing 100% melons would be awesome, though, especially since I've only ever gotten all the melons on one stage... and that was a stage easy enough for anyone to do. :\ Good luck, I hope to see more of this. :)
Joined: 4/3/2006
Posts: 269
So far I've found that "glN64 v0.41" works very well for Mario 64, but it doesn't work for Yoshi's Story. "Jabo's Direct3D8 1.6" works well (if you also change the emulated width and height like nitsuja said) for Yoshi's story. "Jabo's Direct3D8 1.6" seems to work some Mario 64 stages, if I never played Mario 64 before, I would not be able to tell that the graphics were wrong. Is there a N64 video plugin that works for all games? If not, is it possible for the emulator to automatically select the correct plug-in ?
Joined: 10/21/2005
Posts: 11
As I said in my comments for the SDA run, I didn't test every possible route extensively, but I do believe the one I used is the fastest. It works out well... all the X-1 levels I used are fast, and the X-2 or X-3 levels are both significantly faster than the others on that page and come after a level where it's easy to get the required amount of hearts. Was it really necessary to knock the shyguys out of the tree? You only eat one, and you run past an egg not far after. You run on slopes. Unless my testing is wrong, you shouldn't run on slopes. Did you have to stomp twice for the last three fruit? It looked like you could get all three in one stomp if you went a bit further. You may have problems on Shy Guy Limbo, since you picked a different favorite fruit. Good job copying my run so far, but I do hope you can come up with something a little more interesting by the end of the game. P.S. Extra style points for moonwalking. Please do it somewhere, even if it costs you a couple frames.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
StrangenessDSS wrote:
Was it really necessary to knock the shyguys out of the tree? You only eat one, and you run past an egg not far after.
I do the ground pound for the melon, knocking the shy guys out of the tree is just a bonus. I also eat 2 of them. Getting that egg later on would slow me down a tiny bit.
StrangenessDSS wrote:
You run on slopes. Unless my testing is wrong, you shouldn't run on slopes.
Thanks for mentioning this, I had no idea it was slower.
StrangenessDSS wrote:
Did you have to stomp twice for the last three fruit? It looked like you could get all three in one stomp if you went a bit further.
Yea I thought about that too, but I think to time spent waiting for the shyguy to be in range would be about the same amount of time as doing 2 ground pounds. I also considered jumping on the 2 catapillars earlier in the stage and skipping the last 2 fruits later on, but it seemed like it would be slower.
StrangenessDSS wrote:
You may have problems on Shy Guy Limbo, since you picked a different favorite fruit.
Could you elaborate on this, I didn't think it would matter since all the shy guys will automatically turn into your favorite fruit upon a ground pound while in super yoshi mode.
StrangenessDSS wrote:
Good job copying my run so far, but I do hope you can come up with something a little more interesting by the end of the game.
Your run blew me away the first time I watched it. It had so many unexpected things such as the shy guy massacre on page 3. If you have any cool ideas for this run please let me know.
StrangenessDSS wrote:
P.S. Extra style points for moonwalking. Please do it somewhere, even if it costs you a couple frames.
Not exactly sure what moonwalking is, but if you explain it to me I will try to do it when it doesn't cost too much time.
They're off to find the hero of the day...
Joined: 10/21/2005
Posts: 11
hero of the day wrote:
I do the ground pound for the melon, knocking the shy guys out of the tree is just a bonus. I also eat 2 of them. Getting that egg later on would slow me down a tiny bit.
You eat two? *checks* My mistake. If you didn't need them, you could've done a close-to-the-ground pound to get only the melon, which is what I was suggesting.
Thanks for mentioning this, I had no idea it was slower.
Admittedly, this is one thing you won't see in my run, since I kept forgetting to test it until after I was done. ^_^;;
Could you elaborate on this, I didn't think it would matter since all the shy guys will automatically turn into your favorite fruit upon a ground pound while in super yoshi mode.
They do! But, on Shy Guy Limbo, I pick up six of the same fruit in a row to get a second heart fruit... and only five of those fruit come from shy guys. If your lucky fruit isn't grapes, it won't work. Depending on how fast you can run, you may not need the extra heart fruit, but I thought I should warn you now.
Your run blew me away the first time I watched it. It had so many unexpected things such as the shy guy massacre on page 3. If you have any cool ideas for this run please let me know.
Glad you liked it. ^_^ I'm afraid I'm all out of cool ideas... the best way to improve my run would be to not make so many little mistakes, but that's not a factor in a tool-assisted run. All the major stuff in my run went as I planned, and there weren't any secret tricks I avoided for being too hard. Hmm. On Cloud Cruising, there are a few ways to do the first room... the normal path, the path I took (off the top of the screen), and running along the ground until you can bounce to the clouds from a flying enemy. I tried to calculate how fast each would be if played perfectly... but I can't remember what I decided upon. I chose to go above because I figured it would be the most unexpected, and it made the first part simple. The disadvantage was that I couldn't leave a snake flying in a good position to show up in the middle of the flying shy guys, forcing me to use my initial strategy of "jump and flutter and hope I don't die". And, yeah, don't make mistakes. My finished run was the first try where I'd finished working out the route and nothing major went wrong, and it shows. In my defense, I was kinda getting tired of the excessive sickly cuteness, even with the disturbing elements such as Yoshis invading an isolated hut and robbing and killing the inhabitants. And it's tiresome waiting through all the cutscenes. From what I hear, you could skip them, if you could record a reset.
Not exactly sure what moonwalking is, but if you explain it to me I will try to do it when it doesn't cost too much time.
Moonwalking is walking backwards when it looks like you should be moving forwards. I just mean ordinary moonwalking. Isn't moonwalking ordinary? Just press the moonwalk button, located on the side* of the controller, and watch Yoshi moonwalk! ... Oh, fine, I'll tell you the secret... face the wrong way when you walk off the edge of the screen. The only place I've done it is on the last page transition of Jungle Hut, coming out of the egg right on the edge of the screen while facing left. It was accidental, and requires more precision than can be done reliably on a console, but that shouldn't be a problem for you. *meaning the inside, which is why nobody knows about it, not even the emulator authors.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
here is page 2 completed. I skipped 1 melon that was underground at the very end and got the apple instead, not sure which is faster so I may have to go back and fix that. Blarg's boiler still looks horrible on my computer. If anyone with a good video card can get this stage to look right, I would be very grateful for an avi.
They're off to find the hero of the day...
Joined: 6/19/2005
Posts: 180
I get a desync in Blarg's Boiler. Somewhere near the 2 guy, you miss a few fruit and fire an egg too early. Looks good up to that, though.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
I played back the movie without any problems, are you sure your plugins are the same as the ones in the movie file?
They're off to find the hero of the day...
Joined: 6/19/2005
Posts: 180
I'm sure. It matches correctly. I'm trying it now with a different plugin, and NOW it works. The plugin in question was apparently the input. The stage looks very good to me. Well, except for the graphical glitchiness, that is. Keep up the good work :)
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Playd back fine with me as well (though it desynced once ). Use following plugins to make it work: Jabo's Direct3D6 1.5.2 N-Rage`s Direct-Input8 V2 1.80a (REMEMBER to uncheck Raw Data from Controller 1) Jabo's DirectSound 1.6 RSP emulation Plugin Though, as hero of the day, I also hade some graphical problems. If I understood him right, mine are exactly the same. So the problem is most likely with video plugin. About the run: it looks very fast, again ;). I wish the graphics vere as they should be so it would be more pleasant to watch it (and maybe notice some misstakes better).
Which run should I encode next? :)
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
here is page 3 completed. Also I would like to thank everyone who has been following the progress and giving feedback, it helps alot.
They're off to find the hero of the day...
Post subject: Consists spoilers if you haven't watched hero's 3rd page
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Nice. I was kinda "wtf!? why isn't he taking all of those froits along the road" until I saw the shyguy swarm and remembered.. :) This time the stage emulated perfectly (with the plugins I mentioned above). The only exeption was the boss, which somehow looked a bit more two dimensional than I remember seeing in the real N64.
Which run should I encode next? :)
Former player
Joined: 9/1/2005
Posts: 803
hero of the day wrote:
here is page 3 completed. Also I would like to thank everyone who has been following the progress and giving feedback, it helps alot.
I just got around to watching this now, as I only just found out about it now. So far so good I think, although perhaps you should do 2-1 instead of 2-2? it doesn't seem to have any graphical problems that i can spot, although it probably would take longer due to the layout.
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Good luck with this run, I'm looking forward to seeing it completed. Mupen doesnt work for me though, so I'll need an AVI if I want to watch it.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
I believe 2-1 is the bone dungeon, and it does not contain any graphical errors. I am certain that it would be considerably slower than 2-2 because the fruits are spread out much more. I think the graphical errors in 2-2 are enough reason to reject this run. I will finish this run but it will only be a test run. When a new version of mupen comes out or a new graphic plugin that fixes the problems is released, I will remake the run from scratch.
They're off to find the hero of the day...
Joined: 6/12/2006
Posts: 368
I believe Glide64 plugin + wrapper could fix the problem, could be wrong though.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Update: (J) ROM plus Rice plugin, with enabling rendering-to-texture makes the game run perfectly with no lag. Testing 2-2 to see if the graphical problems in that stage are present. edit: I personally am still receiving the same problems, so it doesn't look too promising. Raiscan and myself should have a final verdict soon.
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