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Former player
Joined: 3/27/2010
Posts: 270
Oh wow. That's really an interesting discovery.
Joined: 5/12/2013
Posts: 5
The SRL speedrunning crew has taken to calling it Reverse Shift-line. It can be done in any room that the screen can scroll in. It can be used to skip Karasuman, but all other bosses have different loading styles so he's the only boss skippable with it. Might save time in a TAS, since it effectively skips the need to Revenge Tech, and you menu in the fight anyway. I'm not sure where the 1 HR you'd have there is used, so it might not save time there at all, just an idea.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
If it works with a HR, it should work as well with a lvlup, I assumed it works only for death because of the scripting moving you around, in "normal" conditions this should just push you like a few pixels forward not a full room, maybe for karasuman its about the grate? Maybe lesser demon in Library could work? theres no loading for that boss too (theres no door either tho lol)
Skilled player (1095)
Joined: 9/15/2013
Posts: 116
Me and arukAdo have experimented with it somewhat, and this is a summary of what we've found so far: 1. it can be done starting in any room with horizontal camera scrolling 2. it sends you the same distance (the length of about one room with no horizontal scrolling), even in longer rooms, so no warping across huge hallways 3. more screen pauses does not have any affect; in fact, the trick fails if you do more than one 4. ending up anywhere near a door causes alucard to go through it automatically, regardless of if this should even be possible http://www.youtube.com/watch?v=q0KI992_xm0 will play around with it more later. Kainblox, the HR is already used to get the Library Card from the Marble Gallery for Outer Wall skip. There's nothing really big I can think of in the first castle done with reverse shift that could make up for the time lost from not doing that.
Patashu
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Joined: 10/2/2005
Posts: 4045
Romscout (in cosmo's chat) posted the idea of getting reverse shiftlines whenever you'd level up anyway in the route (during a boss battle for example) and using it to skip a roomlength of walking in the next room.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1095)
Joined: 9/15/2013
Posts: 116
Patashu wrote:
Romscout (in cosmo's chat) posted the idea of getting reverse shiftlines whenever you'd level up anyway in the route (during a boss battle for example) and using it to skip a roomlength of walking in the next room.
We only kill Medusa in the current route, who has a separate loading zone for her room (as most bosses do). Pretty much anywhere else, we already use every level up I can think of for something else already. Getting more levels just to skip parts of rooms like that wouldn't be worth it since the screen pause pretty much eats up any time you would have saved unless you have to wait for some reason, and I can't think of any time where that happens.
Joined: 5/12/2013
Posts: 5
I figured the HR was tied up somewhere. It seems this glitch has no place in an any% TAS, which is kind of sad cause it's very interesting. Maybe someone will do an All Bosses TAS someday and clog the site with more SotN categories? Atleast Massive Shiftlines/EWGs are no longer a necessary trick for map completion.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
The only occurrence where this could save time would be in chapel to avoid using boomerangs/flamberge, its hard to predict if it will save anything tho; like mentioned theres the lvlup itself consuming frames so its always tight. Edit: Ive tested a bit and skiping gaibon/slogra should be viable, ive managed to do it with lvlup on the bottom skeleton after droping an axe at the top, at this point I dont see what else you could use except for neutron bomb or monster vial, but its working.
Patashu
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Joined: 10/2/2005
Posts: 4045
@fatalis_ made a drop table/calculator for Symphony of the Night. The most interesting part of it to me is that finally we have proof ring of arcana helps you get drops http://fatalis.hive.ai/sotn/dropcalc/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1095)
Joined: 9/15/2013
Posts: 116
I meant to ask this a while ago, but to anyone who cares, what's your opinion on us using a save state to start with muramasa carryover active? This is something that's already been OK'd for use, I'm just wondering what the viewers would think.
Patashu
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Joined: 10/2/2005
Posts: 4045
I'm for it, it's not like SotN is full of hard to kill monsters and this will break the combat in the game or anything like that :p
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Former player
Joined: 3/27/2010
Posts: 270
Yupp. Link to video So you'd do this for fairy. Link to video
Patashu
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Joined: 10/2/2005
Posts: 4045
For those hungry for more SotN action, Desquall made a semi-optimized TAS of the recently found to be possible 'low% mist' category (beat the game with only one relic, in this case mist. The fastest low% is still wolf but wolf, bat, mist, faerie card (?) and leap stone (??) are all possible) Link to video And here's a bunch of random SotN tech that's been discovered recently: Link to video Proof of concept for low% leap stone. Requires frame perfect menus so isn't very RTA viable unless you hate yourself. Link to video Shaft Skip for PS1 (english) and XBLA - allows pacifist and 0 bosses to skip Shaft as well, so it's now a mandatory skip in those categories. BTW, if you do this skip in the room where you get holy glasses - on XBLA it hard locks your Xbox 360, on I think PSP it loads the dracula fight but dracula doesn't appear (or something like that) Link to video A new way to do Richter Skip. Basically what makes the Richter fight work properly (and what made the ancient power of wolf Richter Skip) is if the camera is locked, and the camera locking is caused by a specific box surrounding the room, and if you transform on the right frame your hitbox moves position such that on frame X you're before the box and on frame X+1 you're entirely past the box. Link to video Infinite height with faerie card. This is what would make low% faerie card possible: 1) Under unknown circumstances, you can perform save corruption with the faerie card speech, similar to how the sword card save corruption in the 'all relics, best ending' TAS works. 2) This save corruption can give you 1 hp max. 3) Get a toadstool, a duplicator and farm life apples (I forget if duplicator works on them or not) (if not, this is the unfun part). 4) Do this video. Check out http://www.youtube.com/user/ForgoneMoose/videos and http://www.youtube.com/user/ZX497/videos for a lot of misc stuff as well.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
So, Symphony of the Night is about to be pokemon yellow levels of broken. All I can say is, watch out. https://twitter.com/romscoutSDA/status/423035464866877440 If u want to know more or help out go to http://www.twitch.tv/sockfolder while he's streaming
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Broken enough to execute arbitrary code?
Patashu
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Joined: 10/2/2005
Posts: 4045
Warepire wrote:
Broken enough to execute arbitrary code?
Remains to be seen. But it looks like you can write to memory past inventory.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Sockfolder demonstrates: How to get Relics from Music (with save corruption/sort glitch/inventory overflow) http://www.twitch.tv/sockfolder/c/3560264 If you like games breaking in your hands and begging for mercy, this is the video for you :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Shit just got real, I really want to see where this'll lead the TASes of this game =D
Skilled player (1095)
Joined: 9/15/2013
Posts: 116
Brian_pso wrote:
Shit just got real, I really want to see where this'll lead the TASes of this game =D
as of the moment of this typing, not very far probably. we arent really greatly hindered by not having any one of the movement relics or anything, so the time it takes to save the game and reset and load the file back up again is just not worth it. if someone were to find a warp with it or something, shit would really get real
Patashu
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Joined: 10/2/2005
Posts: 4045
OTOH, this is an instant huge improvement to real time any% runs, but it requires you to be playing on PS1, so it will probably be its own category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Sockfolder has found a way to use the memory corruption glitch to trick the library card into sending you to the inverted library. (Sorry, I do not have a video.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Patashu wrote:
Sockfolder has found a way to use the memory corruption glitch to trick the library card into sending you to the inverted library. (Sorry, I do not have a video.)
OMG this is becoming more and more promising by the day =D
Patashu
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Joined: 10/2/2005
Posts: 4045
Sockfolder found a vector for total control, but it takes about an hour for the jump address to decrement to somewhere in memory that would be useful.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Patashu wrote:
Sockfolder found a vector for total control, but it takes about an hour for the jump address to decrement to somewhere in memory that would be useful.
If there is one vector, there has to be another. Someone should start writing a PSX demo just in case :P
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