Post subject: [Request] Save/Load memory watch
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
The topic says it all. Option #1: What I would like to have is, say, two buttons near the Watch and Clear Watches buttons. One would read "Save Watches" and the other one "Load Watches". What they would do is pretty self-explanatory. Adding this would really help people like me who need to watch, for example, 3 memory addresses (7E0024, 7E0026 and 7EAA10), and one of them is really far down the list. Option #2: Either that, or a box where you could type in the address you want to watch, press watch, and then Boom!, it's being watched. Conclusion: This isn't a really pressing matter, but I guess it wouldn't be too hard or too time consuming to do (especially option #2). Thanks in advance.
Player (209)
Joined: 2/18/2005
Posts: 1451
Not really important but that is something I missed on the newest snes9x too. Halamantariels suggestions are really good and I definitely like Option #1 more as I also use some specific adresses to TAS which are sometimes annoying to select over and over again manually. Not a big problem but would be very handy to have such an option. Aside of that I would also suggest to add hotkeys or hardcoded keys/combinations in the new version to enable/disable the 8 sound channels which would be especially good to create music videos by disabling the background music and mixing another in without deleting the original action-sound.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Post subject: the Ultimate Memory Watching Panelâ„¢
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Another thing is to make a little (about 8—10 strings tall) always-on-top floating panel looking like this:
--------------------
|  name1  || value |
|  name2  || value |
|  name3  || value |
|  name4  || value |
|  name5  || value |
|  name6  || value |
|  name7  || value |
|  name8  || value |
|————————————————————————|
|   ADD     REMOVE |
|  RESET     HIDE  |
--------------------
…where name* is the alias of the address, about 10 characters wide (ie. "lag countr"); value is its value refreshed every frame. Pressing "ADD" must bring up a memory watcher window, where you choose the address and write an alias for it. "REMOVE" must ask you which of the /name+value comb./ to remove. "RESET" resets the panel and "HIDE" hides it. Without a panel like that, I consider every emulator to be totally antiergonomic.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: the Ultimate Memory Watching Panelâ„¢
Player (209)
Joined: 2/18/2005
Posts: 1451
moozooh wrote:
Another thing is to make a little (about 8—10 strings tall) always-on-top floating panel looking like this:
--------------------
|  name1  || value |
|  name2  || value |
|  name3  || value |
|  name4  || value |
|  name5  || value |
|  name6  || value |
|  name7  || value |
|  name8  || value |
|————————————————————————|
|   ADD     REMOVE |
|  RESET     HIDE  |
--------------------
…where name* is the alias of the address, about 10 characters wide (ie. "lag countr"); value is its value refreshed every frame. Pressing "ADD" must bring up a memory watcher window, where you choose the address and write an alias for it. "REMOVE" must ask you which of the /name+value comb./ to remove. "RESET" resets the panel and "HIDE" hides it. Without a panel like that, I consider every emulator to be totally antiergonomic.
Nice idea moozooh, but unless this panel is transparent it would sometimes disturb if you need to watch the values all the time and still want to see the full screen. The display of the adresses while watching is just fine the way it is currently. When optimizing a run frame by frame you often have to watch very closely to details in the game (best in fullscreen mode) and the adress-values in the same time every frame to compare the gains or losses. With a non-transparent panel this wouldn't be that comfortable IMO.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>Nice idea moozooh, but unless this panel is transparent it would sometimes disturb if you need to watch the values all the time and still want to see the full screen. Only if you play fullscreen. Do most people do that? I know I never do that in any emulator...
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Well, if you could drag it, that would be enough, IMO (you're not going to observe every single corner of the screen that closely, are you? ;) ).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (209)
Joined: 2/18/2005
Posts: 1451
Truncated wrote:
Only if you play fullscreen. Do most people do that? I know I never do that in any emulator...
I always do. It's much more comfortable if you can see everything in big size and it's not straining for the eyes compared to a small screen. I couldn't imagine to make ultra optimized TASes without a fullscreen mode.
moozooh wrote:
Well, if you could drag it, that would be enough, IMO (you're not going to observe every single corner of the screen that closely, are you? ;) ).
Of course not. But sometimes it still helps to check the corners in critical situations to get a better overview for the planned moves. Draging the panel to a good position in every situation may become annoying after a while though.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun