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P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
That's Super Mario Bros. 3
Joined: 4/5/2007
Posts: 72
no, the smas version of smb2j is alot easier than the fds version, plain and simple. The differences warrant this imo.
Joined: 4/5/2007
Posts: 72
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
In the current run of this, in level 5-2 Mario goes down and upside-down pipe which sends him to the warp zone. Does this only work only in the famicom version, or does it also work in The Lost Levels on the SNES? I tried to duplicate it on console with the SNES version but had no success. Either it doesn't work on the SNES version, or I'm missing something. I also realized something odd when I was playing the SNES version. When you land on the flagpole backwards, it has a weird affect and seems as if you drop off the flagpole sooner. I'm sure it doesn't matter due to the 21 frame rule, but I think it something worth checking out. I've wondered nfor a while if that would end up somehow saving time.
Super Mario Bros. console speedrunner - Andrew Gardikis
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
andrewg wrote:
When you land on the flagpole backwards, it has a weird affect and seems as if you drop off the flagpole sooner.
That's because you Mario doesn't turn around the pole like he normally does. It's done in this movie quite alot
Post subject: Super Mario Bros Lost Levels Question
Joined: 5/29/2006
Posts: 55
I've seen a few of the runs of Super Mario Bros. 2 Lost Levels american and famicon versions and only 1 has levels past 8-4, was this only in the snes game super mario all stars?
Post subject: Re: Super Mario Bros Lost Levels Question
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Not a General question, and there already exists a thread for Super Mario Bros 2j. Moving the post.
Post subject: SMB2j sidestroller TAS
Joined: 12/29/2007
Posts: 489
I'm working on TASing SMB2j using B as little as possible. Right now I just started 4-4 and I've used B three times, once in 4-1 and twice in 4-3. There seems to be absolutely NO way to avoid this, not even walljumps. Would a TAS of this kind be accepted (under concept demos)? Could someone tell me how to attach a file to this post so I can show what I've done so far?
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
If it's not possible, then it's not exactly a good concept. I'd say no
Joined: 7/10/2007
Posts: 280
Don't let that stop you from doing it anyway.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I don't quite know the game, but maybe the 4th world is skipable?
Post subject: Re: SMB2j sidestroller TAS
Joined: 10/15/2007
Posts: 685
Zowayix wrote:
Could someone tell me how to attach a file to this post so I can show what I've done so far?
This works. Also, trying to make the impossible possible by intentionally ignoring the premise of the run doesn't make for a particularly good movie. But if you enjoy doing it, who am I to stop you?
Kirby said so, so it must be true. ( >'.')>
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
MUGG wrote:
maybe the 4th world is skipable?
All the warps past world 4 are after world 4 List of warps: 3-1 to world 1 1-2 to world 2 1-2 to world 3 1-2 to world 4 8-1 to world 5 5-1 to world 6 5-2 to world 7 A-3 to world C B-4 to world D
Joined: 4/25/2004
Posts: 498
You missed two. :p 5-2 to world 8 (this one is actually in the current SMB2J run, lol XD) A-2 to world B
Joined: 12/29/2007
Posts: 489
FCE Ultra demo. I'm using FCEU 0.98.15. http://dehacked.2y.net/microstorage.php/info/526285032/smb2j_walk.fcm This goes up to part-way through 4-4.
Joined: 12/29/2007
Posts: 489
I've decided to cancel this run. If anyone wants to continue it, feel free.
Joined: 8/9/2009
Posts: 1
Is there a working link to the 24 star patch? I'm interested in this game, but not interested enough to play through the normal game eight times.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Lemniscate wrote:
Is there a working link to the 24 star patch? I'm interested in this game, but not interested enough to play through the normal game eight times.
I'm not sure. heh, You should just watch the TAS 8 times or something lol... not sure if that would work or not.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 1/25/2009
Posts: 29
Location: Finland
biskuitti on paras :)
still a nooby in speedrunning
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
hmmm... i think this won't work.
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (2574)
Joined: 12/23/2007
Posts: 831
andrewg have found some wonderful improvements in SMB2J 1-1. We are making a new SMB2J run recently. I've proved them all possible. The idea 1 is about getting a mushroom and enter the ground in 1-1. It saved 42 frames, and I got 21 frames in 1-2 using the big body. The idea 2 and 3 are both entering the ground using a shell bounce jump, it was quite impossible to do that. The idea 2 saved 42 frames in 1-1, and the idea 3 saved 63 frames. Unfortunately, we need to get 2 frames faster in 1-1 to save more, there's possibly a way to kick the shell into the ground 1-2 frame(s) earlier. I'm tring to work it out. Here are some WIPs for these tricks: http://dehacked.2y.net/microstorage.php/info/1577747958/HL-SMB2J1-1-Trick1.fcm http://dehacked.2y.net/microstorage.php/info/54260587/HL-SMB2J1-1-Trick2.fcm http://dehacked.2y.net/microstorage.php/info/356011108/HL-SMB2J1-1-Trick3.fcm
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I'm glad you were able to save time by using the shell. :) I can't see anything else that is improvable. How is this coming along now? Are you at world 8 yet?
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
HappyLee wrote:
Here are some WIPs for these tricks: http://dehacked.2y.net/microstorage.php/info/1577747958/HL-SMB2J1-1-Trick1.fcm http://dehacked.2y.net/microstorage.php/info/54260587/HL-SMB2J1-1-Trick2.fcm http://dehacked.2y.net/microstorage.php/info/356011108/HL-SMB2J1-1-Trick3.fcm
I don't get it for idea 2/3... where're going to get the mushroom then? You still need it sooner or later, no?
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
BadPotato wrote:
HappyLee wrote:
Here are some WIPs for these tricks: http://dehacked.2y.net/microstorage.php/info/1577747958/HL-SMB2J1-1-Trick1.fcm http://dehacked.2y.net/microstorage.php/info/54260587/HL-SMB2J1-1-Trick2.fcm http://dehacked.2y.net/microstorage.php/info/356011108/HL-SMB2J1-1-Trick3.fcm
I don't get it for idea 2/3... where're going to get the mushroom then? You still need it sooner or later, no?
Getting the mushroom later in level 4-1 and flower in 4-2 should leave it so that no time is wasted later... I think. I'm a bit confused. Happylee, are ideas 1 and 3 are equally as fast, both saving 63 frames? Also, I feel like combining ideas 1 and 2 could result in the fastest method.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 8/27/2009
Posts: 159
Location: California
Uno Dos Tres Siete Wait, that's not how counting works.
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