• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.

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SXL
Joined: 2/7/2005
Posts: 571
I never sleep, 'cause sleep is the cousin of death - NAS
Former player
Joined: 6/15/2005
Posts: 1711
Zurreco wrote:
Fabian wrote:
You know what else sucks (no offense)?
Condescension?
I don't mind being condescending to idiots, myself. Point taken though.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Fabian wrote:
I don't mind being condescending to idiots, myself. Point taken though.
Wasn't talking about you =O
hi nitrodon streamline: cyn-chine
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
mwl wrote:
this page (just about the only publicity the run managed to get...*sigh*)
There are probably less than five runs on this site that have gotten more "publicity" than this. Seriously, this is quite a nice and informative write up. I'm not sure what more you could expect.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
There is something on the page that mwl linked to that slightly proves his point, though I can't say to what extent.
hi nitrodon streamline: cyn-chine
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Nice edit Zurreco ;)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
JXQ wrote:
Nice edit Zurreco ;)
I didn't want to just give it up right away; that would be lazy. People need to work to find out what I'm talking about.
hi nitrodon streamline: cyn-chine
Former player
Joined: 6/15/2005
Posts: 1711
Zurreco wrote:
Fabian wrote:
I don't mind being condescending to idiots, myself. Point taken though.
Wasn't talking about you =O
Oh ok :) <3
Zoey Ridin' High <Fabian_> I prett much never drunk
mwl
Joined: 3/22/2006
Posts: 636
Fabian, all I can say is that if my posts bother you that much, you have serious issues. I was trying to make a constructive suggestion. Sure, I criticized the current picture, but you do have to admit that it is uninteresting compared to the ones we have for SM64, SMW, etc. Good day.
Former player
Joined: 6/15/2005
Posts: 1711
mwl wrote:
Fabian, all I can say is that if my posts bother you that much, you have serious issues. I was trying to make a constructive suggestion. Sure, I criticized the current picture, but you do have to admit that it is uninteresting compared to the ones we have for SM64, SMW, etc. Good day.
3 things here. First, I think it's important that you understand that I don't care about what you "can say". Second, there's nothing wrong with constructive suggestions. That wasn't it. Third, and this is unrelated and not really important, but I want to point out what a horrible horrible suggestion your screenshot is. Almost to the point where it's 10 times worse than the one currently used.
Zoey Ridin' High <Fabian_> I prett much never drunk
mwl
Joined: 3/22/2006
Posts: 636
Fabian wrote:
I want to point out what a horrible horrible suggestion your screenshot is. Almost to the point where it's 10 times worse than the one currently used.
Then say so in your earlier post instead of resorting to personal attacks. This isn't third grade. Have you played the game? If you have, you'd know that there is a treasure chest like that in every dungeon. That's why it's a boring pic. If we want to stick to treasure chests, this one might be better:
Former player
Joined: 6/15/2005
Posts: 1711
"Third, and this is unrelated and not really important, " Hope this helps.
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It's probably not easy to get a good screenshot from this game that depicts the run very well. Backwalking wouldn't make a good screenshot, and something from a cutscene would probably be pointless, and... hmm, what was I talking about?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
@Fabian: you never gave a reason for why it was bad. I think it is quite fitting considering it's unusuality. Why not the one where young link meets sheik?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
mwl
Joined: 3/22/2006
Posts: 636
It may spoil a little too much, but I guess we could go with that. A better (clearer) view of Sheik and Link than the one on ZBlog can be seen at around 26'36" in the TAS. These may be worth considering, too:
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
In the spirit of helping, I thought I'd share some screenshots I thought really captured the essence of this run. Compressed and ready to go! (I got great compression on this last one)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Hahahah JXQ. It's tight between No3 and 5, but I gotta vote for No3 =D HOOOOLY SHIIIIT I LEARNED ANOTHER SOOOOOOOOOOOONG!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Anybody who does not vote for number 3 is a terrorist.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
@JXQ: your sarcasm is not noted.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (34)
Joined: 12/18/2005
Posts: 250
mwl wrote:
I've thought about using a couple of the other images on this page (just about the only publicity the run managed to get...*sigh*), but thought they may spoil a bit too much.
Actually, wasn't this run information supposed to be published on a German Nintendo Power? I recall Burning_Death from IRC said something about that.
我々を待ち受けなさい。
Joined: 2/3/2006
Posts: 69
JXQ wrote:
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
laughing_gas: I've recently envoked a policy to stamp my sarcastic posts with a giant image to make it very clear. Please "note" that the previous post did not contain said image. Thanks.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
which previous post?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
laughing_gas wrote:
which previous post?
JXQ wrote:
hi nitrodon streamline: cyn-chine
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
laughing_gas wrote:
which previous post?
My post directly before the one you just read. The one three posts above where you said you didn't note my sarcasm, where I posted all my screenshots suggestions for this run. The post you directly commented on before asking what I was referring to when I replied.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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