• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.

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Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
Nightcom wrote:
Bottle Adventure? I couldn't find anything about it in mwl's link.
BA is very complicated and version specific 1.0. it requires the rod to be stolen, it simply writes the light arrows to B. I think Acryte has mentioned something complicated where the light arrows written to the inventory and so would would enable Link to go straight to Ganon's castle
mwl
Joined: 3/22/2006
Posts: 636
Bottle Adventure? I couldn't find anything about it in mwl's link.
That's because I haven't updated it yet. When I do, it will be put in a separate category.
Is there a way to edit that Zelda trick page there is a much better way to do the "fish holding down a switch trick". I tried to emphasis that it could be done without the bottle dumping animation.
Can you please post this on the TAS corrections page in my sig?
Joined: 11/13/2005
Posts: 1587
I can edit the OoT Tricks page, just tell me what to edit.
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
This is the most uncertain I've been about how to vote. Good: Popular game, pretty good quality run. Very different looking from the current console speedrun (I'm not sure how different it would look from a console speedrun now). Bad: Loooong walks everywhere. Backwards walking doesn't allow for looking where one is used to looking. Some bad camera angles. Slight emulation problems (the pause one really bugs me). Personal annoyances: I still stand by my opinion that this shouldn't have been run this early. What started out as a test-run was submitted, and I think this was largely due to the new crowd that has poured in simply to work on Zelda to demand anything that was OoT. Soft resets could speed the game up and allow for different strategies, and apparently a few tricks were discovered during the run. Is Guanobowl still planning on doing a second run? There are over twenty-five other accepted runs in the queue, and instead, there are something like seven people trying to encode this. I think that's pretty ridiculous. Overall: I watched this up until Link became an adult, when I tried to save the state and instead reset the game by loading a state right at the beginning. Great, one hour of fast-forwarding to watch the rest. I also watched the Shadow and Spirit temples on AVI, so I've seen a good part of the run. Vote: Did you like watching this movie? At times. Many parts were boring, due to the nature of the game - mostly, talking and walking. The dungeons all had surprising tricks, but that's not enough to keep my interest for two and a half hours. I did record voice commentary to the first half of this run. I planned on recording it all, but as I stated above, I reset the game on accident, so I just quit. Probably for the better, because I was running out of things to say by the end. Links to my commentary: http://rapidshare.de/files/28226419/Commentary.zip.html http://cupofdirt.net/fff/Commentary.zip Edit: Above files contain inappropriate language for minors <_<
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
JXQ wrote:
Is Guanobowl still planning on doing a second run?
Posted: 2006-08-01 19:46:17
GuanoBowl wrote:
Thank you for the compliments and everything for this difficult run. Whats awesome is that the next run will shave off soo much time due to new discoveries, but I wont start on it until late Fall/Winter due to new discoveries every other day.
Hahaha, I'm loving this commentary. <3
Joined: 12/28/2004
Posts: 210
Very good run, if I could vote yes, I would. Best of luck on the next run.
Joined: 6/15/2005
Posts: 1711
MY SHOES ARE DIRTY!!! Awesome.
Zoey Ridin' High <Fabian_> I prett much never drunk
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
Pretty nice commentry JXQ, but its best to say something rather nothing as I ended up skipping some of it and had to spend a while working out what point you were commentating on. Getting the bombchu's early in Spirit saves at least 15 mins. It would take me roughly 1:35 to become an Adult without heading to Spirit first, as opposed to GuanoBowl becoming an Adult in 1:15,the seam walk you saw at Hyrule castle can be easily replicated on a console with practice and the bombchu trick across the moat was a bombchu jumpslash (pressing Z+R and then pressing B) is also easily replicated on a console with practice. I look forward to hearing what you have to say for the Adult stuff. Guano does have a save state somewhere which starts at the beggining of the Adult adventure if you spend ages looking for it.
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
Nice commentary, JXQ. Your sandwich making talk, and sandwich munching, was also heard clearly. Your commentary was 4 minutes longer than my AVI which I made last night, until I noticed that the sound was about 7 or 8 seconds off sync at that point. Talking about sync, I was able to maintain movie sync with your commentary quite well, except for a little guessing in the beginning. It worked fine, which I was surprised of.
Tompa
Any
Editor, Expert player (2139)
Joined: 8/15/2005
Posts: 1932
Location: Mullsjö, Sweden
Really funny commentary, laughed quite a lot :D :D. And the "thing" in Star Wars is called Jabba the Hutt. I guess it was him you were thinking about anyway..
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
The Star Wars character I couldn't think of was Jar Jar Binks. (Jabu Jabu, Jar Jar...) I'm kinda bummed about the syncing. I tried to make myself a little (2 gig) avi to watch from so that I wouldn't have processor hiccups slowly moving me away from the flow of the movie, but the attempts failed. I also have a savestate at adult Link, as I watched much of the run again to see how well my commentary synced up, which was not too great. I plan on recording commentary to the second half next week (probably Friday). Hopefully I'll have an AVI by that point, so I can not only record the rest in sync, but go back and fix what I already have as well. Glad you guys enjoyed it! I took the shotgun approach - if I make enough jokes, some are bound to be funny!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 3/26/2006
Posts: 42
Location: Germany
Yesterday I thought: "Man.. how cool would some kind of voice commentary on TASes be... Even the lengthiest ones could be somewhat entertaining. (At least you might have something to laugh at during all those boring passages)" My wishes have been heard. JXQ, you little fairy you! (Note: compliment) Now all I need is one of those AVIs everybody seems to be encoding. Mupen does not like me at all :( let's see...
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bisqwit and I are both rapidly moving towards the end of this movie with equal rendering quality. Who will prevail?
Morrison
He/Him
Joined: 8/2/2006
Posts: 195
Location: USA
Nice job on the commentary JXQ. I definitely laughed out loud and enjoyed it. The sandwich and Cheeze-Its cracked me up. I didn't think you'd have the audacity to eat and commentate simultaneously! Now I just have to get this avi going to go with it.
twitch.tv/Retrogaming2084
Joined: 5/3/2004
Posts: 1203
Oh-carina of Time~ Kkkkkkorea!
Joined: 5/3/2004
Posts: 1203
I just got through the first MP3 ... pretty good, only one major disappointment in that you didn't crack a joke about flying under Mido's crotch at the start.
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
I tried to download the commentary but it just took me to a link that said "This account has expired as of July 27th..."
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Joined: 6/15/2005
Posts: 1711
Tailz wrote:
I tried to download the commentary but it just took me to a link that said "This account has expired as of July 27th..."
Download JXQ's commentary here. Thanks Spacecow.
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
Tailz wrote:
I tried to download the commentary but it just took me to a link that said "This account has expired as of July 27th..."
That's strange because I didn't upload it until August 4th.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/8/2004
Posts: 43
is there an AVI available yet?
Joined: 6/15/2005
Posts: 1711
SectionX wrote:
is there an AVI available yet?
I'm wondering this too. Specifically, I'm looking for a high quality avi, file size doesn't matter much. Let me know.
Zoey Ridin' High <Fabian_> I prett much never drunk
Emulator Coder
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
I gotta admint that this run, as much as i've been looking forward to it, didn't blow my skirt up (so to speak). This is likely due to my not remembering much about this game. Guanobowl did an excellent job from what I can see, but i've gotta give it a meh. How much longer would this run be if it was played facing forward jumping backwards as much? (if it tacked on even 10 minutes to a 2 1/2 hour run, would that be considered acceptable?) Gotta admint though, JXQ's commentary really helped it along ;) (made me hanker PB&J) Good job though Guano
mwl
Joined: 3/22/2006
Posts: 636
Maximus wrote:
Guanobowl did an excellent job from what I can see, but i've gotta give it a meh. How much longer would this run be if it was played facing forward jumping backwards as much? (if it tacked on even 10 minutes to a 2 1/2 hour run, would that be considered acceptable?)
No, it wouldn't be acceptable at all. Normal walking is approx. 1.5X slower than backwalking, while continued forward rolling is about 1.2X slower than backwalking (not to mention that the rolling yell gets _really_ annoying). And I'm not pulling these numbers out of my @$$--these were actually timed by dedicated OoT speedrunners. So doing anything except backwalking would tack on much more than ten minutes over the course of a 2.5-hour run. This is a speedrun, not a tutorial video. If you have trouble following, you should (1) refresh your memory, and/or (2) use the ROUTE I provided on http://ocarinaoftime.net .
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
mwl wrote:
Normal walking is approx. 1.5X slower than backwalking
Strange wording. Are you saying that backwalking is 1.5X faster than normal walking? I don't know how to be 1.5X slower than something. And is it really necessary to chastize everyone who doesn't vote yes? The run is accepted, stop taking things personally.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/3/2004
Posts: 1203
You sometimes come across as annoying and abrasive, mwl.
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