• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.


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Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [576] N64 The Legend of Zelda: Ocarina of Time by GuanoBowl in 2:33:24.72
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Nice. Why that picture though?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Nightcom wrote:
Nice. Why that picture though?
Because I wasn't satisfied with the three provided above. That one is not perfect either. It's actually quite difficult to find a good shot, considering that most of the game Link is viewed from the behind.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
The chest is a good choice though as it should be quite familiar to people. The above one with the temple of time can be confusing. I think I'd take one in the Desert Temple, Deku Tree or Fishing =P
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Is this going to get uploaded to the archive.org?
Joined: 8/1/2006
Posts: 428
"Genre: RPG"? Since when?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
JSmith wrote:
"Genre: RPG"? Since when?
What is it then?
Former player
Joined: 2/2/2005
Posts: 198
Action/adventure.
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
No!! I can't watch this yet! I still have to play it first! Bookmarking for later viewing, expect comments in a few years. :(
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Thanks AnotherGamer.
Joined: 1/1/2022
Posts: 1716
NIce job Bisqwit, you kept your word. But if I were you I would of choose a picture with Child Link looking at Ganondorf on his horse, that would of been the best picture.
Player (206)
Joined: 5/29/2004
Posts: 5712
AKA wrote:
I keep forgetting to bring this up but backwalking is not Links fastest form of movement, the fastest way to move is to switch between the sword and an item that can be equiped and unequipped during backwalking. Guano ommited this tactic since he couldn't figure out the timing and it would inevitabaly mean using frame advance for an entire backwalk. I would definitley want to see this as it would probally save about 2 mins over the entire course of the game and would be a little cooler and add to the WTF factor. It would be easy to do since all you do is find the correct line for the backwalk and then re-record using that tactic in frame advance.
Hmm, do you think you could program some kind of macro to hit those buttons in a pattern over and over again, or would the pattern vary too much?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Bag, a macro is what I was thinking of. Does Mupen have this?
Change my sig. again, and I will murder your pet fish.
Player (206)
Joined: 5/29/2004
Posts: 5712
If it doesn't, you could try writing a program that just spews repeated input to the end of the movie file.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
hahahaha, me, writing programs, I cant even write!
Change my sig. again, and I will murder your pet fish.
Player (206)
Joined: 5/29/2004
Posts: 5712
But it will be fun to learn!
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
AKA wrote:
I keep forgetting to bring this up but backwalking is not Links fastest form of movement, the fastest way to move is to switch between the sword and an item that can be equiped and unequipped during backwalking.
Talked to Acryte about this a month ago:
(23:48:17) mwl: For example, the deku stick and sword alternating trick during backruns. (23:48:26) mwl: He just said he didn't want to do it 'cause it took too much time to get right (23:49:03) Acryte: nah that turned out to save only 2-3 frames and only when you do it at the beginning. Doing it in between the running doesn't appear to hae any difference at all (23:49:08) Acryte: but that's ok (23:49:16) Acryte: it would look insnbe though (23:49:20) Acryte: insane* (23:49:34) mwl: how frequently could you pull off that trick? (23:49:46) mwl: I got it in 1 out of every 15 tries or so after a few mins. of practice (23:50:30) Acryte: which one the quickswap? (23:50:33) mwl: yeah (23:50:42) Acryte: hmmm just a sec I got a video (23:50:55) Acryte: that will show my ability more than an estimate (23:51:41) Acryte: I get like 9 or so before I usually mess up (23:51:41) mwl: Seriously? (23:51:46) Acryte: nah it's easy (23:51:51) Acryte: once you get the first 2 (23:51:57) Acryte: you get a rhythm going
Joined: 6/8/2004
Posts: 43
lol I am noob since I didnt knew that you could skip water + fire temple and half of forrest. nice!
Former player
Joined: 9/29/2005
Posts: 460
No, you had just not been informed about it.
Joined: 6/8/2004
Posts: 43
Graveworm wrote:
No, you had just not been informed about it.
exactly, the last run I watched was TSA's 4:57 run :P
Joined: 6/20/2006
Posts: 142
Yeah, TSA is in the new Guiness World Records 2007 book that just came out, I saw it at Borders today and I was surprised to see Micheal Damiani 5 hour 4 minute Ocarina of Time and 3 hour 57 minute (recalling from memory don't remember if it's correct)Minish Cap times listed under console gaming...those were from 2005 for crying out loud!
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Very well done, loved Bongo and Ganon fights. I think someone should put an explanation of the pause bug in the movie text. New people will probably not get it.
Active player (406)
Joined: 3/22/2006
Posts: 708
Whee!! Nice work, Guano! Voted yes.
Post subject: stupid question
Joined: 3/21/2006
Posts: 8
How do you get the game to act like you've awakened all six sages after doing only three? Does the game automatically assume you got them all when you get the spirit medallion?
Joined: 6/12/2006
Posts: 368
Spirit and shadow otherwise shadow wouldn't have to be completed.
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