Over the last few days I've tried to update the route. It's still far from done, but it irons out a lot of what was wrong with my last and throws in some interesting new strats. It is purely based on the best times to catch different pokemon. I'm going to take into account items/money/ec for the next version. The last half of the route is labelled TEST because that's what it is, I was more interested in how I would glitch all the pokemon rather than doing so in a perfect manner. Also, my DV resources stopped working at the last minute so some encounters may not be possible. Any feedback is welcome.
http://files.filefront.com/Route+v2txt/;13170270;/fileinfo.html
Q1: I've again chosen to start with Squirtle, although in an ideal world I'd start with Charmander and manipulate a Squirtle but I've yet to find any way to do this faster. So the name thing hasn't changed since Primo's WIP:
Name: CDDEV?z
L131 Mewtwo
DV:7; Spc:426; => Porygon
DV:9; Spc:432; => Charmander
L132 Alakazam
DV:0; Spc:361; => Vaporeon
DV:1; Spc:364; => Ekans
DV:8; Spc:382; => Machamp
L230 Oddish
DV:2; Spc:359; => Flareon
DV:7; Spc:382; => Machamp
DV:C; Spc:409; => Bulbasaur
Annoyingly, a L131 Mewtwo with DV:A would give a special of 434, 1 too many to manipulate a squirtle. Also, I have some doubts about these numbers, they use the formula [Stat = level * ((Base Stat + DV)/50) + 5]. This takes into account that each DV proportionally adds + 1 to the relevant stat for every DV point on a level up, but doesn't this value increase by 2 when a pokemon levels to L100? Does the fact that these pokemon are already many levels above 100 affect this in any way? i.e are these numbers proven/good?
Q2: I did some half assed testing and it seems that skipping Pewter Gym takes a little longer than just TASing it (especially with Squirtle), I may be wrong though and I'll test it properly when I get there.
Q3: I'm making gengar choice pokemon for the first part of the run. Firstly, it's a pokemon I have to glitch anyway, unlike Gyarados which I can quickly evolve from a L15 magikarp later and so will be quicker over all. Secondly, night shade will kill every pokemon in one hit up until I get mew (as will lick for that matter which will probably do 70-90 dmg).
Q4: I haven't decided how and when I'm going to take the poison for walking through walls yet so the rest of the route from safari zone/koga is subject to change
Q5: It may be faster to pick up one of the fighters in the dojo rather than elsewhere. Worth testing.
Q6: For the glitched pokemon I'm going to use the linked trainer/fly technique, it should be much faster than normal trainer/fly. For testing sake I'm splitting it between these three trainers, but I wouldn't rule out it being faster to throw in a few more as soon as I find them.
Q7: In-Game trades cause missingno. effects (thanks p4wn3r). I did some testing and found that it works only if the area they take place in is [D887 = 0] I will investigate more for non-essential trades if they are faster than using the old man.
Q8. The glitching process at the end looks pretty chunky, but I hope to incorporate this part with the other main parts of the quest to make it look as seamless as possible. It may turn out slower, but not by much, and this run will have a few speed/entertainment tradeoffs anyway.