Post subject: Donald Duck Advance
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
After jumping around from game to game, I've settled on this Rayman Advance clone. The cursing duck continues the tradition of Disney games not made by Capcom. It's perfectly suited for TASing: Donald Duck has a "Rage Mode" that allows him to go at insane speeds, plus the animation and fights are downright WACKY. I would describe this game as a combo of Rayman Advance, Crash Bandicoot and your typical Genesis platformer. Here's a WIP after completing the first zone, Duckie Mountain: - 24,629 frames long (6:50) - 438 rerecords
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
There are a few small mistakes, such as: - forgetting to run when crawling to and from the first lightning orb - using double-jump before landing on a mushroom, causing you to wait longer to hit the mushroom than if you'd repositioned yourself earlier to not need the double jump - not using double-jump when it would allow you to land earlier, such as after hitting the last mushroom in the first level - inconsistent-looking decisions of when to jump or double-jump on the rising logs
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
nitsuja wrote:
There are a few small mistakes, such as: - forgetting to run when crawling to and from the first lightning orb - using double-jump before landing on a mushroom, causing you to wait longer to hit the mushroom than if you'd repositioned yourself earlier to not need the double jump - not using double-jump when it would allow you to land earlier, such as after hitting the last mushroom in the first level - inconsistent-looking decisions of when to jump or double-jump on the rising logs
I will definitely take those mistakes into consideration into my second run, which is the one I will attempt to publish. This run that I am working on now is a test run, mistakes and all, and open for discussion as to how to optimize the game for the second run. However, I still appreciate your comments. EDIT: I'm fooling around with the second zone at the moment, Duckburg. It's quite confusing, and the first with multiple paths, so optimization will be fun. YAY!
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Alright folks. Sorry for the lack of updates; I've been in Magog (Quebec) for the past week, so I haven't been able to update the run at all. Still slaving away at Duckburg 1. Lots of fun, I'll tell ya *shot*.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(