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  • Is a demonstration
  • Bankrupts three (3) CPU players after end of input
  • Manipulates luck
Recorded in FCEU 0.98.16, but works in v15 and probably in all versions.
Monopoly source (new files and old updated files; the last one vanished): http://www.savefile.com/files/36316---
See /HomePages/FractalFusion/Source/Monopoly for source.

You would think manipulating six rolls at once after end of input is impossible. Even BasicBot and the delay search program monopolysolve.cc would not work.
However, I found a solution.
The program used was monopolysolve2.cc. Given a starting point (9000 iterations from the beginning seed) and using a search distance of 100000, the program takes a random RndVal1 seed and tests, for all 256 possible RndVal2 values, whether it produces the six rolls necessary to bankrupt the three CPUs. Each CPU must roll either 3+3, 4+4, 5+5, or 6+6, followed by 1+1, 1+2, or 2+1 (but 3+3 -> 1+1 is disallowed). The program did output the following:
Done delay 5000
5 6 3 CB4129 5F 8039
Done delay 10000
6 4 3 390B11 8D 14372
Done delay 15000
5 3 5 ED528 D2 19135
Done delay 20000
5 4 5 CD8061 C6 20317
3 5 5 F8D5FC 54 22506
Done delay 25000
Done delay 30000
Done delay 35000
Done delay 40000
4 5 6 3F22E1 28 44982
4 5 6 3F22E1 E6 44982
Done delay 45000
Done delay 50000
Done delay 55000
Done delay 60000
Done delay 65000
Done delay 70000
4 5 4 86E5D2 92 73504
Done delay 75000
4 3 5 8F02CE A4 75846
Done delay 80000
Done delay 85000
Done delay 90000
5 4 6 369A91 42 94740
5 4 6 369A91 64 94740
5 4 6 369A91 DC 94740
Done delay 95000
Done delay 100000
done
I took the first strategy, 5 6 3 CB4129 5F 8039, with a RndVal1 iteration delay of 8039.
After testing that the strategy worked (by using cheats to set up the CPUs, then poking the random seed values in), I constructed the run.
I wait at the name screen to manipulate three cards. Otherwise, I mess around while waiting. Rolling the dice is the fastest way to iterate RndVal1, but it also affects RndVal2, so I carefully set up RndVal2=5F, then spend enough time to get RndVal1=CB4129. These values appear three frames after the movie ends, just before RAM(27) increments to 1.
I may consider cancelling my other submission, but I will wait and see.
Thanks to the Monopoly competitors for the strategy, and thanks to everyone who contributed ideas.

Cancelled. Could be made cleaner. See submission #1186.


TASVideoAgent
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This topic is for the purpose of discussing #1183: FractalFusion's NES Monopoly in 01:10.82
adelikat
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Do you know that there is a "hurry" mode for the cpu? In the short 1 opponent runs, it probably isn't worth scrolling through the menu. In this run however, there are a lot of cpu actions and it might save time overall.
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I didn't know about that. However, I can't hurry the CPU after end of input now because it would mess up the timing.
adelikat
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I mean during your input time. The first time you open a menu, you should set computer to hurry while you are at it. It should save loads of time, especially where they have to pay money since they skip over the bills going into the cash register.
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Good idea. I do have to replace the lost random 1 time with random 3 time, but random 3 makes it go faster. I'll cancel this submission.
adelikat
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yay, I was useful for something.
It's hard to look this good. My TAS projects