Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Something that i'm thinking... could i do a "walkrun" in Ripsaw Rage? The saw is slow and i can't go more further than it's speed, so i can make a different stage using Y just to grab Barrels to open both bonus and catch a Bear Coin.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
As with all autoscrollers I say go fast, but do things out of the ordinary i.e. showing off. For this level, be as close to death from the saw as possible, like instead of being as far ahead as possible try to be as far behind as possible and barely avoiding the saw, that would be more entertaining.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Gah, i need to redid half of Fireball Frenzy. I discovered something that meke me gain like... 1,5 seconds or more. I'll try hexedit this to don't lose my Ripsaw rage run (stay very close to the saw is hard)
If someone want to see, this is my Ripsaw Rage WIP. and [url=http://dehacked.2y.net/microstorage.php/info/2462/Squitteraim.smv[/url]this[/url] is the move that i could do.
Tomorrow i'll post here the result of my hexedit (every time i lost 1~2 frames in hexedit >.<)
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
As expected, i lost 1 frame in my hexedit. But at least, it worked \o/
Ripsaw rage i was thinking that i could post here today, but auto-scroolers are harder to TAS, because isn't only go ahead. I need to think in walk on the edge of the knife all the time and make the run fun to watch. And i have a GREAT problem thinking in coll moves without repeating the same "n" times. Well, monday night or tuesday morning i'll post Ripsaw rage.
I'm waiting for the next level: Blazing Bazookas, the first time that i'll play with my favorite buddy: Squitter /o/
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Ok, imnsonia is really good sometimes... Ripsaw Rage Completed!
Finally, now let's play Blazing Bazookas and play for one minute with Squitter. After that, i'll play with he only in Krac-Shot Kroc. /o/
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'll take a looksie after classes tomorrow at Ripsaw Rage.
I thought I had imnosia, but I just went to bed too early in High School, but now that I'm going to bed late working on homework and TASes I'm falling asleep better. And taking naps. And sleeping through my alarm and missing the first class of the day. (Only happened once)
Yeah, but that one minute with Squitter is going to be pure arachnid orgasm. Make it the best that you can mate ;P
Haha page 6 of this topic is just you and me posting so far lol
At some point my member status is going to switch to player right?
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
One thing that i noted: Mekanos is faster than Kremwood Forest (Squeal on Wheels and Bobbing Barrel Brawl) AND Cotton-Top Cove (because of both underwater levels). So, really was a good choice do a fast world instead of doing two slow in sequence. And i played Mekanos first just because of Squitter XD
It's from the book "How to flood without be warned" XD
I think the mark is 475 posts, or something else.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Blazing Bazukas complete
Dixie is making her first full stage next. She's better in Low-G than Kiddy, and also, KAOS is beaten in the same mode, with any kong, so she'll kill her first boss of this game too.
And, of course, i loved my 45 seconds of Squitter in this stage. Now i have to wait to Krac-Shot Kroc in the end of K3...
Enjoy =]
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Watched the WIPs, liked 'em. I did a little testing in Low G- Labyrinth and I think rolling actually slows you down, so be sure to test that.
And can't wait for Squitter to show up again ;p
the arachnid action you had, just with that 45 seconds was great.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Right. Roll don't have speed increment in next stage. And when i need fall, jump before the hole is better than roll down because i gain falling speed. And i have 2 or 3 red bees sequences with i can glide with Dixie, so, she is an obvlious choice.
My doubt is the first bonus. I'm not sure if catch it with the Purple Squawks is faster than just throw the monkey inside (even with dixie, i'm not changing in this stage).
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Low-G Labyrinth complete
I returned in Blazing Bazukas just because i forget one Bear coin, and lost 143 frames on this. But i need this coin in any way.
As i suposed, run and jump in this stage is the same lenght. Rolling is faster, but the long jump time made the roll-jump-roll strategy fail. Because of the bad music and the boring (slow) stage, i tryed to stay as close possible of the bees.
KAOS is an easy boss, i could kill him tonight, but i'm sleeping over my keyboard, so tomorrow i'll post KAOS fight.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Missed a Bear coin in Blazing Bazukas? you should probably try to get that when you do Blazing Bazukas so that you don't lose 143 frames, you're run has been very flawless up until that point.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
"Loss" is because i have to take a little detour to catch the coin, instead of simpling go ahead in the faster route. Minor changes earlier in BB make me gained 60~80 frames, and i catch the flag 143 frames later, but still being slower than my last wip. The info is just because someone made a save after the stage to just don't load this because the stage finished in a different frame now.
10 hours of sleeping, a new record /o/
After my work i'll fight KAOS. Today i'll start Cotton-Top Cave.
I also thoroughly enjoy Donkey Kong runs with there interesting layouts along with their graphics/music which sets the theme. This run is turning out really great and entertaining so please keep going.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Bazza's Blockade is really a sweet stage. No problem to TAS it (to be true... it spend me something like 1~2 hours). I wasted much time training how to map stages. Maybe because i wasted a lot of time doing this, i already have the full map in my mind when i TASed XD
I already take an short trip lookig routes on Cotton Top Cove, and this world is much faster than Mekanos. Only Kreping Klasps can cause me some trouble.
You want the WIP? I was forgiving it =]
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I also thoroughly enjoy Donkey Kong runs with there interesting layouts along with their graphics/music which sets the theme. This run is turning out really great and entertaining so please keep going.
Without doubt, DKC3 have the better SNES graphics (maybe SFA2 has a better graphic, but i don't play it). But, it has the wrost music in all DKC series. Some stages just don't have music (Bobbing Barrel Brawl, for example), and the Kremlings sounds are totally annoying >.<
Thanks to feedback. Everyone. I like do things that everyone like =]
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
It seems that everyone but me knows how to make maps :(
I'll take a look either tonight or tomorrow, but of course I know ahead of time it'll be good ;p
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Just press 5 and go ahead the stage taking screenshots (F12). After taking screens of all parts of the stage, just go to Microsoft Paint, or Adobe Photoshop (or similar) and paste the images one in another. It's waste a lot of time, but isn't hard.
And know the full map help a lot to plan distances, speeds, routes, etc...