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Joined: 10/3/2005
Posts: 1332
I wrote:
The movie aren't working lol
I solved the problem. I'll report my findings here in case it can help anyone else, though it doesn't seem like anyone else has had this particular difficulty. The movie wasn't necessarily desyncing, but Mupen wasn't able to save anything to the gamepak. Hence, the movie couldn't possibly get past the menus. To solve that, I had to change some or all of the plugins. For the sake of completeness, here's what I changed to: *Mudlord's Rice v6.1.4 *Azimer's HLE audio plugin *TAS input plugin *Hacktarux/Azimer's RSP Booting the game like that, I was able to save an agent file. The movie then synced perfectly after I switched back to the movie plugins, thus causing my brain to explode out my ears and nostrils. It was well worth the trouble, let me tell you. :)
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So just wondering, for those who successfully can play the movie, if you stop the playback after the level is finished and try to proceed to next level, does it work? Edit: Alright forget that question, i just fixed the problem! :D Appareantly it's something about the frame in which you enter the elevator which causes the problem. So yeah, INvestigation is on it's way!
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FINALLY Investigation 2:32(WR is 2:37) http://download.yousendit.com/5DE4762819F4003E This was the most hellish, boring and annoying level ever. And i've encountered yet another emulation error, actually the same as after Defection with the game never proceeding to next level, only diffrence is that now i can't find a frame where it works...?? So once again i dunno why this happens or how to solve it.[/b]
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Once again, looked flawless to me. Great job on beating the WR by so much.
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Wyster wrote:
FINALLY Investigation 2:32(WR is 2:37)
great work! anybody care to compile it into a youtube movie? :D (ill be asking this every release i think :P) about the bug.... if you're aiming for fastest ingame times (which i believe you are)... then perhaps you could try and reset the game (with ingame auto-save on) and go to the next level through the menu?
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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Rice's plugin doesn't emulate any of the framebuffer effects correctly (background on menus goes black instead of blur, and motion blur seems to be missing); I'll see if glide64 makes any difference.
Joined: 10/31/2005
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I don't know if this works but it seems to be working for GE; http://goldeneyeonline.com/ at about 2/3rd of the page it says:
From this screenshot, you can see that you need to set the "Direct3D Clear Mode" to "Always". This fixes the runny sky glitch which you will notice as you look to the top of a level where there is an opening. The graphics become all messed up and runny. I would suggest checking this setting from time to time to ensure that it remains "Always". The .ini file should remember this change, but I have needed to change this often for whatever reason.
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about the bug.... if you're aiming for fastest ingame times (which i believe you are)... then perhaps you could try and reset the game (with ingame auto-save on) and go to the next level through the menu?
This appears to be the only solution...But how exactly is it performed? I thought soft reset was only possible in a new version of mupen.
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How is progress coming on this?
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Well as i mentioned above it is impossible to proceed to next level. The glitch in the completion screen which prevents you from ever getting out of the screen happend on Defection as well though then i was able to find a diffrent frame to end the cinema so that it worked anyway, However, no such frame exists in investigation. And i've tried alot of diffrent ways to end the level etc to somehow get past this glitch but it seems like there is no way to do it. In other words, No progress at all since last WIP. And there won't be any until a solution is found.
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You've tried different ROM versions and plugins, right?
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Well kind of, though it's pretty hard to test it. The glitch seems to be kinda random. I haven't found anything that would explain why or when it happens. I'd appreciate if someone could try to playback the movie and press accept themselves and see if it works, at least it would say if it's my ROM's that are errored or if all ROMS have the glitch.
Joined: 10/3/2005
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Wyster wrote:
I'd appreciate if someone could try to playback the movie and press accept themselves and see if it works, at least it would say if it's my ROM's that are errored or if all ROMS have the glitch.
It froze. Ending the level/cutscene on different frames didn't help. I tried that reset workaround somebody mentioned, but resetting wiped the agent data. Also tested Jabo's D3D plugin and hacktarux's RSP, but it doesn't look like plugins are going to help. Didn't test other ROMs, though.
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Well, I guess that kills this project.
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Edit: Yeah, project is screwed. Curious, Why would a glitch like this occur at all? Shouldn't the game be emulated just like on N64?
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aren't you using the anti desync emu? maybe try the other one
nfq
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Also try if the 1.1 version of the game has the same problem.
Joined: 3/30/2007
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I'll see if glide64 makes any difference.
It will emulate the pause screen blur, as long as you enable "read every frame" and have a PCI-E graphics card that can handle the extreme framebuffer copies that effect can use (Geforce 8's should be fine)
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did you guys see this? http://perfectdarkelite.yuku.com/topic/13519/t/The-Perfect-Dark-TAS-topic.html I don't see anybody mentioning a killer bug over there... This is probably a very stupid comment but just consider it an attempt to help :P (I wouldn't be surprised if 50% are the same people as over here but with different usernames)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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hahah yeah, i'm Henrik Norgren and i made that topic. The Defection and Investigation times there are the same as in this run and i didn't mention the bug cause that topic was made mostly for single runs on individual levels and not a full lenght run. And yeah, might as well post some of the recent vids of other runs i've made: http://www.youtube.com/watch?v=fLTBLGLV-gc http://www.youtube.com/watch?v=eFf7Kdza45Q
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Good news everyone! Reseting the game seems to work just fine now! (i could've sworn i tried this several times without success and it didn't work for Dromiceius either, have no idea why it works now). Anyways, I suspect there might be some problems with this but so far it's worked fine. So i'll at least attempt Extraction and see if i can get that done. Hopefully i'll be able to do all levels this way.
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By.... resetting the game? So in the TAS, each stage will end with a reset, or do you just need to reset the ROM to enable entering the next stage during recording? I''m confused....
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The reset is recorded, the entire run with resets will be part of a single M64. So second option is correct.
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I think that really detracts a lot from the run, don't you think? There has got to be some other way the entire run can be recorded. I remember L4yer had no problems at all in getting to the next level. Also, in order to record the resets, are you using the record reset mupen? (I thought you were using the anti-desynch mupen...) You know the resets offered by that mupen is not accepted by the judges, right?
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Comicalflop wrote:
I think that really detracts a lot from the run, don't you think? There has got to be some other way the entire run can be recorded. I remember L4yer had no problems at all in getting to the next level. Also, in order to record the resets, are you using the record reset mupen? (I thought you were using the anti-desynch mupen...) You know the resets offered by that mupen is not accepted by the judges, right?
Technically speaking, I'm not entirely sure why mupen with record resets should be disallowed, whereas the whole of mupen should be allowed. If you're not too fussed about publication and you're doing it purely for the end result of the run, use resets and push for their acceptance. Just my opinion.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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